
Short main changelogs between 7.03b2 and 7.04f5 versions:
DOWNLOAD DotA Allstars 7.04f5
General
Fixed all known bugs and corrected almost everything which were working wrong
Added chat command to change MiniMap during game "-minimap 1" improved default, "-minimap 2" for detailed and "-minimap 3" for old default
Added tipping command -tip (slot number 1-10). Max charges 5. Cooldown 60 seconds. Can be muted by using -mute (slot number 1-10) command
Added music Flying Steps We Are Eectric to the game. Command is -music electric
Added extra option for config file "GoodMinimap = wc3" to set old style
Added Custom Day/Night model which can be activated by -light 6 command
Added Sentry Ward range markers. AlwaysDisplayRangeMarkers config command now also can be toggled by ingame command -aoe
All passive items, talents and charges now count full cooldown reductions
Updated tower range visuals, now enemy's tower attack range aoe shown with red color
Now custom day/night light setted as default during new year theme
Reverted old couriers from ancient versions
Reverted Felwood day/night ambient sound
Removed 2 Shrines, 2 still standing
Removed side shops
Terrain reworked
Added chat command to change MiniMap during game "-minimap 1" improved default, "-minimap 2" for detailed and "-minimap 3" for old default
Added tipping command -tip (slot number 1-10). Max charges 5. Cooldown 60 seconds. Can be muted by using -mute (slot number 1-10) command
Added music Flying Steps We Are Eectric to the game. Command is -music electric
Added extra option for config file "GoodMinimap = wc3" to set old style
Added Custom Day/Night model which can be activated by -light 6 command
Added Sentry Ward range markers. AlwaysDisplayRangeMarkers config command now also can be toggled by ingame command -aoe
All passive items, talents and charges now count full cooldown reductions
Updated tower range visuals, now enemy's tower attack range aoe shown with red color
Now custom day/night light setted as default during new year theme
Reverted old couriers from ancient versions
Reverted Felwood day/night ambient sound
Removed 2 Shrines, 2 still standing
Removed side shops
Terrain reworked
Balance
Random Draft Mode (-rd) reduced heroes from 50 to 33
Captain Draft Mode (-cd) reduced heroes from 50 to 33
Banning phase hero ban chance increased from 50% to 70%. Reduced VIP player ban chance from 100% to 90%
All hexes now can be dispelled only by Strong dispel
Now any melee unit has bonus 200 attack range while targeted at wards
Increased hero max level from 25 to 30
Increased lane creep deny experience for the denied team from 40% to 50%
Increased creep denying gold bounty from 20% to 25%
Hero kill bounty now 125 + (KilledHeroLevel × 8 ) + KillStreakValue
Bonus gold percentage for neutrals stacked player now 50%
Required total exp for each level now: 240/640/1160/1760/2440/3200/4000/4900/5900/7000/8200/9500/10900/12400/14000/15700/17500/19400/21400/23600/26000/28600/31400/34400/38400/43400/49400/56400/63900
Kill streak gold bonus now: 75/150/225/300/375/450/525/600
Scroll teleport bought gold by leaver no longer shared between team
Starting Teleport Scroll amount reduced from 3 to 1 and now hero gets free Scroll of Town Portal on respawn
Gold per minute now increases based on in-game time, instead of being a constant 100:
0-5 minute: 100 gpm
5-22 minute: 106 gpm
22-40 minute: 112 gpm
40-62 minute: 120 gpm
62-90 minute: 128 gpm
90> minute: 140 gpm
Captain Draft Mode (-cd) reduced heroes from 50 to 33
Banning phase hero ban chance increased from 50% to 70%. Reduced VIP player ban chance from 100% to 90%
All hexes now can be dispelled only by Strong dispel
Now any melee unit has bonus 200 attack range while targeted at wards
Increased hero max level from 25 to 30
Increased lane creep deny experience for the denied team from 40% to 50%
Increased creep denying gold bounty from 20% to 25%
Hero kill bounty now 125 + (KilledHeroLevel × 8 ) + KillStreakValue
Bonus gold percentage for neutrals stacked player now 50%
Required total exp for each level now: 240/640/1160/1760/2440/3200/4000/4900/5900/7000/8200/9500/10900/12400/14000/15700/17500/19400/21400/23600/26000/28600/31400/34400/38400/43400/49400/56400/63900
Kill streak gold bonus now: 75/150/225/300/375/450/525/600
Scroll teleport bought gold by leaver no longer shared between team
Starting Teleport Scroll amount reduced from 3 to 1 and now hero gets free Scroll of Town Portal on respawn
Gold per minute now increases based on in-game time, instead of being a constant 100:
0-5 minute: 100 gpm
5-22 minute: 106 gpm
22-40 minute: 112 gpm
40-62 minute: 120 gpm
62-90 minute: 128 gpm
90> minute: 140 gpm
Recoded and added manip ulations
Added Incoming Spell Damage manipulation stacks diminishingly (Veil of Discord: 18%, Blake Drake aura neutral: 9%)
Added new AoE bonus, HP Restoration, MP Restoration, Spell Lifesteal (and amplification)
Recoded: HP/MP Regens, attack ranges, neutral abilities, auras, item auras
Recoded all force movements so now cyclones can interrupt them properly
Recoded Bonus Cast Range system to properly support non-owned spells (aka Rubick)
Recoded turn speeds, to prevent/help turning on forced movements (force staff, icarus dive flyings, jumps etc.)
Status Resistance manipulation now stacks diminishingly and no longer stacks with other Sange-based items
Physical damage blocks:
Now physical damage block chances uses pseudo-random distribution and now works against structures
Now when physical damage block procs negative number pops up on the unit. This number shows the exact amount of damage blocked. Can be toggled on/off by command -dmgblock and config file DisableDamageBlockCount (false by default)
Reworked Cleaves:
From circular to trapezoid form
Also this rework fixes many bugs that could occur
Now works on illusions but deal only 10% damage
Added new AoE bonus, HP Restoration, MP Restoration, Spell Lifesteal (and amplification)
Recoded: HP/MP Regens, attack ranges, neutral abilities, auras, item auras
Recoded all force movements so now cyclones can interrupt them properly
Recoded Bonus Cast Range system to properly support non-owned spells (aka Rubick)
Recoded turn speeds, to prevent/help turning on forced movements (force staff, icarus dive flyings, jumps etc.)
Status Resistance manipulation now stacks diminishingly and no longer stacks with other Sange-based items
Physical damage blocks:
Now physical damage block chances uses pseudo-random distribution and now works against structures
Now when physical damage block procs negative number pops up on the unit. This number shows the exact amount of damage blocked. Can be toggled on/off by command -dmgblock and config file DisableDamageBlockCount (false by default)
Reworked Cleaves:
From circular to trapezoid form
Also this rework fixes many bugs that could occur
Now works on illusions but deal only 10% damage
Neutrals
Added New Ancient Forgottens Camp
Added New Turtles (Big Camp)
Many neutral stats and ability mechanic changes
Now any neutrals casts ability with small chance
Pulling now possible only at T1 of safe lanes and hard lanes
Roshan
Armor Bonus per Interval increased from 0.325 to 0.375
Max Health Bonus per Interval increased from 115 to 130
Now also increases HP regen per interval +0.5
Increased base armor from 20 to 30
Added New Turtles (Big Camp)
Many neutral stats and ability mechanic changes
Now any neutrals casts ability with small chance
Pulling now possible only at T1 of safe lanes and hard lanes
Roshan
Armor Bonus per Interval increased from 0.325 to 0.375
Max Health Bonus per Interval increased from 115 to 130
Now also increases HP regen per interval +0.5
Increased base armor from 20 to 30
Couriers
No longer have vision when inside Roshan's pit
No longer can be affected with any hp/mp/ms/armor bonuses and with abilities. Except fountain bonuses
Now slowed by 15% while carrying consumables
Health is replaced with attacks to kill. Courier dies after 1 melee hero attack, 2 ranged hero attacks or 6 creep/tower attacks
Fountain Buff now grants haste movement
Changed gold bounty from reliable gold to unreliable gold
Increased Burst duration from 4 to 6 and increased cooldown from 90 to 120
Increased vision range from 129 to 200
Removed Hungry Chest walking sound
Respawn tablo no longer freezes while main hero dead
Reduced hero level requirement for Flying Courier from 5 to 4
Rescaled respawn time from
Rescaled gold bounty from
Rescaled experience bounty from
Rescaled movement speed from
No longer can be affected with any hp/mp/ms/armor bonuses and with abilities. Except fountain bonuses
Now slowed by 15% while carrying consumables
Health is replaced with attacks to kill. Courier dies after 1 melee hero attack, 2 ranged hero attacks or 6 creep/tower attacks
Fountain Buff now grants haste movement
Changed gold bounty from reliable gold to unreliable gold
Increased Burst duration from 4 to 6 and increased cooldown from 90 to 120
Increased vision range from 129 to 200
Removed Hungry Chest walking sound
Respawn tablo no longer freezes while main hero dead
Reduced hero level requirement for Flying Courier from 5 to 4
Rescaled respawn time from
120/180
to 60 + 6 × Current Level of hero
Rescaled gold bounty from
125/175 Gold
to 25 + 5 × Current Level of hero
Rescaled experience bounty from
0XP/349XP
to 35XP + 20 × Current Level of hero
Rescaled movement speed from
380/470
to 290ms + 10 × Current Level of hero
Runes
Power runes now start spawning at the
Updated Rune alt click messages
Rune Illusions and Wisdom now works on Spirit Bear
Double Damage Rune renamed to Amplify Damage Rune. Base damage bonus decreased from 100% to 80%. Now also provides +25% Spell Amplification
Bounties now spawn at old places of shrines
Gold per rune from
The very first rune spawn now spawns 4 Bounty Runes (2 on the default Powerup Rune points)
Now spawn each 3 minutes
Now refills Bottle only for 2 charges instead of 3
Wisdom rune
Start spawning at the 7:00 minutes of gametime, and then every 7 minutes of gametime (14:00, 21:00, 28:00, etc.)
They spawn at their dedicated Wisdom Rune spots near to Ancient Camp
Grants 280 exp. Bonus increases by 280 exp per each 7 minutes of gametime
As well grants experience to the hero with the lowest experience in the team. If the hero with the lowest experience picks up the rune, the experience is also granted to the hero with the second lowest experience
Grants experience even if heroes are dead but after respawn
Shield Rune
Shield Rune starts spawning randomly with powerup runes in the river at the 6:00 minutes of gametime
Grants an All Damage Barrier for 75s equal to 50% of hero max HP
Water Rune
Spawn at the 2:00 and the 4:00 minutes of gametime at the Power Rune spots in the river. After this time, they will not spawn
Instantly restores 40 Health and 80 Mana
Replenishes only 2 Bottle charges
6:00 minutes
of gametimeUpdated Rune alt click messages
Rune Illusions and Wisdom now works on Spirit Bear
Double Damage Rune renamed to Amplify Damage Rune. Base damage bonus decreased from 100% to 80%. Now also provides +25% Spell Amplification
Bounty rune
Removed 2 of 4 Bounty Rune spawn pointsBounties now spawn at old places of shrines
Gold per rune from
40+(10 per 5 minutes)
to 36+(9 per 5 minutes)
The very first rune spawn now spawns 4 Bounty Runes (2 on the default Powerup Rune points)
Now spawn each 3 minutes
Now refills Bottle only for 2 charges instead of 3
Wisdom rune NEW
Start spawning at the 7:00 minutes of gametime, and then every 7 minutes of gametime (14:00, 21:00, 28:00, etc.)They spawn at their dedicated Wisdom Rune spots near to Ancient Camp
Grants 280 exp. Bonus increases by 280 exp per each 7 minutes of gametime
As well grants experience to the hero with the lowest experience in the team. If the hero with the lowest experience picks up the rune, the experience is also granted to the hero with the second lowest experience
Grants experience even if heroes are dead but after respawn
Shield Rune NEW
Shield Rune starts spawning randomly with powerup runes in the river at the 6:00 minutes of gametimeGrants an All Damage Barrier for 75s equal to 50% of hero max HP
Water Rune NEW
Spawn at the 2:00 and the 4:00 minutes of gametime at the Power Rune spots in the river. After this time, they will not spawnInstantly restores 40 Health and 80 Mana
Replenishes only 2 Bottle charges
Buildings
Beggar Todd (shop) moved inside fountain area
Towers now invulnerable till creep spawn
Increased Health of useless buildings (Ziggurats, Moon Well etc.) from 500 to 1000
Protection Aura of Towers now also provides HP Regeneration bonus per Tier: 1/3/3/3 Increased Armor Bonus per Tier from 2/4/4/4 to 3/5/5/5
Increased Tower base armor from 12/16/16/24 to 17/19/22/30
Tower (Tier 4) no longer has 3 health regeneration
Increased Throne armor from 13 to 23
Increased Backdoor Protection incoming damage reduction from 40% to 60%
Increased Glyph of Fortification bonus attack targets from 4 to 5 for the Towers (Tier 2-3-4)
Trophy Dealer and Beggar Todd shop now has unit response sounds
Shrines
Moved to side shops places
Now disabled untill 5th minute of gametime
Cooldown from 240s to 300s
Now Neutral Building as shops. It means both team can use teleport and can avtivate them
Now teleporting to shrine takes 6 seconds (except Tinker's Keen Conveyance)
No longer can be destroyed
Regenerates only the team who activated it
Fountain
Fountain Area HP Regen increased from 4% to 5% and MP Regen from 4% to 6% (no longer provides +14 mp regen from nowhere)
Now has 100% true strike
Now applies break to the target for 0.75s (if target is not magic immune)
Now deals stackable bonus pure damage equal to targets 0.1% max health. Stack duration 10 seconds. Also disables Blink Daggers
Now deals 25% splash damage in a 250 radius around the target
Towers now invulnerable till creep spawn
Increased Health of useless buildings (Ziggurats, Moon Well etc.) from 500 to 1000
Protection Aura of Towers now also provides HP Regeneration bonus per Tier: 1/3/3/3 Increased Armor Bonus per Tier from 2/4/4/4 to 3/5/5/5
Increased Tower base armor from 12/16/16/24 to 17/19/22/30
Tower (Tier 4) no longer has 3 health regeneration
Increased Throne armor from 13 to 23
Increased Backdoor Protection incoming damage reduction from 40% to 60%
Increased Glyph of Fortification bonus attack targets from 4 to 5 for the Towers (Tier 2-3-4)
Trophy Dealer and Beggar Todd shop now has unit response sounds
Shrines
Moved to side shops places
Now disabled untill 5th minute of gametime
Cooldown from 240s to 300s
Now Neutral Building as shops. It means both team can use teleport and can avtivate them
Now teleporting to shrine takes 6 seconds (except Tinker's Keen Conveyance)
No longer can be destroyed
Regenerates only the team who activated it
Fountain
Fountain Area HP Regen increased from 4% to 5% and MP Regen from 4% to 6% (no longer provides +14 mp regen from nowhere)
Now has 100% true strike
Now applies break to the target for 0.75s (if target is not magic immune)
Now deals stackable bonus pure damage equal to targets 0.1% max health. Stack duration 10 seconds. Also disables Blink Daggers
Now deals 25% splash damage in a 250 radius around the target
Items
Aghanim's Scepter consuming now provides all stats (no matter if its courier transferred it on hero with full slots or from Roshan)
Added ground models some items
All boots moved to the new Cobbler shop
Now every hero got Aghanim's Scepter Upgrade
Now Meepo clones have Scroll of Town Portal and now can consume Boots of Travel
Sentry Wards no longer can be placed if more than 5 allied sentries near
Ghost Scepter can now be casted while channeling
Tango now treats the Sprout tree as a regular tree
Necronomicon, Ring of Aquila and Tome of Knowledge removed from game
Updated Blink Dagger icon to not confuse with Arcane Blink
Quelling Blade, Battle Fury, Tango can no longer be cast on wards
Urn of Shadows now also provides charges whenever wielder dies
Now game notifies if any teammate buys Radiance or Midas exp: "Player (Hero)>> Radiance"
Helm of the Overlord
Vladmir's Offering
Recipe (1325)
(Total 6400)
+7 Agility
+7 Intelligence
+7 HP Regen
+7 Armor
+2 MP Regen
Also provides the unit with +70 attack damage, +15 health regen, +5 mana regen and +10 armor
Holy Locket
Fluffy Cape
Energy Booster
Magic Wand
Recipe (300) (Total 2250)
+250 HP
+325 MP
30% Outgoing Heal Increase (Outgoing heal increase affects every healing ability the owner has)
Passively gains 1 charge every 10 seconds.
Triforce Blade
Yasha
Kaya
Recipe (850)
(Total 7000)
+25 Attack Speed
+20% Movement Speed
+15% Spell Damage
+30% Status Resistance
+30% HP Restoration
+75% MP Restoration
+30% Spell Lifesteal Amplification
30% Manacost Reduction
30% Cast Speed
13% and attack speed by 13 when used by a ranged hero
Parasma
Mystic Staff
Recipe (600)
(Total 6000)
+6 Armor
+50 Attack Speed
These attacks have True Strike.
Cooldown: 7s
Note: Debuffs Pierce Spell Immunity (While Witch Blade cannot)Blood Grenade
Increases Health by 50
Can be thrown at the target area in 300 radius by spending 75 HP.
Enemies in the area will take 50 damage on impact, be slowed by 15% and take 15 damage per second.
Lasts 5 seconds
Can put up to 2 Grenades into a single item slot
Stock Max: 2
Replenish time: 180s
Cooldown: 10s
Cost: 50 gold
Cast Point: 0.2s
Boots of Bearing
Drum of Endurance
Recipe (1675)
(Total 4300)
+7 Strength
+7 Intelligence
+15 Health Regeneration
+20 MS Aura (passive)
For the first 1.5 seconds provides maximum movement speed and immune to slows
Cooldown: 30s
Does not interrupt the caster's channeling abilities upon cast
Does not share cooldowns with Drum of Endurance
Phylactery
2x Crown
Recipe (300)
(Total 2400)
+200 Health
+200 Mana
Has 6s cooldown.Khanda
Crystalys
Recipe (650)
(Total 5000)
+200 Health
+200 Mana
+50 Attack Damage
Has 6s cooldownFallen Sky
Meteor Hammer
Recipe (1750)
(Total 6800)
+6 Agility
+24 Intelligence
+10% Spell Damage
+20% Spell Lifesteal Amplification
+50% MP Restoration
Disjoints projectiles upon cast
Destroys trees within the radius upon impact
The meteor takes 1 seconds to land. During this period, the caster is invulnerable and hidden
Damage Cooldown: 3
Cooldown: 15
Does not sahre cooldown with any Blink Daggers but shares cooldown with Meteor HammerHarpoon
Falcon Blade
Recipe (1075)
(Total 4700)
+15 Intelligence
+15 Attack Speed
+35 Damage
+300 Health
+3.7 MP Regen
Cooldown: 5 (shares with Echo Sabre)
Cast Range: 700
Manacost: 50
Cooldown: 19
Note: if target has magic immune, pulls only caster up to 75% distance
Voodoo Mask
Grants 12% Spell Lifesteal against heroes (2.4% against creeps)
Multiple items do not stack
Costs 700 goldEternal Shroud
Ogre Axe
Vitality Booster
Recipe (1200)
(Total 3700)
+250 Health
+20% Magic Resistance
Max Charges: 6.
Each charge lasts: 5sDisperser
Eaglehorn
Vitality Booster
Recipe (800)
(Total 6100)
+10 Intelligence
Deals physical damage equal to 100% of the burned mana.
Doesn't affect spell immune enemies.
Both movement speed reduction and increase start at 100% and gradually decrease to 0% over the course of the buff duration.Fluffy Cape
Grants 125 HP
Costs 250 goldOrb of Corrosion
Blight Stone
Fluffy Cape
Recipe (100)
(Total 925)
Affects buildings
Doesn't stack with Orb of Venom or Blight Stone, overriding their effects if placed together
Falcon Blade
Sobi Mask
Blades of Attack
Recipe (250)
(Total 1125)Mage Slayer
Oblivion Staff
Recipe (400)
(Total 2400)
+2 MP Regen
+20 Damage
+20 Attack Speed
+20% Magic Resistance
Dispellable and pierces spell immunity.
Sobi Mask 30% -> 0.7
Oblivion Staff 75% -> 1.0
Urn of Shadows 50% -> 1.4
Perseverance 125% -> 2.25
Armor reduction from 7 to 6
Armor reduction duration from 15 to 7
Added new Soul Stealer passive ability
Gains attack damage every time an enemy hero dies while affected by Corruption
Max charges: 30
Charge per kill: 2
Attack damage bonus per charge: 1
Notes: Works by using item charges. Gains charges whenever a debuff enemy hero dies, no matter how
For clones, if the debuff was placed by the following units, Soul Stealer grants the main hero charges instead:
The Tempest Double
Wukong's Command Soldiers
When having multiple Desolators in the active inventory, only the one which has more charges gains charges
Grant charges to the last player who refreshed the debuff in case of Soul Stealer debuffs applied by multiple players
The number of charges is bound to the item, not the player. Selling and repurchasing the item does not carry over the charges
The number of current charges is visible on the item icon
Provides charge even if enemy has reincarnation but not while died on Wraith Form (Leoric Agha)
No longer requires Wind Lace
No longer provides bonus MS
Recipe cost from 750 to 1000
Soul Shard Release (active)
Base Damage per second from 25 to 35
Now also reduces targets Cast Speed by 50%
Now for sure reduces targets HP Restoration and Spell Lifesteal Amplification by 50%
Now also provides charges whenever wielder dies
Recipe changed. Now requires Aether Lens (2275), Ghost Scepter (1500) and a 1600g recipe. Total cost increased from 4650 to 5375
Now provides +10 All Attributes, +300 Mana, +3.0 Mana Regen and +250 Cast Range
Ether Blast (active)
CHANGED damage bonus from the caster's primary attribute to the affected target's primary attribute
Base magical damage now 50 + 1.5x Target's Primary Attribute
Aura Radius from 900 to 1200
Recipe cost from 800 to 1550
Total cost from 2900 to 3475
No longer grants +2 All Stats (Headress' change)
Active ability's range from 900 to 1200
Arcane Boots
Buckler
Recipe (1500)
(Total 5100)
+4 Armor
+1.25 HP Regen
Chainmail
Recipe (900)
(Total 1875)
+1.25 HP Regen
+2.5 HP Regen aura
Crown
Recipe (650)
(Total 2075)
+6 Armor
+5 HP Regen
Cooldown from 25 to 16
Non-attack (incoming spell damage amplification) damage bonus against affected units from 20% to 18%
Cast range from 1000 to 1200
Ring of Basilius
Mask of Death
Blades of Attack
Recipe (250)
(Total 2450)
+1 MP Regen aura
+3 Armor aura
+18% Damage aura
20% Lifesteal Aura
Ring of Basilius (425)
Recipe (375)
(Total 1300)
+0.5 MP Regen
+1 MP Regen Aura
Mana restore AoE from 900 to 1200
Recipe (250)
(Total 425)
+1 MP Regen aura
INT bonus from 12 to 14
Now cooldown triggers upon successfully landing an attack on an enemy
Now cooldown can be reduced by cooldown reduction sources
Crown
Recipe (300)
(Total 2800)
+6 Agility
+24 Intelligence
+10% Spell Damage
+20% Spell Lifesteal Amplification
+50% MP Restoration
Building DPS from 50 to 75
No longer destroys trees
AoE from 315 to 400
Void Stone
and Voodoo Mask
(Total 4525)
+450 MP
+3 MP Regen
+25% AoE Bonus
+20% (4% creeps) Spell Lifesteal
Does not apply the buff if the caster has been affected by it in the last 35 seconds.
The buff duration is set upon cast and is affected by cooldown manipulation
Damage from 330 to 350
Now also provides +25% Spell Damage
Recipe cost reduced from 675 to 200
Total cost from 4975 to 4500
Crown
Recipe (1550)
(Total 3000/4550/6100/7650/9200)
+14/16/18/20/22 Intelligence
Now instantly kills creeps and illsuions
Now deals base damage + 2%/4%/6%/8%/10% equal to target's max health
Now shows dealt damage text tag on the target
Now heals 75% of damage dealt
Now deals damage and heals with 0 second delay
No longer provides Manacost Reduction
+10 Spell Damage
+20% Spell Lifesteal Amplification
+50% MP Restoration
+16 Attack Speed
10% Movement Speed
Note: HP Restoration and Status Resistance provided by Sange-based items doesn't stack with other Sange-based items
+16 Status Resistance
+16% HP Restoration
Note: HP Restoration and Status Resistance provided by Sange-based items doesn't stack with other Sange-based items
+16 Intelligence
+12 Spell Damage
+20 Status Resistance
+25% Spell Lifesteal Amplification
+50% MP Restoration
+20% HP Restoration
25% Manacost Reduction
+16 Intelligence
+20 Attack Speed
+12 Spell Damage
+12% Movement Speed
+25% Spell Lifesteal Amplification
+50% MP Restoration
25% Cast Speed
+16 Strength
+20 Attack Speed
+25% Status Resistance
+25% HP Restoration
+16% Movement Speed
No longer grants 25 bonus damage
Evasion from 25% to 20%
Duration against ranged from 5.5 to 5
+20 Evasion
+20% Status Resistance
+20% HP Restoration
Bonus MS speed from 8% to 10%
Ranged Illusions no longer receive more damage than melee illusions
Helm of Iron Will
Recipe (800)
(Total 3600)
+12 HP regen
+6 Armor
Now has 75 manacost
Duration from 12 to 8
Limit duration from 40 to 35
CD from 46 to 40
No longer provides +2 Armor on activation
Now Damage Block Chance is 60%
Cast range from 600 to 150
No longer provides blink effect
Bash damage from 100 to 120
Block chance from 50% to 60%
Mage Slayer
Recipe (925)
(Total 6800)
+50 Damage
+60 Attack speed
+20 Magic Resistance
+5 MP regen
The target cannot benefit of evasion for duration, and every attack against it will be critical strike with 1.40x multiplier.
At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage
Claymore
Void Stone
Recipe (300)
(Total 3475)
+40 Attack speed
+3 MP regen
Soul Burn (active)
Soul Booster
(Total 4650)
+625 Mana
+8 HP Regen
+3.25 MP Regen
25% Cooldown Reduction (passive)
Intelligence bonus decreased from 20 to 15
Bonus STR/AGI from +10 to +12
CD from 16 to 18
Projectile speed from 1500 to 1900
Recipe cost decreased from 700 to 450
Intelligence bonus decreased from 24 to 15
Bonus STR/AGI from 14 to 15
Exposes and grants True Sight over units within a targeted area for a short time
Cast range: 300
Radius: 300
Duration: 4
Cooldown: 12
Notes: Creates a temporary aura at the target area that exposes enemies and provides True Sight over them. The aura's modifier lingers for 0.5 seconds
Increased movement speed from 100 to 110 while upgraded
Removed Boots of Travel ability
Upgraded one now also reduces all channel time by 1
Now upgrades the Teleport ability of Town Portal Scroll while equipped
Reduces cooldown from 80 to 40
Can now target units
No longer consumes a Town Portal Scroll charge
Claymore
Messerschmidt's Reaver
(Total 5050)
+25 Damage
15% Status Resistance
30% lifesteal (passive)
Provides weak dispel on activation
Duration from 4.5 to 6
Cooldown from 35 to 30
Reduced blind miss chance from 17% to 15%
Now provides Evasion bonus 20%
Increased Radiance Burn illusion damage multiplier from 1 to 1.5
Burn now deals extra 5% of each attribute pure damage
Bonus damage from 65 to 60
Returns 20 + 20% of the damage to any enemy attacker. When activated, percentage rises to 100%.
Active part now returns 85% of the damage received (instead of 100%), adding up to the passive part against normal attacks.
Recipe cost from 500 to 575
Damage Return no longer pierces spell immunity
Increased Blade Mail Damage Return duration from 4.5 to 5.5
Reduced attack damage bonus from 28 to 20
Increased armor bonus from 5 to 7
Melee Illusion's manaburn from 16 to 12
Damage per mana burned from 80% to 100%
Robe of the Magi
Recipe (1050)
(Total 2500)
+15 Intelligence
Crown
Recipe (975)
(Total 2625)
+6 HP Regen
+6 Armor
MS from 350 to 380
Now also provides 12 HP regen, 4 MP regen and 25 attack damage to the target
CD from 60 to 45
Quarterstaff
(Total 1775)
+10 Damage
+10 Attack Speed
Cooldown: 16s
HP regen from 2 to 1.25
Slow Melee from 15% to 13%
HP regen from 3 to 5
Cost from 900 to 975
Cost from 1400 to 1350
Now available nearby Secret Shops in the Vault
MP Regen from percentage to flat 100% -> 1.75 (Void Stone)
Cost from 1450 to 1300
Provides +3 stats instead of +4
+6 STR
+6% Magic Resistance
+5 STR
+1 HP regen
+3 Damage
+6 INT
+3% Spell Damage
+5 INT
+1 MP regen
+3% Spell Damage
+6 AGI
+6 Attack Speed
+5 AGI
+2 Armor
+5 Attack Speed
Claws of Attack
Chainmail
(Total 1500)
+4 Armor
+18 Damage (+12 for ranged wielder)
Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.
Base turn rate increases to 1.
Cooldown: 8s.
Recipe (250)
(Total 425)
+2 Armor Aura (affects allied player controlled units only, not creeps)
Recipe (250)
(Total 425)
+2 HP Regen aura
New bonuses: +65 MS (40 while broken), +14 HP regen (0 while broken)
Mana regen from 50% to 1.5
CD from 7 to 12
Effect duration from 7 to 12
Belt of Strength
Wind Lace
Recipe (550)
(Total 1700)
+7 Intelligence
Fluffy Cape
Recipe (950)
(Total 2200)
+150 HP
Recipe cost from 600 to 650
Bonus mana from 450 to 300
Bonus cast range from 250 to 225
Crown
Wind Lace
Recipe (900)
(Total 2625)
+1.75 Mana Regen
+5 All Stats
+20 MS
Roshan now receives full armor reduction value instead of halved
Caster loses 6 Armor for it's duration
Duration from 7 to 12
Cast range from 575 to 550
CD from 195 to 160
MC from 375 to 300
CD from 22 to 20
Recipe cost from 1100 to 1200
Activation cost from 75 to 175
CD from 70 to 75
Bonus INT from 10 to 15
Now grants 200 HP bonus instead of 3 HP regen (Force Staff's change)
Recipe cost from 1000 to 900
Cooldown from 13 to 12
All stats bonus from +15 to +16
No longer provides 15 bonus damage
Active ability CD from 30 to 27
Bonus HP from 400 to 250
Now regen 1.6% Max HP each second instead of 7% Max HP while not damaged
Now requires Buckler instead of Chainmail (total cost from 5250 to 5125)
Attack Speed Aura bonus from 25 to 30
Critical strike from 20% for 1.75x to 30% for 1.6x
Attack damage from 9 to 15
Armor from 5 to 6
Bonus damage from 31 to 35
Bonus armor from 4 to 8
Damage from 55 to 65
Bonus attack speed from 20 to 30
Critical Strike bonus from 2.35x to 2.25x
Crystalys
Recipe (600)
(Total 5450)
+35 Attack Speed
Critical Strike (passive 30% for 1.6x)
Bonus STR from 12 to 13
Bonus damage from 12 to 15
Echo Strike cooldown from 5 to 6
Reduced mana bonus from 250 to 200
Cold Attack now also applies 40% HP Restoration and Spell Lifesteal Amplification reduction
Static Charge's lightning damage from 200 to 225
Added ground models some items
All boots moved to the new Cobbler shop
Now every hero got Aghanim's Scepter Upgrade
Now Meepo clones have Scroll of Town Portal and now can consume Boots of Travel
Sentry Wards no longer can be placed if more than 5 allied sentries near
Ghost Scepter can now be casted while channeling
Tango now treats the Sprout tree as a regular tree
Necronomicon, Ring of Aquila and Tome of Knowledge removed from game
Updated Blink Dagger icon to not confuse with Arcane Blink
Quelling Blade, Battle Fury, Tango can no longer be cast on wards
Urn of Shadows now also provides charges whenever wielder dies
Now game notifies if any teammate buys Radiance or Midas exp: "Player (Hero)>> Radiance"
New items
Helm of the Overlord NEW
Requires:
Helm of the DominatorVladmir's Offering
Recipe (1325)
(Total 6400)
Bonuses:
+7 Strength+7 Agility
+7 Intelligence
+7 HP Regen
+7 Armor
+2 MP Regen
Dominate (active)
Takes control of one neutral target unit and sets its movement speed to 380 and max health to a minimum of 2000.Also provides the unit with +70 attack damage, +15 health regen, +5 mana regen and +10 armor
Vladmir's Aura (passive)
Grants 20% lifesteal, 18% bonus damage, 2 mp regen, and 3 armor to nearby alliesHoly Locket NEW
Requires:
CrownFluffy Cape
Energy Booster
Magic Wand
Recipe (300) (Total 2250)
Bonuses:
+7 All Stats+250 HP
+325 MP
30% Outgoing Heal Increase (Outgoing heal increase affects every healing ability the owner has)
Energy Release (active)
Restores 15 HP and 15 MP per charge accumulated on any targeted allied unit. Double-tap for self-cast. CD 13 Magic Collector (passive)
Collects 1 charge every time as enemy unit casts something in 1200 AoE around wielder, up to 20 charges.Passively gains 1 charge every 10 seconds.
Triforce Blade NEW
Requires:
SangeYasha
Kaya
Recipe (850)
(Total 7000)
Bonuses:
+20 All Stats+25 Attack Speed
+20% Movement Speed
+15% Spell Damage
+30% Status Resistance
+30% HP Restoration
+75% MP Restoration
+30% Spell Lifesteal Amplification
30% Manacost Reduction
30% Cast Speed
Maim (passive)
40% chance to reduce enemy hero movement speed by 26% and attack speed by 26 when used by a melee hero.13% and attack speed by 13 when used by a ranged hero
Parasma NEW
Requires:
Witch BladeMystic Staff
Recipe (600)
(Total 6000)
Bonuses:
+40 Intelligence+6 Armor
+50 Attack Speed
Witch Attack (passive attack modifier)
Causes your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 1x your intelligence as damage every second.These attacks have True Strike.
Cooldown: 7s
Magic Corruption (passive attack modifier)
Causes your next attack to reduce the enemy's Magic resistance by 20% for 4 secondsNote: Debuffs Pierce Spell Immunity (While Witch Blade cannot)
Blood Grenade NEW
Increases Health by 50Can be thrown at the target area in 300 radius by spending 75 HP.
Enemies in the area will take 50 damage on impact, be slowed by 15% and take 15 damage per second.
Lasts 5 seconds
Can put up to 2 Grenades into a single item slot
Stock Max: 2
Replenish time: 180s
Cooldown: 10s
Cost: 50 gold
Cast Point: 0.2s
Boots of Bearing NEW
Requires:
Tranquil BootsDrum of Endurance
Recipe (1675)
(Total 4300)
Bonuses:
+65 Movement speed+7 Strength
+7 Intelligence
+15 Health Regeneration
+20 MS Aura (passive)
Endurance (active)
Increases allied player controlled units in 1200 AoE endurance, granting 15% bonus MS and 50 AS. Effect lasts 6 seconds.For the first 1.5 seconds provides maximum movement speed and immune to slows
Cooldown: 30s
Does not interrupt the caster's channeling abilities upon cast
Does not share cooldowns with Drum of Endurance
Phylactery NEW
Requires:
Point Booster2x Crown
Recipe (300)
(Total 2400)
Bonuses:
+8 All Stats+200 Health
+200 Mana
Empower Spell (passive)
The next target spell you cast on an enemy deals a separate 150 bonus magical damage to the target and slows them by 50% for 1.5 seconds.Has 6s cooldown.
Khanda NEW
Requires:
PhylacteryCrystalys
Recipe (650)
(Total 5000)
Bonuses:
+8 All Stats+200 Health
+200 Mana
+50 Attack Damage
Empower Spell (passive)
The next single target spell you cast on an enemy deals a separate 150 + 75% of your attack damage as bonus magical damage to the target and slows them by 50% for 1.5 seconds.Has 6s cooldown
Fallen Sky NEW
Requires:
Blink DaggerMeteor Hammer
Recipe (1750)
(Total 6800)
Bonuses:
+6 Strength+6 Agility
+24 Intelligence
+10% Spell Damage
+20% Spell Lifesteal Amplification
+50% MP Restoration
Fallen Sky (active)
Transforms into a meteor that strikes down at the target area up to 1200 distance away after 1 seconds in a 400 AoE, stunning enemies for 1.5 seconds and dealing 150 impact damage (75 against buildings). Continues to deal 90 damage over time to enemy units (60 against buildings) for 6 seconds.Disjoints projectiles upon cast
Destroys trees within the radius upon impact
The meteor takes 1 seconds to land. During this period, the caster is invulnerable and hidden
Damage Cooldown: 3
Cooldown: 15
Does not sahre cooldown with any Blink Daggers but shares cooldown with Meteor Hammer
Harpoon NEW
Requires:
Echo SabreFalcon Blade
Recipe (1075)
(Total 4700)
Bonuses:
+17 Strength+15 Intelligence
+15 Attack Speed
+35 Damage
+300 Health
+3.7 MP Regen
Echo Strike (passive)
Causes melee attackers to attack twice in quick succession. The double attacks apply 0.8 second 100% movement speed slow on each strike.Cooldown: 5 (shares with Echo Sabre)
Draw Forth (active)
Fires a harpoon that pulls you and enemy target together, up to 35% of the distance. If caster is melee, both are pulled to melee range.Cast Range: 700
Manacost: 50
Cooldown: 19
Note: if target has magic immune, pulls only caster up to 75% distance
Voodoo Mask NEW
Grants 12% Spell Lifesteal against heroes (2.4% against creeps)Multiple items do not stack
Costs 700 gold
Eternal Shroud NEW
Requires:
CloakOgre Axe
Vitality Booster
Recipe (1200)
(Total 3700)
Bonuses:
+10 Strength+250 Health
+20% Magic Resistance
Shroud (passive)
Restores mana equal to 20% of incoming enemy spell damage before reductions Eternal Endurance (passive)
For every 300 received spell damage, gains charge of 4% magic resistance.Max Charges: 6.
Each charge lasts: 5s
Disperser NEW
Requires:
Diffusal BladeEaglehorn
Vitality Booster
Recipe (800)
(Total 6100)
Bonuses:
+40 Agility+10 Intelligence
Manabreak (passive)
Burns 40 mana on each attack and applies 5 secound 50% Mana Restoration Reduction debuff. Burns 12/8 mana if used by melee/ranged illsuions.Deals physical damage equal to 100% of the burned mana.
Doesn't affect spell immune enemies.
Suppress (Active)
Affects all units in a 350 AoE around the target. Increases allies MS, reduces enemies MS for 4s and applies basic dispel.Both movement speed reduction and increase start at 100% and gradually decrease to 0% over the course of the buff duration.
Fluffy Cape NEW
Grants 125 HPCosts 250 gold
Orb of Corrosion NEW
Requires:
Orb of VenomBlight Stone
Fluffy Cape
Recipe (100)
(Total 925)
Bonuses:
150 HP Corrosion (passive)
Applies on attacked enemy target, deals 3 DPS, reduces it's armor by 3, HP Restoration and Spell Lifesteal Amplification by 20%, slowing by 13% (4% when used by ranged hero), for 3 seconds.Affects buildings
Doesn't stack with Orb of Venom or Blight Stone, overriding their effects if placed together
Falcon Blade NEW
Requires:
Fluffy CapeSobi Mask
Blades of Attack
Recipe (250)
(Total 1125)
Mage Slayer NEW
Requires:
CloakOblivion Staff
Recipe (400)
(Total 2400)
Bonuses:
+10 Intelligence+2 MP Regen
+20 Damage
+20 Attack Speed
+20% Magic Resistance
Mage Slayer (passive attack effect)
On each attack places a debuff onto the enemy, lowering their spell damage output. Reduces by 35% for 6 seconds.Dispellable and pierces spell immunity.
Items changes
Mana regeneration providing of the next items changed from percentage % to a flat:Sobi Mask 30% -> 0.7
Oblivion Staff 75% -> 1.0
Urn of Shadows 50% -> 1.4
Perseverance 125% -> 2.25
Desolator
Damage from 50 to 55Armor reduction from 7 to 6
Armor reduction duration from 15 to 7
Added new Soul Stealer passive ability
Gains attack damage every time an enemy hero dies while affected by Corruption
Max charges: 30
Charge per kill: 2
Attack damage bonus per charge: 1
Notes: Works by using item charges. Gains charges whenever a debuff enemy hero dies, no matter how
For clones, if the debuff was placed by the following units, Soul Stealer grants the main hero charges instead:
The Tempest Double
Wukong's Command Soldiers
When having multiple Desolators in the active inventory, only the one which has more charges gains charges
Grant charges to the last player who refreshed the debuff in case of Soul Stealer debuffs applied by multiple players
The number of charges is bound to the item, not the player. Selling and repurchasing the item does not carry over the charges
The number of current charges is visible on the item icon
Provides charge even if enemy has reincarnation but not while died on Wraith Form (Leoric Agha)
Spirit Vessel
MP Regen from percentage to flat 75% -> 1.75No longer requires Wind Lace
No longer provides bonus MS
Recipe cost from 750 to 1000
Soul Shard Release (active)
Base Damage per second from 25 to 35
Now also reduces targets Cast Speed by 50%
Now for sure reduces targets HP Restoration and Spell Lifesteal Amplification by 50%
Now also provides charges whenever wielder dies
Ethereal Blade
MP Regen from percentage to flat 150% -> 3.0Recipe changed. Now requires Aether Lens (2275), Ghost Scepter (1500) and a 1600g recipe. Total cost increased from 4650 to 5375
Now provides +10 All Attributes, +300 Mana, +3.0 Mana Regen and +250 Cast Range
Ether Blast (active)
CHANGED damage bonus from the caster's primary attribute to the affected target's primary attribute
Base magical damage now 50 + 1.5x Target's Primary Attribute
Pipe of Insight
HP Regen increased from +8 to +9.25Aura Radius from 900 to 1200
Recipe cost from 800 to 1550
Total cost from 2900 to 3475
No longer grants +2 All Stats (Headress' change)
Active ability's range from 900 to 1200
Guardian Greaves
New recipe:
MekansmArcane Boots
Buckler
Recipe (1500)
(Total 5100)
New bonuses:
+50 MS+4 Armor
+1.25 HP Regen
Guardian Aura
3 HP regen, 1.5 MP regen and 3 armor for allies in 1200 AoE, grants 16 HP regen, 5 MP regen and 10 armor to allied heroes below 25% HP Mend
AoE increased to 1200Mekansm
New recipe:
HeadressChainmail
Recipe (900)
(Total 1875)
New bonuses:
+5 Armor+1.25 HP Regen
+2.5 HP Regen aura
Restore (active, area)
Heal for 275 HP Veil of Discord
New recipe:
Helm of Iron WillCrown
Recipe (650)
(Total 2075)
New bonuses:
+5 All Stats+6 Armor
+5 HP Regen
Magic Weakness (active)
Now also reduces status resistance of enemy by 25%Cooldown from 25 to 16
Non-attack (incoming spell damage amplification) damage bonus against affected units from 20% to 18%
Cast range from 1000 to 1200
Vladmir's Offering
New recipe:
BucklerRing of Basilius
Mask of Death
Blades of Attack
Recipe (250)
(Total 2450)
New bonuses:
+0.75 MP Regen+1 MP Regen aura
+3 Armor aura
+18% Damage aura
20% Lifesteal Aura
Arcane Boots
New recipe:
Boots of Speed (500)Ring of Basilius (425)
Recipe (375)
(Total 1300)
New bonuses:
45 MS+0.5 MP Regen
+1 MP Regen Aura
Replenish (Active)
Mana restore from 160 to 175Mana restore AoE from 900 to 1200
Ring of Basilius
New recipe:
Sobi MaskRecipe (250)
(Total 425)
New bonuses:
+0.7 MP Regen+1 MP Regen aura
Witch Blade
Attack Speed from 35 to 50INT bonus from 12 to 14
Now cooldown triggers upon successfully landing an attack on an enemy
Now cooldown can be reduced by cooldown reduction sources
Meteor Hammer
New recipe:
KayaCrown
Recipe (300)
(Total 2800)
New bonuses:
+6 Strength+6 Agility
+24 Intelligence
+10% Spell Damage
+20% Spell Lifesteal Amplification
+50% MP Restoration
Meteor Strike (Active)
Stun duration from 2.0 to 1.5Building DPS from 50 to 75
No longer destroys trees
AoE from 315 to 400
Bloodstone
New recipe:
Soul BoosterVoid Stone
and Voodoo Mask
(Total 4525)
New bonuses:
+450 HP+450 MP
+3 MP Regen
+25% AoE Bonus
+20% (4% creeps) Spell Lifesteal
Bloodpact (active)
Increases Bloodstone's Spell Lifesteal by 4x. Lasts 5 seconds.Does not apply the buff if the caster has been affected by it in the last 35 seconds.
The buff duration is set upon cast and is affected by cooldown manipulation
Divine Rapier
No longer provides true strikeDamage from 330 to 350
Now also provides +25% Spell Damage
Monkey King Bar
Bonus attack speed from 35 to 45Recipe cost reduced from 675 to 200
Total cost from 4975 to 4500
Dagon
New recipe:
Staff of WyzardyCrown
Recipe (1550)
(Total 3000/4550/6100/7650/9200)
New bonuses:
+6/8/10/12/14 Strength & Agility+14/16/18/20/22 Intelligence
Energy Burst
Cast range from 600/650/700/750/800 to 700/750/800/850/900Now instantly kills creeps and illsuions
Now deals base damage + 2%/4%/6%/8%/10% equal to target's max health
Now shows dealt damage text tag on the target
Now heals 75% of damage dealt
Now deals damage and heals with 0 second delay
Kaya
Note: MP Restoration provided by Kaya-based items doesn't stack with other Kaya-based itemsNo longer provides Manacost Reduction
New bonuses:
+16 Intelligence+10 Spell Damage
+20% Spell Lifesteal Amplification
+50% MP Restoration
Yasha
New bonuses:
+16 Agility+16 Attack Speed
10% Movement Speed
Sange
No longer provides +8 DamageNote: HP Restoration and Status Resistance provided by Sange-based items doesn't stack with other Sange-based items
New bonuses:
+16 Strength+16 Status Resistance
+16% HP Restoration
Sange and Kaya
No longer provides +12 DamageNote: HP Restoration and Status Resistance provided by Sange-based items doesn't stack with other Sange-based items
New bonuses:
+16 Strength+16 Intelligence
+12 Spell Damage
+20 Status Resistance
+25% Spell Lifesteal Amplification
+50% MP Restoration
+20% HP Restoration
25% Manacost Reduction
Yasha and Kaya
No longer provides Manacost ReductionNew bonuses:
+16 Agility+16 Intelligence
+20 Attack Speed
+12 Spell Damage
+12% Movement Speed
+25% Spell Lifesteal Amplification
+50% MP Restoration
25% Cast Speed
Sange and Yasha
No longer provides +12 DamageNew bonuses:
+16 Agility+16 Strength
+20 Attack Speed
+25% Status Resistance
+25% HP Restoration
+16% Movement Speed
Heaven's Halberd
Now requires 200 gold recipeNo longer grants 25 bonus damage
Evasion from 25% to 20%
Duration against ranged from 5.5 to 5
New bonuses:
+20 Strength+20 Evasion
+20% Status Resistance
+20% HP Restoration
Manta Style
Bonus attack speed from 10 to 16Bonus MS speed from 8% to 10%
Ranged Illusions no longer receive more damage than melee illusions
Crimson Guard
New recipe:
VanguardHelm of Iron Will
Recipe (800)
(Total 3600)
New bonuses:
+250 HP+12 HP regen
+6 Armor
Damage Block (passive)
60% chance for Melee 80 / Ranged 60 damage block Guard (active)
Damage block from 60 to 70 + 2.5% of casters max healthNow has 75 manacost
Duration from 12 to 8
Limit duration from 40 to 35
CD from 46 to 40
No longer provides +2 Armor on activation
Abyssal Blade
Now Damage Block is Melee 70 / Ranged 35Now Damage Block Chance is 60%
Cast range from 600 to 150
No longer provides blink effect
Bash damage from 100 to 120
Vanguard
Damage block from Melee 70 / Ranged 35 to Melee 50 / Ranged 25Block chance from 50% to 60%
Bloodthorn
New recipe:
OrchidMage Slayer
Recipe (925)
(Total 6800)
New bonuses:
+20 Intelligence+50 Damage
+60 Attack speed
+20 Magic Resistance
+5 MP regen
Soul Rend (active)
Silences the target unit for 5 seconds.The target cannot benefit of evasion for duration, and every attack against it will be critical strike with 1.40x multiplier.
At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage
Mage Slayer (passive attack modifier)
Places a debuff when you attack enemies, causing them to do 35% less spell damage for 6 seconds. Orchid
New recipe:
Blitz KnucklesClaymore
Void Stone
Recipe (300)
(Total 3475)
New bonuses:
+30 Damage+40 Attack speed
+3 MP regen
Soul Burn (active)
Octarine Core
New recipe:
PerseveranceSoul Booster
(Total 4650)
New bonuses:
+625 HP+625 Mana
+8 HP Regen
+3.25 MP Regen
25% Cooldown Reduction (passive)
Rod of Atos
Recipe cost decreased from 850 to 350Intelligence bonus decreased from 20 to 15
Bonus STR/AGI from +10 to +12
Cripple
Cast range from 1000 to 1100CD from 16 to 18
Projectile speed from 1500 to 1900
Gleipnir
Now checks on immune and vulnerability on projectile connectRecipe cost decreased from 700 to 450
Intelligence bonus decreased from 24 to 15
Bonus STR/AGI from 14 to 15
Gem of True Sight
Added Reveal active abilityExposes and grants True Sight over units within a targeted area for a short time
Cast range: 300
Radius: 300
Duration: 4
Cooldown: 12
Notes: Creates a temporary aura at the target area that exposes enemies and provides True Sight over them. The aura's modifier lingers for 0.5 seconds
Boots of TRAVELS
Reduced movement speed from 100 to 90Increased movement speed from 100 to 110 while upgraded
Removed Boots of Travel ability
Upgraded one now also reduces all channel time by 1
Now upgrades the Teleport ability of Town Portal Scroll while equipped
Reduces cooldown from 80 to 40
Can now target units
No longer consumes a Town Portal Scroll charge
Boots of Travel Consumable
Now requires Boots of Travel Upgraded Increased movement speed from 100 to 110 while upgradedSatanic
New recipe:
Mask of DeathClaymore
Messerschmidt's Reaver
(Total 5050)
New bonuses:
+25 Strength+25 Damage
15% Status Resistance
30% lifesteal (passive)
Unholy Rage (active)
Gives extra 175% lifestealProvides weak dispel on activation
Duration from 4.5 to 6
Cooldown from 35 to 30
Radiance
Now requires Talisman of Evasion instead recipeReduced blind miss chance from 17% to 15%
Now provides Evasion bonus 20%
Increased Radiance Burn illusion damage multiplier from 1 to 1.5
Burn now deals extra 5% of each attribute pure damage
Bonus damage from 65 to 60
Blade Mail
Now has passive ability Damage Return:Returns 20 + 20% of the damage to any enemy attacker. When activated, percentage rises to 100%.
Active part now returns 85% of the damage received (instead of 100%), adding up to the passive part against normal attacks.
Recipe cost from 500 to 575
Damage Return no longer pierces spell immunity
Increased Blade Mail Damage Return duration from 4.5 to 5.5
Reduced attack damage bonus from 28 to 20
Increased armor bonus from 5 to 7
Diffusal Blade
Manaburn from 50 to 40Melee Illusion's manaburn from 16 to 12
Damage per mana burned from 80% to 100%
New recipe:
Blade of AlacrityRobe of the Magi
Recipe (1050)
(Total 2500)
New bonuses:
+15 Agility+15 Intelligence
Helm of The Dominator
New recipe:
Helm of Iron WillCrown
Recipe (975)
(Total 2625)
New bonuses:
+6 STR/AGI/INT+6 HP Regen
+6 Armor
Dominate (active)
HP bonus reduced from 1400 to 1000MS from 350 to 380
Now also provides 12 HP regen, 4 MP regen and 25 attack damage to the target
CD from 60 to 45
Mask of Madness
New recipe:
Mask of DeathQuarterstaff
(Total 1775)
New bonuses:
+20% Lifesteal+10 Damage
+10 Attack Speed
Berserk (active)
Grants 110 AS and 30% MS, but reduces armor by 8 and applies silence, for 6 seconds.Cooldown: 16s
Ring of Regeneration
Cost from 300 to 175HP regen from 2 to 1.25
Chainmail
Armor bonus from 5 to 4Gauntlets of Strength
Cost from 145 to 140Mantle of Intelligence
Cost from 145 to 140Slippers of Agility
Cost from 145 to 140Quelling Blade
Bonus damage from 13/7 to 12/6Infused Raindrop
Damage treshold to activate from 50 to 75Orb of Venom
Cost from 300 to 275Slow Melee from 15% to 13%
Blades of Attack
Cost from 430 to 450Helm of Iron Will
Armor from 5 to 6HP regen from 3 to 5
Cost from 900 to 975
Broadsword
Damage from 18 to 15Javelin
Proc chance from 25% to 30%Claymore
Damage from 21 to 20Cost from 1400 to 1350
Boots of Speed
Cost from 400 to 500Cloak
Cost from 450 to 500Ring of Health and Void Stone
No longer available at the Fountain areaNow available nearby Secret Shops in the Vault
MP Regen from percentage to flat 100% -> 1.75 (Void Stone)
Energy Booster
Cost from 900 to 800Vitality Booster
Cost from 1100 to 1000Talisman of Evasion
Evasion from 20% to 15%Cost from 1450 to 1300
Hyperstone
Attack Speed bonus from 55 to 60Ultimate Orb
Cost from 2100 to 2050Sacred Relic
Cost from 3800 to 3750Magic Wand
Now requires 150 gold recipe instead of Circle of Nobility (Total cost less by 5)Provides +3 stats instead of +4
Bracer
Old bonuses:
+3 AGI/INT+6 STR
+6% Magic Resistance
New bonuses:
+2 AGI/INT+5 STR
+1 HP regen
+3 Damage
Null Talisman
Recipe cost from 155 to 210Old bonuses:
+3 STR/AGI+6 INT
+3% Spell Damage
New bonuses:
+2 STR/AGI+5 INT
+1 MP regen
+3% Spell Damage
Wraith Band
Recipe cost from 170 to 210Old bonuses:
+3 STR/INT+6 AGI
+6 Attack Speed
New bonuses:
+2 STR/INT+5 AGI
+2 Armor
+5 Attack Speed
Soul Ring
Recipe cost from 275 to 225Phase Boots
New recipe:
Boots of SpeedClaws of Attack
Chainmail
(Total 1500)
New bonuses:
+45 MS+4 Armor
+18 Damage (+12 for ranged wielder)
Phase (active)
Gives 20% increased movement speed on melee heroes, and 10% on ranged heroes, and lets you move through units and turn more quickly for 3 seconds.
Base turn rate increases to 1.
Cooldown: 8s.
Hand of Midas
Cost from 1650 to 1750Moon Shard
No longer disassemblableBuckler
New recipe:
Ring of ProtectionRecipe (250)
(Total 425)
New bonuses:
+1 Armor+2 Armor Aura (affects allied player controlled units only, not creeps)
Headdress
New recipe:
Ring of RegenerationRecipe (250)
(Total 425)
New bonuses:
+1.25 HP Regen+2 HP Regen aura
Tranquil Boots
Old bonuses: +85 MS (55 while broken), +12 HP regen (0 while broken)New bonuses: +65 MS (40 while broken), +14 HP regen (0 while broken)
Medallion of Courage
Armor bonus from 7 to 5Mana regen from 50% to 1.5
Valor (active)
Armor change from 7 to 5CD from 7 to 12
Effect duration from 7 to 12
Drum of Endurance
New recipe:
Robe of the MagiBelt of Strength
Wind Lace
Recipe (550)
(Total 1700)
New bonuses:
+7 Strength+7 Intelligence
Swiftness Aura (passive)
+20 MS to every allied unit aroundEndurance (active)
CD from 60 to 50 Glimmer Cape
Cast range from 800 to 550Force Staff
New recipe:
Staff of WyzardyFluffy Cape
Recipe (950)
(Total 2200)
New bonuses:
+10 INT+150 HP
Force (active)
Cast range from 750 to 550 when used on allies and 850 when used against enemies Aether Lens
MP Regen from percentage to flat 150% -> 2.5Recipe cost from 600 to 650
Bonus mana from 450 to 300
Bonus cast range from 250 to 225
Solar Crest
New recipe:
Medallion of CourageCrown
Wind Lace
Recipe (900)
(Total 2625)
New bonuses:
+6 Armor+1.75 Mana Regen
+5 All Stats
+20 MS
Shine (active)
Now grants/removes 6 Armor, 50 Attack Speed and 10% Movespeed when used on ally/enemy unitRoshan now receives full armor reduction value instead of halved
Caster loses 6 Armor for it's duration
Duration from 7 to 12
Eul's Scepter
MP Regen from percentage to flat 150% -> 2.5Cast range from 575 to 550
Refresher Orb
MP Regen from percentage to flat 250% -> 7CD from 195 to 160
MC from 375 to 300
Guinsoo's Scythe
MP Regen from percentage to flat 150% -> 8.5CD from 22 to 20
Aghanim's Blessing
Cost from 1800 to 1600Hood of Defiance
Magic resistance from 25% to 20%Aeon Disk
HP bonus from 300 to 250Recipe cost from 1100 to 1200
Lotus Orb
MP Regen from percentage to flat 125% -> 4Activation cost from 75 to 175
Black King Bar
Duration from 10/9/8/7/6/5 to 9/8/7/6CD from 70 to 75
Hurricane Pike
Recipe cost from 250 to 350Bonus INT from 10 to 15
Now grants 200 HP bonus instead of 3 HP regen (Force Staff's change)
Linken's Sphere
MP Regen from percentage to flat 150% -> 5Recipe cost from 1000 to 900
Cooldown from 13 to 12
All stats bonus from +15 to +16
No longer provides 15 bonus damage
Shiva's Guard
Now reduces HP Restoration and Spell Lifesteal Amplification on enemies around the owner by 25%Active ability CD from 30 to 27
Heart of Tarrasque
Now requires Recipe (1200) instead of Vitality BoosterBonus HP from 400 to 250
Now regen 1.6% Max HP each second instead of 7% Max HP while not damaged
Assault Cuirass
Negative armor aura now pierces spell immunityNow requires Buckler instead of Chainmail (total cost from 5250 to 5125)
Attack Speed Aura bonus from 25 to 30
Crystalys
Damage from 38 to 32Critical strike from 20% for 1.75x to 30% for 1.6x
Armlet of Mordiggian
Recipe cost from 550 to 625Attack damage from 9 to 15
Armor from 5 to 6
Unholy Strength
Healthcost from 54 to 40Bonus damage from 31 to 35
Bonus armor from 4 to 8
Cranium Basher
Recipe cost from 900 to 825Lothar's Edge
Damage from 22 to 20Battle Fury
MP Regen from percentage to flat 150% -> 3.25Damage from 55 to 65
Butterfly
Bonus AGI from 35 to 30Bonus attack speed from 20 to 30
Buriza-do-Kanyon
Bonus damage from 80 to 88Critical Strike bonus from 2.35x to 2.25x
Silver Edge
New recipe:
Lothar's EdgeCrystalys
Recipe (600)
(Total 5450)
New bonuses:
+52 Damage+35 Attack Speed
Critical Strike (passive 30% for 1.6x)
Wind Walk (active)
Now deals 160% critical strike hit along with bonus damage Dragon Lance
Bonus AGI from 12 to 16Echo Sabre
MP Regen from percentage to flat 75% -> 1.75Bonus STR from 12 to 13
Bonus damage from 12 to 15
Echo Strike cooldown from 5 to 6
Eye of Skadi
Reduced health bonus from 225 to 200Reduced mana bonus from 250 to 200
Cold Attack now also applies 40% HP Restoration and Spell Lifesteal Amplification reduction
Mjollnir
Attack Speed bonus from 65 to 70Static Charge's lightning damage from 200 to 225
Heroes
Allies now also can be denied under Ignite and Viper Strike
Attack orders after cast no longer triggers if caster went invisible
Rolling Boulder now applies invulnerable after the effect delay, while rolling
Now heroes have invulnerability upon respawning until they receive any order
Chronosphere buffs now also affects all player-controlled units of Faceless Void while inside the Chronosphere
Clockwerk now flies while overclocking
Cyclones no longer can be applied on Flaming Lasso affected targets but deals damage and purges
Psionic Traps now can always be denied and Psi Blades treat as the attack target's location and the spill area extends beyond
Batrider Sticky Napalm turn speed slow from 70% to depending each stack 7%/14%/21%/28%/35%/42%/49%/56%/63%/70%
Icarus Dive (Phoenix) now can be increased by Cast Range modifier
Mortal Strike now grants full charges upon killing enemy hero
Supernova now turns night to the day while being sun and its ends if caster dies or spell effect ends, same conditions for Dark Ascension and Eclipse
Reverted Attribute Bonus
Permanently grants the hero 2 of all attributes when leveled up
Can be leveled up a total of 11 (5 on Invoker) times
LVL 20 LEFT +5s Whirling Axes Debuff Duration
LVL 20 RIGHT +2s Battle Trance
Both Whirling Axes (Ranged) and Whirling Axes (Melee) is no longer disabled based on the ability's toggled state and are now accessible at the same time
Casting either of the Whirling Axes ability automatically toggles the current attack range form
Now forces to attack only heroes
Has a 12-second cooldown
Has Global range
Not affected by Break
Notes: Abilities that do not proc Spell Block, do not proc Cold Blooded
LVL 10 RIGHT talant -2s Crystal Nova Cooldown
AoE increased from 900 to 1200
No longer destroys trees while out of Web aoe
Rescaled HP Regen bonus from 3/5/7/9 to 2/5/8/11
HP Regen bonus with Aghanim increased from 3/5/7/9 to 5/10/15/20
LVL 15 LEFT from +20 Damage to +20% Spell Lifesteal
Now Provides AoE Bonus Aura 6%/9%/12%/15%
AoE Bonus affectes only Heroes
Grants Fireblast a 17% chance to passively proc on regular attacks
Multicast notes fully apply. Note: Linken can block Fireblast when multicast procs
These procs do not trigger the cooldown and work while on cooldown, and do not cost mana. Therefore, they do not proc on-cast effects either
The procs use pseudo-random distribution
Cast time: 0
Search radius: 700/800/900/1000
Jump duration: 0.5
Damage: 25/50/75/100
Cooldown: 26/22/18/14
Mana cost: 50/60/70/80
Notes: Cannot be cast while rooted
Reduced current health as damage from 4%/6%/8%/10% on each level to 2.5%/3%/3.5%/4%
Now ability levels up with Thundergod's Wrath
Works on illusions but deal only 20% damage
Successful attacks now passively casts Arc Lightning based on its current level dealing 50% (20% Illusions) damage
LVL 20 RIGHT +1% Static Field Damage
LVL 15 LEFT +1 Heavenly Jump Target
Increased attack speed slow from 30 on each level to 30/45/60
LVL 20 RIGHT Epicenter Pulse every 3.5s
CHANGED from a 17%/18%/19%/20% proc chance to an ensured proc on every 7th/6th/5th/4th attack
Now grants 2 permanent armor bonus for successfully killing an enemy
The ability damage and the kill health threshold now use the same value, instead of being separate
Now also counts as a successful kill if the target dies even if their current health is higher than the threshold. Means damage amplification can increase current health kill threshold
Applies undispellable fear and -10% movement speed slow on affected enemies in wake for 2 seconds
Forces enemies to flee towards their fountain. Does not affect spell immune units
Has lower priority than Winter's Curse, Duel, Berserker's Call and Savage Roar but higher than Requiem of Souls
Spirits now counts spell lifsteal and attacks on Blade Mail returns damage
Added Aghanim's Scepter Upgrade:
Every attack by spirits disables target's passive abilities and also reduces heals and lifesteal by 25%. Effect lasts 1.5 seconds. Does not affect spell immune units
Divine Favor Aura now also increases Spell Lifesteal Amplification by 6%/10%/14%/18%
LVL 15 RIGHT -40s Hand of God Cooldown
LVL 20 RIGHT Hand of God applies a Strong Dispel
Max Health as pure damage 16%
Radius: 550
Debuff Duration: 3
Cooldown: 15
Manacost: 50
Exort now also provides 1 AS per level
Wex now provides 0.5 MP regen per level instead of AS
LVL 15 LEFT +70 Ice Wall Damage Per Second
LVL 20 RIGHT +2 Meteors
LVL 25 RIGHT 20% Cooldown Reduction
Now drains 2% of max HP each second it lasts
Now grants 30/60/90/120 Attack speed on self and 15/30/45/60 Attack speed when casted on allies
Now increases target's magical damage output only by 15/20/25/30%
Doesn't increase the damage target receives
Now provides heal for killed creeps and heroes
Killed heroes heal for 10/15/20/25% of their max HP
Heroes killed within 300 range of Bloodseeker with Thirst learned will heal for a half of that amount
Creeps for 11/14/17/20% of their max HP
Denied creeps heal for a half of that amount
Old: Grants double range bonus for 1 attack
New: Grants 100% Headshot chance for 3 seconds. Sniper is slowed down for it's duration by 45/40/35/30%
Now dispellable
Take Aim now grants 200 active attack range bonus, lasts 3 seconds
Added new passive component
Resets the ability's current cooldown whenever Sniper is credited for the hero kill
LVL 20 RIGHT 0 Cooldown Primal Spring
Now works for the Wukong's Command Soldiers
Works independently for each soldier, the stacks are displayed on them, instead of the attacked target
No longer sets the minimum movement speed to 200
No longer sets the minimum movement speed to 380 when disguising as a Animal Courier
Now grants 10% movement speed bonus
Now can also disguise banana
Reduced attack point from 0.7 to 0.4
Causes Clinkz to perform instant attacks on enemies within hit by the arrows. These attacks apply Searing Arrows automatically if learned.
Added Aghanim's Scepter Upgrade:
Adds second charge and bonus 40% Movement speed
Talent Hypothermic Upgrade:
Each attack applies up to 9 stack to enemies, increasing damage from Frost Arrows by 18 and reducing their HP Restoration and Spell Lifesteal by 10% per stack
If an enemy dies with Hypothermia stacks, they burst and deal physical 60 damage per stack and slow by 40% in an 650 AoE around it
Now: Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying longer duration Frost Arrows. Releases up to 3 waves of 4 arrows each. Any unit can be hit by one arrow of a single wave only
An arrow deals 100%/120%/140%/160% of normal damage as a physical damage and applies Frost Arrow debuff for 1.25/2.0/2.75/3.5s
Agility Aura Radius: 1200
Agility as Ranged Agility Bonus: 30%/40%/50%
Proc Chance: 30%/35%/40%
Proc Damage: 50/70/90
No longer prolongs Omnislash
Now adds Swiftslash ability:
Aghanim's Scepter upgrade:
No longer provides 1 more Clone (+1 clone provides talent now)
Now adds Digging Storm ability
Creating sandy storm around for 4 seconds, dispelling Meepo and causing him to be come invulnerable and untargetable for 4 seconds.
Restores 40% of his max health over that duration. Can't be cast while rooted
Applies basic dispel and stuns the Meepo, providing invulnerability, hiding it from his enemies
Aghanim Upgrade added
Now provides Starfall within 500 AoE around the arrow, affecting every valid enemy.
When unit is hit by the arrow, it also takes secondary Starfall which deals half of it's normal damage
LVL 20 RIGHT Sprout Roots
Every attack reduces a stack of attack damage, then grants a stack of 1 armor bonus
Purification applies 2s Degen aura around the targeted unit
Heavenly Grace causes the target to emit Degen aura itself (only affects the last one ally affected by the spell)
Heavenly Grace now keeps target's HP percentage instead of effective healing for bonus Strength provided
No longer deals bonus 40% damage to buildings
Reduced damage per explosion from 8/20/32/44 to 7/14/21/28
No longer affects Song of the Siren
Now buffs Ensnare, allowing it to target magic immune and invulnerable enemies, also reducing Ensnare's cooldown by 6 and increasing it's cast range by 400
Now applies its effects around Naga Siren and all her illusions simultaneously whenever it triggers
Reduced bounce interval from 0.3 to 0.1
Reduced cast range from 700 to 600
Increased initial cask projectile speed from 1000 to 1200
Now deals magical damage per second 12/24/36/48
Increased base heal per second from 16/24/32/40 to 12/24/36/48
Reduced damage from 85/135/185 to 70/105/140
Now has 50% accuracy
Increased cooldown from 60 on each level to 100/80/60
Aghanim's Scepter upgrade:
Attacks now bounce between nearby enemies in 700 range
Increased attack bounce limit from 4 to Infinite
Death Ward attacks now can bounce to creeps
Razor attacks the target while the link is there, but can be ordered to attack normally any other target, leaving the target alive
Now releases a Forked Lighting when unit-targeted by an ability
Now has an 18% proc chance to release a Forked Lightning when getting attacked
Additional strikes prioritize the same unit type as the unit that triggered it
Search radius 700
Secondary targets 2
Deals magical damage 45/80/115/150 (telented: 56.25/100/143.75/187.5)
Movement speed slow 20%/25%/30%/35% (talented: 25%/31.25%/37.5%/43.75%)
Slow duration 1.5
Cooldown 3s
Does not proc on missed attacks or from buildings
On allied attacks. Doing so applies only the movement speed slow on the proccing ally, but it still chooses enemies as secondary targets
Only movement speed bonus works for illusions
Damage from procs increased from 40/55/70 to 60/75/90
Eye of the Storm now applies its armor reduction before applying its damage, instead of after
The Eye and it's effects now invisible as well if the Razor is invisible to his enemies
Now grants bonus 55/70/85/100% Agility for the duration (synergy with the ultimate)
Aghanim's Scepter no longer increases it's duration
Aghanim's Scepter cast range from 1000 to 700
Aghanim's Scepter now provides 1 more attack instance instead, reducing attack interval from 0.5 to 0.4
Aghanim's Scepter now attacks 2 targets at once
Provides Lina the Flame Cloak ability
LVL 25 RIGHT +150% Crit on Targets Affected by Spells
LVL 20 RIGHT Spells for each Fiery Soul Charge
Has a 5-second buff duration
Magic resistance bonus: 35%
Spell damage amplification: 35%
Cooldown: 25
Mana cost: 50
Notes: Cannot be dispelled
Grants max Fiery Soul stacks on activation
LVL 15 LEFT Feast x2 Damage/Lifesteal vs illusions
LVL 20 RIGHT+15% Ghost Shroud Self Restoration
LVL 10 LEFT +2s Heartstopper Aura Stack Duration
REWORKED Aghanim's Scepter upgrade:
NEW Heartstopper Aura now deals 0.5 * SelfCurrentHealthRegen as health loss bonus per second
No longer increases the target's respawn time by 15/25/35 upon killing them
Now permanently grants 1/2/3 self HP/MP regeneration bonus upon successfully killing the target
Damage per soul from 2 to 1/2/3/4
Aghanim's Scepter now increases Soul limit to 26
No longer provides souls from allied observer or sentry wards
Now also reduces enemy magic resistance by 5%/10%/15% before applying the damage
Aghanim's Scepter upgrade:
Now also reduces Requiem of Souls cooldown by 30
Increases Necromastery stack gain per kill to 2
Roots now prevent this ability from being used
Building Attack Damage Bonus: from 40% to 40%/55%/70%/85%
Attack Damage Bonus: from 40% to 20/25/30/35
Cleave distance from 600 to 700
No longer triggers on missed attacks
No longer has passive part on death (penalty to killer's damage)
Aghanim's Scepter now relates on Vengeance Aura instead of Nether Swap
Vengeance Illusion now has 12% MS bonus
On respawn Vengeful Spirit takes Vengeance Illusion's position (if it's alive) now
Vengeance Illusion now drains XP and gives it to the Vengeful Spirit
Now provides self and an allied targeted unit with Damage reduction buff, which negates 30/40/50% of the damage
Aghanim's Scepter now increases target's max HP damage by 1%
DPS no longer increases passively, instead it depends on the time enemy spent inside the Nethertoxin - the longer he stays, the bigger the damage
It takes 4 seconds to reach maximum damage
The damage value resets whenever the enemy leaves the radius and enters it again. It does not count accumulated time spent within the radius
Min damage 15/20/25/30, max damage 50/75/100/125
Now provides static 550 MS for it's duration (as before 7.00)
Note: talent illusions lasts 6 seconds, deal 100% damage and take 260% damage. Phantasm have to be learnt
Now provides 75 bonus attack range on the attack
Aghanim Cast range from 1100 to 950
Aghanim now also adds 40% Cleave on the attack
Now hero countrol disabled untill backdragging
Ability sound effects can now be heard in the Fog of War in radius of 2000. Note: sound can be heard only if your hero in radius
Adds 100 damage and increases AoE to 475
Reduces enemy HP Restoration and Spell Lifesteal amplification by 20%
Now self damage is 75% of damage as HP Removal. This means that his magic resistance, shield buffs, and other similar effects won't be counted while losing HP
No longer damages itself with spell immune
No longer grants 12%/14%/16%/18% magic resistance bonus
Added new active component
Blocks a portion of every damage Pudge takes while active. Can be cast while channeling
Damage blocked: 8/14/20/26 (25 Talent: 12/21/30/39)
Duration: 4/5/6/7
Mana cost: 50/60/70/80
Cooldown: 20/19/18/17
Notes: Grants damage negation, negating a fixed portion of any damage instance while active
ADDED Keen Conveyance sub-ability
Cast time: 0.2
Cast range: 600
Shield capacity: 100/180/260/340
Status resistance bonus: 20%/30%/40%/50%
Duration: 15
Mana cost: 100/110/120/130
Cooldown: 12
Notes: Fully negates a certain amount of damage of any type. Multiple instances of the buff do not stack
Cast range: Global
Channeling time: 4.5/4/3.5
Mana cost: 75
Cooldown: 80
Notes: LVLs up together with Rearm. Cannot be cast while rooted
This is a basic ability, taking the sixth ability slot
LVL 20 LEFT Mana Drain Spell Immune and +2 Multi Target
LVL 20 RIGHT +20 Finger of Death Damage Per Kill
LVL 15 RIGHT +70 Max Health Per Finger of Death Kill
LVL 10 RIGHT +10%/+5% Mana Drain Slow/Speed
Notes: Both the max health bonus and damage bonus increasing talents are retroactive and update all already acquired stacks
Ally Mana Restore Multiplier: 0.5
Now restores 10/20/30/60 mana per second on allies
Grants 10%/13%/15%/18% ally movement speed bonus while channeling
Reduced mana cost from 10 to 0
Now grants True Sight over the affected target
Now damages enemies for 100% of the mana drained
Spark Wraiths created this way cannot spawn further wraiths
CHANGED clone spawned mana from HeroCurrentMP to HeroMaxMP
CHANGED ability targeting type from non-targeted to a 700-cast range point-targeted ability
Now also applies a 1 second 25%/30%/35%/40% movement speed slow on enemies upon full mana drain
Cast time: 0.2
Number of illusions: 1
Illusion damage dealt: 50%
Illusion damage taken: 250%
Illusion duration: 7
Mana cost: 45
Charge Replenish Time: 25
Charges: 3
Notes: The illusion cannot be controlled, and auto-attacks on its own accord
Now also applies one instance of Desolate based on its current level if the target is a lone target within 400 (300 with talent) radius
Illusions no longer have static 400 Movespeed and inherit MS properly
Illusions no longer wait 1 second before attacking
Reality is now Shadow Step's sub-ability
Now passively applies Spectral Dagger based on its current LVL upon exchanging places with a chosen illusion
Haunt now provided by Aghahim's Scepter upgrade
Reduced Intelligence gain from 3.3 to 3
Reduced armor from 5 to 2
Reduced attack damage from 9‒11 to 5‒7
Reduced movement speed from 310 to 300
Reduced attack range from 700 to 600
Reduced base HP and MP Regen from 1 to 0
Mines now count spell damage amplification of Techies
No longer deal any damage to buildings without talent
Activation Delay from 1.75 to 0.50
Detonation Delay from 1.6 to 2
Charge replenish time from 23s to 30s
Reduced minimum distance between Mines from 400 to 350
Units with flying movement now fully trigger Land Mines
Increased cast range from 100 to 200
Now damage is pure
Now triggers on invisible units
Reduced activation time from 2 to 1
Self-Damage is now equal to current HP instead Max HP, percentage is 25% and its no longer lethal
Changed from applying silence upon impact to applying a stun on enemies upon impact
Stun duration: 0.5/1/1.5/2
Rescaled cooldown from 35 to 40/35/30/25
Reduced Blast Off! tree destruction radius from 400 to 150
Attack orders after cast no longer triggers if caster went invisible
Rolling Boulder now applies invulnerable after the effect delay, while rolling
Now heroes have invulnerability upon respawning until they receive any order
Chronosphere buffs now also affects all player-controlled units of Faceless Void while inside the Chronosphere
Clockwerk now flies while overclocking
Cyclones no longer can be applied on Flaming Lasso affected targets but deals damage and purges
Psionic Traps now can always be denied and Psi Blades treat as the attack target's location and the spill area extends beyond
Batrider Sticky Napalm turn speed slow from 70% to depending each stack 7%/14%/21%/28%/35%/42%/49%/56%/63%/70%
Icarus Dive (Phoenix) now can be increased by Cast Range modifier
Mortal Strike now grants full charges upon killing enemy hero
Supernova now turns night to the day while being sun and its ends if caster dies or spell effect ends, same conditions for Dark Ascension and Eclipse
Reverted Attribute Bonus
Permanently grants the hero 2 of all attributes when leveled up
Can be leveled up a total of 11 (5 on Invoker) times
Troll Warlord
Now can cast Whirling Axes (Ranged) without turning during Battle TranceTALENTS
LVL 25 RIGHT Pure Whirling Axes Damage and DebuffLVL 20 LEFT +5s Whirling Axes Debuff Duration
LVL 20 RIGHT +2s Battle Trance
Berserker's Rage
Root now pierces spell immunityBoth Whirling Axes (Ranged) and Whirling Axes (Melee) is no longer disabled based on the ability's toggled state and are now accessible at the same time
Casting either of the Whirling Axes ability automatically toggles the current attack range form
Battle Trance
Now grants self phased movementNow forces to attack only heroes
Medusa
Now can cast Whirling Axes (Ranged) without turning during Battle TranceTALENTS
LVL 25 RIGHT from +100 Intelligence to Adds Cold Blooded Cold Blooded (passive ability)
When Medusa is targeted by an enemy spell, Mystic Snake is sent back towards the enemyHas a 12-second cooldown
Has Global range
Not affected by Break
Notes: Abilities that do not proc Spell Block, do not proc Cold Blooded
Crystal Maiden
TALENTS
LVL 15 LEFT talant +25% Brilliance MP Restoration AuraLVL 10 RIGHT talant -2s Crystal Nova Cooldown
Broodmother
Spin Web
No longer provides hp regen and ms on non-spider unitsAoE increased from 900 to 1200
No longer destroys trees while out of Web aoe
Rescaled HP Regen bonus from 3/5/7/9 to 2/5/8/11
HP Regen bonus with Aghanim increased from 3/5/7/9 to 5/10/15/20
Alchemist
Chemical Rage no longer grants mana regeneration bonusTALENTS
LVL 25 RIGHT from +50 Chemical Rage Movement Speed to +50% Chemical Rage Spell AmplificationLVL 15 LEFT from +20 Damage to +20% Spell Lifesteal
Rubick
Arcane Supremacy
Passive now affected by BreakNow Provides AoE Bonus Aura 6%/9%/12%/15%
AoE Bonus affectes only Heroes
TALENTS
LVL 25 RIGHT Global Arcane Supremacy Ogre Magi
TALENTS
LVL 25 Right Talent 17% (5% Illusions) Fireblast chance on attackGrants Fireblast a 17% chance to passively proc on regular attacks
Multicast notes fully apply. Note: Linken can block Fireblast when multicast procs
These procs do not trigger the cooldown and work while on cooldown, and do not cost mana. Therefore, they do not proc on-cast effects either
The procs use pseudo-random distribution
Zeus
REPLACED Static Field with Heavenly JumpHeavenly Jump
Performs a Jump, leaping forward, traveling 500 distance and shocking the closest visible nearby enemy (prioritizing heroes), dealing magical damage as well as reducing their movement by 80% and attack speed by 100 for 1.6 seconds. Gets 900 unobstructed vision around for 3 secondsNEW
Cast time: 0
Search radius: 700/800/900/1000
Jump duration: 0.5
Damage: 25/50/75/100
Cooldown: 26/22/18/14
Mana cost: 50/60/70/80
Notes: Cannot be cast while rooted
Static Field (now innate ability for Zeus)
Now any successfull attack triggers Static Field on targetReduced current health as damage from 4%/6%/8%/10% on each level to 2.5%/3%/3.5%/4%
Now ability levels up with Thundergod's Wrath
Works on illusions but deal only 20% damage
Lightning Hands
Passively grants 100 attack range bonusSuccessful attacks now passively casts Arc Lightning based on its current level dealing 50% (20% Illusions) damage
TALENTS
LVL 25 LEFT Adds Lightning HandsLVL 20 RIGHT +1% Static Field Damage
LVL 15 LEFT +1 Heavenly Jump Target
Sand King
Epicenter
Increased movement speed slow from 30% on each level to 30%/40%/50%Increased attack speed slow from 30 on each level to 30/45/60
TALENTS
LVL 15 LEFT +25 Incremental Radius of EpicenterLVL 20 RIGHT Epicenter Pulse every 3.5s
Axe
Counter Helix
Now uses the regular cooldown system, instead of an internal cooldown. Means is now affected by cooldown manipulationCHANGED from a 17%/18%/19%/20% proc chance to an ensured proc on every 7th/6th/5th/4th attack
Culling Blade
CHANGED damage type from Magical to PureNow grants 2 permanent armor bonus for successfully killing an enemy
The ability damage and the kill health threshold now use the same value, instead of being separate
Now also counts as a successful kill if the target dies even if their current health is higher than the threshold. Means damage amplification can increase current health kill threshold
Morphling
Waveform
Added Aghanim's Scepter Upgrade:Applies undispellable fear and -10% movement speed slow on affected enemies in wake for 2 seconds
Forces enemies to flee towards their fountain. Does not affect spell immune units
Has lower priority than Winter's Curse, Duel, Berserker's Call and Savage Roar but higher than Requiem of Souls
Death Prophet
Exorcism
Spirits now has fixed damage 70 (still counts spell damage so it can be increased)Spirits now counts spell lifsteal and attacks on Blade Mail returns damage
Added Aghanim's Scepter Upgrade:
Every attack by spirits disables target's passive abilities and also reduces heals and lifesteal by 25%. Effect lasts 1.5 seconds. Does not affect spell immune units
Chen
Hand of God now applies basic dispelDivine Favor Aura now also increases Spell Lifesteal Amplification by 6%/10%/14%/18%
TALENTS
LVL 10 RIGHT -2s Divine Favor Teleport DelayLVL 15 RIGHT -40s Hand of God Cooldown
LVL 20 RIGHT Hand of God applies a Strong Dispel
Phantom Assassin
TALENTS
LVL 20 RIGHT Adds Fan of Knives ability Fan of Knives
Phantom Assassin releases sharp blades around her, dealing a percentage of each victim's max health on impact and applying BreakMax Health as pure damage 16%
Radius: 550
Debuff Duration: 3
Cooldown: 15
Manacost: 50
Huskar
Berserker's Blood
Now also provides up to 10%/15%/20%/25% magic resistance bonus based on missing health Invoker
Aghanim's Scepter also grants Radial Defeaning Blast nowExort now also provides 1 AS per level
Wex now provides 0.5 MP regen per level instead of AS
TALENTS
LVL 10 RIGHT +20 E.M.P. mana burnLVL 15 LEFT +70 Ice Wall Damage Per Second
LVL 20 RIGHT +2 Meteors
LVL 25 RIGHT 20% Cooldown Reduction
Bloodseeker
Bloodrage
No longer includes heal part (moved to Thirst)Now drains 2% of max HP each second it lasts
Now grants 30/60/90/120 Attack speed on self and 15/30/45/60 Attack speed when casted on allies
Now increases target's magical damage output only by 15/20/25/30%
Doesn't increase the damage target receives
Strywyr's Thirst
No longer provides bonus ASNow provides heal for killed creeps and heroes
Killed heroes heal for 10/15/20/25% of their max HP
Heroes killed within 300 range of Bloodseeker with Thirst learned will heal for a half of that amount
Creeps for 11/14/17/20% of their max HP
Denied creeps heal for a half of that amount
Rupture
Now also deals 10% of target's current HP as a divine damage on cast Sniper
Take Aim
Active part reworked:Old: Grants double range bonus for 1 attack
New: Grants 100% Headshot chance for 3 seconds. Sniper is slowed down for it's duration by 45/40/35/30%
Now dispellable
Take Aim now grants 200 active attack range bonus, lasts 3 seconds
Assasinate
Changed damage from a fixed 320/485/650 to 300/400/500 + 1 * InstantAttackDamageAdded new passive component
Resets the ability's current cooldown whenever Sniper is credited for the hero kill
Monkey King
Now any talent on Jingu Mastery does apply to the soldiersTALENTS
LVL 25 RIGHT -1 Jingu Mastery Required HitsLVL 20 RIGHT 0 Cooldown Primal Spring
Jingu Mastery
Aghanim's Scepter upgrade:Now works for the Wukong's Command Soldiers
Works independently for each soldier, the stacks are displayed on them, instead of the attacked target
Tree Dance
Tree Dance now has 0 cooldown when perching trees if HP above 90% Mischief
Now can disguise Monkey King as Roshan within the pit. Also into a closer non-hero unit within 200 range and into courier in 400 rangeNo longer sets the minimum movement speed to 200
No longer sets the minimum movement speed to 380 when disguising as a Animal Courier
Now grants 10% movement speed bonus
Now can also disguise banana
Clinkz
Attack range from 650 to 600Reduced attack point from 0.7 to 0.4
Strafe (reworked)
Clinkz channels for 1.2/1.6/2/2.4s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away that hit all enemy units applying 65% of Clinkz' attack damage and attack modifiers.Causes Clinkz to perform instant attacks on enemies within hit by the arrows. These attacks apply Searing Arrows automatically if learned.
Skeleton Walk
Invisibility no longer removed when Death Pact castedAdded Aghanim's Scepter Upgrade:
Adds second charge and bonus 40% Movement speed
Death Pact
Now provides bonuses basing on target's max HP instead of current HP Drow Ranger
TALENTS
LVL 25 LEFT Hypothermic Frost Arrows Frost Arrows
Now also deal 10/15/20/25 damageTalent Hypothermic Upgrade:
Each attack applies up to 9 stack to enemies, increasing damage from Frost Arrows by 18 and reducing their HP Restoration and Spell Lifesteal by 10% per stack
If an enemy dies with Hypothermia stacks, they burst and deal physical 60 damage per stack and slow by 40% in an 650 AoE around it
Gust
Now applies True Sight debuff on affected units Trueshot Aura (reworked)
Reworked as MultishotNow: Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying longer duration Frost Arrows. Releases up to 3 waves of 4 arrows each. Any unit can be hit by one arrow of a single wave only
An arrow deals 100%/120%/140%/160% of normal damage as a physical damage and applies Frost Arrow debuff for 1.25/2.0/2.75/3.5s
Marksmanship (reworked)
Drow's experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy's defenses, ignoring their base armor. Grants Drow and nearby ranged heroes with bonus agility based on Drow's current agility. This ability is disabled if there is an enemy hero within 400 rangeAgility Aura Radius: 1200
Agility as Ranged Agility Bonus: 30%/40%/50%
Proc Chance: 30%/35%/40%
Proc Damage: 50/70/90
Juggernaut
Aghanim's ScepterNo longer prolongs Omnislash
Now adds Swiftslash ability:
Swiftslash
Provides Omnislash for 1 second, with all the bonuses Omnislash providesMeepo
Divided We Stand now grants all Meepos +20% bonus Magic ResistancePoof
Changed damage type from magical to pure and reduced damageAghanim's Scepter upgrade:
No longer provides 1 more Clone (+1 clone provides talent now)
Now adds Digging Storm ability
Creating sandy storm around for 4 seconds, dispelling Meepo and causing him to be come invulnerable and untargetable for 4 seconds.
Restores 40% of his max health over that duration. Can't be cast while rooted
Applies basic dispel and stuns the Meepo, providing invulnerability, hiding it from his enemies
Mirana
Elune's Arrow
No longer instantly kills familiarsAghanim Upgrade added
Now provides Starfall within 500 AoE around the arrow, affecting every valid enemy.
When unit is hit by the arrow, it also takes secondary Starfall which deals half of it's normal damage
Moonlight Shadow
Now also provides 9/12/15% MS bonus while invisible Furion
TALENTS
LVL 15 RIGHT +5 Teleportation Max StacksLVL 20 RIGHT Sprout Roots
Teleportation
Grants a 15-second 6/8/10/12 stacks of 6 flat attack damage bonus buff upon teleporting to the targeted locationEvery attack reduces a stack of attack damage, then grants a stack of 1 armor bonus
Nerubian Assassin
Vendetta
No longer applies Break effect Omniknight
Degen Aura now improves his other base abilitiesPurification applies 2s Degen aura around the targeted unit
Heavenly Grace causes the target to emit Degen aura itself (only affects the last one ally affected by the spell)
Heavenly Grace now keeps target's HP percentage instead of effective healing for bonus Strength provided
Leshrac
TALENTS
LVL 25 RIGHT Pulse Nova triggers Lightning Storm (every 2sec) Diabolic Edict
Changed damage type from Smashing to PureNo longer deals bonus 40% damage to buildings
Reduced damage per explosion from 8/20/32/44 to 7/14/21/28
Naga Siren
Aghanim's Scepter upgrade:No longer affects Song of the Siren
Now buffs Ensnare, allowing it to target magic immune and invulnerable enemies, also reducing Ensnare's cooldown by 6 and increasing it's cast range by 400
Rip Tide (reworked)
Changed from a 17% attack proc chance to an ensured proc on every 6th attack, triggers when Naga Siren and her illusions collectively make enough attacksNow applies its effects around Naga Siren and all her illusions simultaneously whenever it triggers
Witch Doctor
Reduced attack range from 600 to 550Paralyzing Cask
Reduced cast point from 0.35 to 0.2Reduced bounce interval from 0.3 to 0.1
Reduced cast range from 700 to 600
Increased initial cask projectile speed from 1000 to 1200
Voodoo Restoration
Radius from 500 to 500/550/600/650Now deals magical damage per second 12/24/36/48
Increased base heal per second from 16/24/32/40 to 12/24/36/48
Death Ward
Changed damage type from Physical to PureReduced damage from 85/135/185 to 70/105/140
Now has 50% accuracy
Increased cooldown from 60 on each level to 100/80/60
Aghanim's Scepter upgrade:
Attacks now bounce between nearby enemies in 700 range
Increased attack bounce limit from 4 to Infinite
Death Ward attacks now can bounce to creeps
Razor
Reduced attack range from 600 to 550Static Link
No longer disarms RazorRazor attacks the target while the link is there, but can be ordered to attack normally any other target, leaving the target alive
Storm Surge
Reduced self movement speed bonus from 12%/16%/20%/24% to 8%/12%/16%/20%Now releases a Forked Lighting when unit-targeted by an ability
Now has an 18% proc chance to release a Forked Lightning when getting attacked
Additional strikes prioritize the same unit type as the unit that triggered it
Search radius 700
Secondary targets 2
Deals magical damage 45/80/115/150 (telented: 56.25/100/143.75/187.5)
Movement speed slow 20%/25%/30%/35% (talented: 25%/31.25%/37.5%/43.75%)
Slow duration 1.5
Cooldown 3s
Does not proc on missed attacks or from buildings
On allied attacks. Doing so applies only the movement speed slow on the proccing ally, but it still chooses enemies as secondary targets
Only movement speed bonus works for illusions
Eye of the Storm
No longer has passive part (periodic damage)Damage from procs increased from 40/55/70 to 60/75/90
Eye of the Storm now applies its armor reduction before applying its damage, instead of after
The Eye and it's effects now invisible as well if the Razor is invisible to his enemies
Rikimaru
Tricks of the Trade
Damage dealt from 70/80/90/100% to 40%Now grants bonus 55/70/85/100% Agility for the duration (synergy with the ultimate)
Aghanim's Scepter no longer increases it's duration
Aghanim's Scepter cast range from 1000 to 700
Aghanim's Scepter now provides 1 more attack instance instead, reducing attack interval from 0.5 to 0.4
Aghanim's Scepter now attacks 2 targets at once
Cloak and Dagger
Invisibility is no longer revealed on respawn (affects Aegis' respawn mostly) Lina
REWORKED Aghanim's Scepter upgrade:Provides Lina the Flame Cloak ability
TALENTS
LVL 25 LEFT Pure Laguna Blade DamageLVL 25 RIGHT +150% Crit on Targets Affected by Spells
LVL 20 RIGHT Spells for each Fiery Soul Charge
Dragon Slave
Now also applies a 3-second debuff that deals 10/20/30/40 damage per second Fiery Soul
CHANGED granting stacks from casting abilities to whenever Lina's abilities deal damage to enemies Laguna Blade
Now grants max Fiery Soul stacks upon cast and applies Supercharge buff which increases max stacks of Fiery Soul to 10 for 3 secondsHas a 5-second buff duration
Flame Cloak
Grants Lina unobstructed movement and increases her spell damage and magic resistanceNEW
AGHANIM
Magic resistance bonus: 35%
Spell damage amplification: 35%
Cooldown: 25
Mana cost: 50
Notes: Cannot be dispelled
Grants max Fiery Soul stacks on activation
Naix
Changed Base Model/SkinTALENTS
LVL 20 RIGHT Infest cannot be silencedLVL 15 LEFT Feast x2 Damage/Lifesteal vs illusions
Necrolyte
TALENTS
LVL 20 LEFT +25% Heartstopper Restoration ReductionLVL 20 RIGHT+15% Ghost Shroud Self Restoration
LVL 10 LEFT +2s Heartstopper Aura Stack Duration
Heartstopper aura
Now affects on ancients and Spirit Bear and no longer affects on RoshanREWORKED Aghanim's Scepter upgrade:
NEW Heartstopper Aura now deals 0.5 * SelfCurrentHealthRegen as health loss bonus per second
Reaper's Scythe
Now gets charges while stolen by RubickNo longer increases the target's respawn time by 15/25/35 upon killing them
Now permanently grants 1/2/3 self HP/MP regeneration bonus upon successfully killing the target
Shadow Fiend
Applied Shadowraze new animations on base model Attack Range from 500 to 525TALENTS
LVL 25 LEFT Shadowraze Applies Attack Damage Shadowraze
Now applies a stackable 15% movement speed slow debuff per consecutive stack Necromastery
Souls limit from 12/20/28/36 to 11/14/17/20Damage per soul from 2 to 1/2/3/4
Aghanim's Scepter now increases Soul limit to 26
No longer provides souls from allied observer or sentry wards
Requiem of Souls
Now requires 1 soul per wave instead of 2Now also reduces enemy magic resistance by 5%/10%/15% before applying the damage
Aghanim's Scepter upgrade:
Now also reduces Requiem of Souls cooldown by 30
Increases Necromastery stack gain per kill to 2
Templar Assassin
Psi Blades
Reduced spill area length from 2x to 1.5x of Templar Assassin's total attack range Psionic Projection
Increased channel time from 1 to 1.5Roots now prevent this ability from being used
Tiny
TALENTS
LVL 20 RIGHT Infinite Tree Grab charges Tree Grab
Now has limited number of attacks: 5Building Attack Damage Bonus: from 40% to 40%/55%/70%/85%
Attack Damage Bonus: from 40% to 20/25/30/35
Cleave distance from 600 to 700
Grow!
Bonus damage now added to Tiny's base damage instead of being a green bonus Ursa
Fury Swipes
Break no longer cancel previously gained stacks on the target, instead it doesn't increase the counter/debuff durationNo longer triggers on missed attacks
Vengeful Spirit
Magic Missile
The projectile now bounces to another visible unit, within 400 radius Vengeance Aura
Damage bonus from 12/18/24/30% to 11%/18%/25%/32%No longer has passive part on death (penalty to killer's damage)
Aghanim's Scepter now relates on Vengeance Aura instead of Nether Swap
Vengeance Illusion now has 12% MS bonus
On respawn Vengeful Spirit takes Vengeance Illusion's position (if it's alive) now
Vengeance Illusion now drains XP and gives it to the Vengeful Spirit
Nether Swap
Now deals 50 magical damage to the swapped enemyNow provides self and an allied targeted unit with Damage reduction buff, which negates 30/40/50% of the damage
Venomancer
Poison Nova
Aghanim's Scepter CD from 140/120/60 to 100/80/60Aghanim's Scepter now increases target's max HP damage by 1%
Viper
Poison Attack
Stackable poison attacks. Each successive cast reduces target's MS by 6/8/10/12%, reduces their magical resistance by 4/6/8/10%, and deals 4/8/12/16 magical damage per stack each second for 4 seconds Nethertoxin
No longer reduces magic resistance of the affected enemiesDPS no longer increases passively, instead it depends on the time enemy spent inside the Nethertoxin - the longer he stays, the bigger the damage
It takes 4 seconds to reach maximum damage
The damage value resets whenever the enemy leaves the radius and enters it again. It does not count accumulated time spent within the radius
Min damage 15/20/25/30, max damage 50/75/100/125
Weaver
Shukuchi
No longer unlocks movespeed limitNow provides static 550 MS for it's duration (as before 7.00)
Chaos Knight
Now illusions can throw fake Chaos BoltTALENTS
LVL 20 RIGHT Chaos Bolt IllusionNote: talent illusions lasts 6 seconds, deal 100% damage and take 260% damage. Phantasm have to be learnt
Chaos Strike
No longer has cooldown Now has 33% chance to proc like a normal critical strike Phantasm
Aghanim now also provides +1 Phantasm clone Doom
Aghanim no longer freeze debuff duration when Doom is around the targetEarthshaker
Enchant Totem
No longer has True StrikeNow provides 75 bonus attack range on the attack
Aghanim Cast range from 1100 to 950
Aghanim now also adds 40% Cleave on the attack
Pudge
Meat Hook
Now instantly kills any non-hero non-ancient non-creep-hero illusions unit it hitsNow hero countrol disabled untill backdragging
Ability sound effects can now be heard in the Fog of War in radius of 2000. Note: sound can be heard only if your hero in radius
Rot
Now has Aghanim upgrade:Adds 100 damage and increases AoE to 475
Reduces enemy HP Restoration and Spell Lifesteal amplification by 20%
Now self damage is 75% of damage as HP Removal. This means that his magic resistance, shield buffs, and other similar effects won't be counted while losing HP
No longer damages itself with spell immune
Flesh Heap
Now also provides strength attribute while hero deadNo longer grants 12%/14%/16%/18% magic resistance bonus
Added new active component
Blocks a portion of every damage Pudge takes while active. Can be cast while channeling
Damage blocked: 8/14/20/26 (25 Talent: 12/21/30/39)
Duration: 4/5/6/7
Mana cost: 50/60/70/80
Cooldown: 20/19/18/17
Notes: Grants damage negation, negating a fixed portion of any damage instance while active
Tinker
REPLACED March of the Machines with Defense MatrixADDED Keen Conveyance sub-ability
Defense Matrix
Creates a barrier on the target allied unit for a duration that blocks a fixed amount of damage and provides status resistanceCast time: 0.2
Cast range: 600
Shield capacity: 100/180/260/340
Status resistance bonus: 20%/30%/40%/50%
Duration: 15
Mana cost: 100/110/120/130
Cooldown: 12
Notes: Fully negates a certain amount of damage of any type. Multiple instances of the buff do not stack
Keen Conveyance
After a short channeling time, teleports Tinker towards a targeted allied building. LVL 2 allows teleporting to non-hero units. LVL 3 allows teleporting to allied heroesCast range: Global
Channeling time: 4.5/4/3.5
Mana cost: 75
Cooldown: 80
Notes: LVLs up together with Rearm. Cannot be cast while rooted
This is a basic ability, taking the sixth ability slot
Lion
TALENTS
LVL 25 RIGHT +100% Mana Drain DamageLVL 20 LEFT Mana Drain Spell Immune and +2 Multi Target
LVL 20 RIGHT +20 Finger of Death Damage Per Kill
LVL 15 RIGHT +70 Max Health Per Finger of Death Kill
LVL 10 RIGHT +10%/+5% Mana Drain Slow/Speed
Notes: Both the max health bonus and damage bonus increasing talents are retroactive and update all already acquired stacks
Mana Drain
ADDED ally unit-targeting functionalityAlly Mana Restore Multiplier: 0.5
Now restores 10/20/30/60 mana per second on allies
Grants 10%/13%/15%/18% ally movement speed bonus while channeling
Reduced mana cost from 10 to 0
Now grants True Sight over the affected target
Now damages enemies for 100% of the mana drained
Finger of Death
Now can get charges while stolen by Rubick Arc Warden
REWORKED Aghanim's Scepter upgrade OLD Grants Arc Warden the Rune Forge ability NEW Spark WraithFlux
Now always apply its movement speed slow. It means the slow applies even if the enemy is near Spark Wraith
Now spawns a secondary wraith with a 2-second activation delay after hitting the enemySpark Wraiths created this way cannot spawn further wraiths
Tempest Double
CHANGED clone spawned health from HeroCurrentHP to HeroMaxHPCHANGED clone spawned mana from HeroCurrentMP to HeroMaxMP
CHANGED ability targeting type from non-targeted to a 700-cast range point-targeted ability
Anti-Mage
Reduced attack backswing from 0.6 to 0.3 Mana Void now applies the stun to all affected units within radius REWORKED Aghanim's Scepter upgrade OLD Improves ultimate Mana Void NEW Grants Anti-Mage the Blink Fragment abilityTALENTS
LVL 20 LEFT Grants the Counterspell Ally ability Counterspell Ally ability
Creates a Counterspell shell around the targeted ally Mana Break
Now stacks with Diffusal Blade's ManabreakNow also applies a 1 second 25%/30%/35%/40% movement speed slow on enemies upon full mana drain
Blink Fragment
Casts an illusion at the target enemy or location that lasts for a short duration. The illusion cannot be controlled. Uses Blink's cast range. Casting Counterspell also casts it on this illusionNEW
AGHANIM
Cast time: 0.2
Number of illusions: 1
Illusion damage dealt: 50%
Illusion damage taken: 250%
Illusion duration: 7
Mana cost: 45
Charge Replenish Time: 25
Charges: 3
Notes: The illusion cannot be controlled, and auto-attacks on its own accord
Spectre
REPLACED Haunt with Shadow StepTALENTS
LVL 10 LEFT -100 Desolate search radius Reality
Now instantly applies one Spectral Dagger to target instead to enemies in 250 AOE around the targetNow also applies one instance of Desolate based on its current level if the target is a lone target within 400 (300 with talent) radius
Illusions no longer have static 400 Movespeed and inherit MS properly
Illusions no longer wait 1 second before attacking
Shadow Step
This is now Spectre's ultimate abilityReality is now Shadow Step's sub-ability
Now passively applies Spectral Dagger based on its current LVL upon exchanging places with a chosen illusion
Haunt now provided by Aghahim's Scepter upgrade
Goblin Techies
Reverted to the gameReduced Intelligence gain from 3.3 to 3
Reduced armor from 5 to 2
Reduced attack damage from 9‒11 to 5‒7
Reduced movement speed from 310 to 300
Reduced attack range from 700 to 600
Reduced base HP and MP Regen from 1 to 0
Mines now count spell damage amplification of Techies
TALENTS
LVL 25 LEFT 50% Land Mines Damage to Buildings LVL 20 LEFT -1.2s Land Mines Detonation delay Land Mines
No longer can be stacked at the same point also now talent on ms removes preventing minimum distance between to place minesNo longer deal any damage to buildings without talent
Activation Delay from 1.75 to 0.50
Detonation Delay from 1.6 to 2
Charge replenish time from 23s to 30s
Reduced minimum distance between Mines from 400 to 350
Units with flying movement now fully trigger Land Mines
Increased cast range from 100 to 200
Now damage is pure
Stasis Trap
Now disarms instead rootingNow triggers on invisible units
Reduced activation time from 2 to 1
Blast Off!
Can no longer be cast while rooted or leashedSelf-Damage is now equal to current HP instead Max HP, percentage is 25% and its no longer lethal
Changed from applying silence upon impact to applying a stun on enemies upon impact
Stun duration: 0.5/1/1.5/2
Rescaled cooldown from 35 to 40/35/30/25
Reduced Blast Off! tree destruction radius from 400 to 150