CHANGELOG / DotA Allstars 7.04d

/images/emotes/1.pngChangelog made in rush so apes leave me alone.
Not the final version of intended design.
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Map Pings now also can be hidden by toggling on/off in config file HideMapSignals=false by default
Corrected some tooltips
Fixed bug with Meepo numbers overhead could be seen by enemy and allies (7.03)
Fixed perma living Rocket Flare (Clockwerk)
Fixed some issues with Map Pings feature
Fixed Bloodstone active providing 80% spell lifesteal instead 60%
Fixed some hidden units could be affected by Force Staff effects
Fixed Drum Endurance MS aura not working
Fixed Heaven's Halberd not providing HP Restoration Amplification
Fixed Mana Drain (Lion) now can be casted on own units
Fixed Homing Missile (Gyrocopter) level requirement (7.03)
Tempest Double clone (Arc Warden) no longer can be added in Snowball (Tuskarr) due to bugs
Helm of the Dominator and Helm of the Overlord now adds flat bonus attack damage to the unit instead base attack damage
Increased Requiem of Souls (Shadow Fiend) damage per return line from 40% to 60%
Harpoon now orders to attack target and no longer provides vision
Attack orders after cast no longer triggers if caster went invisible
Fallen Sky now can be bought by double click on recipe

Balance
Reduced neutrals abills cast random from 5% to 2%
Recoded Damage Blocks
Now physical damage block chances uses pseudo-random distribution and now works against structures
Now when physical damage block procs negative number pops up on the unit. This number shows the exact amount of damage blocked. Can be toggled on/off by command -dmgblock and config file DisableDamageBlockCount (false by default)

Kraken Shell (Tidehunter)
Now works on illusions
Now Damage Block 20/35/55/75

Crimson Guard
Now Damage Block is Melee 80 / Ranged 60
Now Damage Block Chance is 60%
Guard (active)
Damage block from 60 to 70 + 2.5% of casters max health
Now has 75 manacost
Duration from 12 to 8
Limit duration from 40 to 35

Abyssal Blade
Now Damage Block is Melee 70 / Ranged 35
Now Damage Block Chance is 60%

Vanguard
Now Damage Block is Melee 50 / Ranged 25
Now Damage Block Chance is 60%

Disperser
Reduced bouns Agility from 50 to 40
Increased Recipe cost from 400 Gold to 800 Gold (total cost increases ▲ from 5700 Gold to 6100 Gold)

Dark Troll Warlord
Raise Dead
Increased cooldown from 18 to 20
Reduced duration from 40 to 35
Skelets now has 200 mana
Now as a neutral creep only casts ability when below 50% max health

7.04d7 Beta
General
Added new map ping feature which only can be seen for allies:
Works same way as minimap pings Alt + Mouse 1 but requires to hold at least 0.1 seconds
Holding with Ctrl creates X red ping
These pings can be toggled on/off for player by commands -mst and -mapsignals (note: Hide Minimap Signals won't affect)
Pings are ignored if player muted
AlwaysDisplayRangeMarkers config command now also can be toggled by ingame command -aoe
Added Sentry Ward range markers
Sentry Wards no longer can be placed if more than 5 allied sentries near
Updated tower range visuals, now enemy's tower attack range aoe shown with red color
Redrowed goodminimap (-minimap 2)
Reverted some old couriers to the game
Reduced trees in size
Removed visual light effects due to FPS issues and were affecting the player's concentration
Recoded all mana regens
Recoded all neutral abilities
Recoded attack ranges
Recoded turn speeds, to prevent/help turning on forced movements (force staff, icarus dive flyings, jumps etc.)

Fixes
Fixed Elune's Arrow (Mirana) and Ice Path (Jakiro) casting back without turning while affected by forced movements (old bug)
Fixed Paralyzing Cast (Witch Doctor) bouncing no longer triggers linken sphere if target has spell immune (7.03)
Fixed Parasma and Requiem of Souls (Shadow Fiend) applying spell damage resistance (Incoming spell damage) instead magic resistance debuff
Fixed Ignite (Ogre Magi) affecting on spell immune target (7.03), and now triggers linken sphere upon landing projectile
Fixed Necrolyte 20 lvl right talent not affecting on HP Restoration Amplification
Fixed Shadow Demon talents on Shadow Poison not increasing damage correctly
Fixed Doom lvl 15 right talent providing bonus evasion
Fixed Chaos Knight lvl 10 left talent providing bonus ms
Fixed Spell Lifesteal manipulations working on Monkey King Clones
Fixed Block and Reflect troubles with Ion Shell
Fixed Phylactery-Khanda not triggering on some abilities while reflected
Fixed Mana Drain not triggering on reflect
Fixed Meteor Hammer burn damage now being dispellable by any dispel (7.03)
Fixed Dual Breath (Jakiro) losing target point while shift casting (7.03)
Fixed Chain Lightning proc chance does not stack with other Maelstrom-based items: Maelstrom, Mjollnir, Gleipnir (7.03)
Corrected Scorched Earth radius from 950 to 600 (7.03)
Corrected Talented Cold Feet (Ancient Apparition) radius from 650 to 500 (7.03)
Corrected Leap (Mirana) distance
HP Regen auras no longer affect on Tombstone Zombies (Undying), now damage item-auras affect instead
Radiance and Heartstopper (Necrolyte) no longer applies damage if game ended

Balance
Status Resistance manipulation now stacks diminishingly instead multiplicatively
Added Incoming Spell Damage manipulation stacks diminishingly (Veil of Discord: 18%, Blake Drake aura neutral: 9%)
Added Mana Restoration manipulation stacks diminishingly
Now any melee unit has bonus 200 attack range while targeted at wards
Gleipnir now checks on immune and vulnerability on projectile connect
Reverted Doom no longer freezes HP Regen
Scroll teleport bought gold by leaver no longer shared between team
Land Mines no longer can be stacked at the same point also now talent on ms removes preventing minimum distance between to place mines
Spell lifesteal Amplification manipulation now stack diminishingly as HP Restoration manipulation
Status Resistance no longer stacks with other Sange-based items
Spell Lifesteal Amplification no longer stacks with other Kaya-based items
Freezing Aura (Shiva's Guard) decreased HP Restoration Reduction and Spell Lifesteal Reduction from 40% to 25%
Soul Release (Spirit Vessel) decreased HP Restoration Reduction and Spell Lifesteal Reduction from 60% to 50%
Rot Aghanim Updgraded (Pudge) decreased HP Restoration Reduction and Spell Lifesteal Reduction from 25% to 20%
Heartstopper Aura Talented (Necrolyte) now reduces only HP Restoration, no longer reduces Spell Lifesteal Amplification and decreased HP Restoration Reduction from 30% to 25%
Exorcism Ghost Attack (Death Prophet) decreased HP Restoration Reduction and Spell Lifesteal Reduction from 50% to 25%
Divine Favor Aura (Chen) now also increases Spell Lifesteal Amplification by 6%/10%/14%/18%
Orb of Corrosion on attack now applies to the target 20% HP Restoration Reduction and Spell Lifesteal Reduction. Now damage tick affects buildings
Venomancer lvl 10 left talent from -1s Plague Ward Cooldown to +15% Poison Sting HP Restoration Reduction

Gold per minute now increases based on in-game time, instead of being a constant 100:
0-5 minute: 100 gpm
5-22 minute: 106 gpm
22-40 minute: 112 gpm
40-62 minute: 120 gpm
62-90 minute: 128 gpm
90> minute: 140 gpm

Next abilities now work on illusions:
Neutral auras
Fervor (Troll)
Dragon Blood (Dragon Knight)
Heartstopper (Necrolyte) but damage do not stack with other source of Heartstopper
Berserker's Blood (Huskar) but illusions do not bestow bonus Magic Resistance
Brilliance Aura (Crystal Maiden) global aura but illusions must provide while main hero dead
Arcane Supremacy (Rubick)
Chaos Bolt (Nessaj) all illusions owned by caster within 675 range of the target also cast a fake Chaos Bolt

Buildings
Increased Tower base armor from 12/16/16/24 to 17/19/22/30
Tower (Tier 4) no longer has 3 health regeneration
Increased Throne armor from 13 to 23
Increased Backdoor Protection incoming damage reduction from 40% to 60%
Increased Glyph of Fortification bonus attack targets from 4 to 5 for the Towers (Tier 2-3-4)

Heroes
Berserker's Blood (Huskar) now shows hp percentage as charges
Batrider Sticky Napalm turn speed slow from 70% to depending each stack 7%/14%/21%/28%/35%/42%/49%/56%/63%/70%
Sand King talent on Epicenter every 3.5 Pulse no longer can be seen by enemy while hero invisible
Lion talent on Mana Drain +2 targets now counts allies
Changed Lightning Hands (Zeus) icon to the old Static Field icon
Mirana Increased Leap distance from 550 to 575. LVL 10 left talent Leap distance from 100 to 125

Chaos Knight Nessaj
Now illusions can throw fake Chaos Bolt
LVL 20 Right talent from +0.5 Min/Max Chaos Bolt Duration to Chaos Bolt Illusion
LVL 15 Left talent from +12 Strength to +0.5 Min/Max Chaos Bolt Duration
Note: talent illusions lasts 6 seconds, deal 100% damage and take 260% damage. Phantasm have to be learnt

Zeus
Reduced base strength from 21 to 19
Reduced base mana regeneration from 0.25 to 0
LVL 25 left talent from +100 Arc Lightning damage to Adds Lightning Hands
LVL 20 right talent from Adds Lightning Hands to +1% Static Field Damage
LVL 15 left talent from +1.2% Static Field Damage to +1 Heavenly Jump Target
LVL 15 right talent from +100 Thundergod's Wrath Damage to +75 Thundergod's Wrath Damage
LVL 10 left talent from +20 Movement Speed to +200 Health
LVL 10 right talent from +3 Mana Regen to +1.75 Mana Regen

REPLACED Static Field with Heavenly Jump
NEW Heavenly Jump
Performs a Jump, leaping forward, traveling 500 distance and shocking the closest visible nearby enemy (prioritizing heroes), dealing magical damage as well as reducing their movement by 80% and attack speed by 100 for 1.6 seconds. Gets 900 unobstructed vision around for 3 seconds
Cast time: 0
Search radius: 700/800/900/1000
Jump duration: 0.5
Damage: 25/50/75/100
Cooldown: 26/22/18/14
Mana cost: 50/60/70/80
Notes: Cannot be cast while rooted

Static Field now innate ability for Zeus
Now any successfull attack triggers Static Field on target
Reduced current health as damage from 10/8%/6%/4% on each level to 2.5%/3%/3.5%/4%
Now ability levels up with Thundergod's Wrath
Works on illusions but deals only 20% damage

Arc Lightning
Reduced Arc Lightning cast range from 850 to 800
Increased damage from 75/100/125/150 to 90/120/150/180
Rescaled manacost from 80/80/80/80 to 75/80/85/90

Lightning Bolt
Rescaled manacost from 90/105/120/135 to 120/125/130/135
Increased damage from 125/200/275/350 to 140/220/300/380
Increased stun duration from 0.2 to 0.35
Reduced cast point from 0.4 to 0.25
Increased vision duration from 4.5 to 5
Increased True Sight duration from 4.5 to 5

Nimbus (Agha)
Increased cooldown from 35 to 45
Reduced manacost from 325 to 275
Duration from 35 to 30
Increased Lightning Bolt strike interval from 2.25 to 2.5
Increased gold bounty from 100 Gold to 125 Gold

Thundergod's Wrath
Increased damage from 300/400/500 to 300/475/650
Rescaled manacost from 300/400/500 to 250/375/500
Reduced vision duration from 4.5 to 3
Reduced True Sight radius from 900 to 500
Cooldown from 130/125/120 to 130

Medusa
LVL 25 Right talent from +100 Intelligence to Adds Cold Blooded
Cold Blooded ability:
When Medusa is targeted by an enemy spell, Mystic Snake is sent back towards the enemy
Has a 12-second cooldown
Has Global range
Not affected by Break
Notes: Abilities that do not proc Spell Block, do not proc Cold Blooded

Crystal Maiden
lvl 15 left talant from -3s Crystal Nova Cooldown to +25% Brilliance MP Restoration Aura
lvl 10 right talant from +200 Health to -2s Crystal Nova Cooldown

Increased Base Mana Regeneration of the next heroes:
Techies from 0 to 1
Lich from 0 to 0.75
Pugna, Weaver, Tidehunter, Morphling, Magnus, Rubick, Mars, Enchantress, Enigma, Gondar, Spiritbreaker, Oracle, Timber, Death Prophet, Tuskarr from 0 to 0.5
Mirana, Bristleback from 0 to 0.4
Shadow Fiend, Dazzle, Windrunner, Balanar, Abaddon, Undying, Tauren Chieftain, Winter Wywern, Meepo, Skywrath Mage, Treant Protector from 0 to 0.3

Increased Base Health Regeneration of the next heroes:
Pudge, Riki from 0.25 to 2.5
Tiny, Phoenix from 0.25 to 2
Phantom Lancer from 0.75 to 1.5
Doom Bringer from 0.25 to 1.25
Spiritbreaker from 0.75 to 1.25
Razor, Spectre, Earth Spirit, Anti-Mage, Techies, Templar Assassin, Tuskarr from 0.25 to 1.0
Faceless Void, Naga Siren from 0.75 to 1.0
Kunkka from 0.25 to 0.75
Clockwerk, Lion, Morphling, Leoric, Pandaren Brewmaster, Invoker from 0.25 to 0.5

Reduced Base Health Regeneration of the next heroes:
Centaur Warchief from 5.0 to 3.0
Phantom Assassin from 1.75 to 1.0

Items
Updated Blink Dagger icon to confuse with Arcane Blink
Quelling Blade, Battle Fury, Tango can no longer be cast on wards
Spirit Vessel and Urn of Shadows now also provides charges whenever wielder dies


NEW! Harpoon (Ancient Weaponry)
Gives:
Active: Draw Forth
Passive: Echo Strike
+17 Strength
+15 Intelligence
+15 Attack Speed
+35 Damage
+300 Health
+3.7 MP Regen
Echo Strike (passive):
Causes melee attackers to attack twice in quick succession. The double attacks apply 0.8 second 100% movement speed slow on each strike
Cooldown: 5 (shares with Echo Sabre)
Draw Forth (active):
Fires a harpoon that pulls you and enemy target together, up to 35% of the distance. If caster is melee, both are pulled to melee range
Cast Range: 700
Manacost: 50
Cooldown: 19
Note: if target has magic immune, pulls only caster up to 75% distance

Requires:
Echo Sabre - 2500
Falcon Blade - 1125
Recipe - 1075
Total Cost: 4700

Divine Rapier
No longer provides true strike

Monkey King Bar
Recipe cost reduced from 675 to 200
Total cost from 4975 to 4500

Voodoo Mask
Spell Lifesteal bonus against heroes/creeps increased from +10/2% to +12/2.4%.

Dagon
Now deals base damage + 2%/4%/6%/8%/10% equal to target's max health
Now shows dealt damage text tag on the target
Now heals 75% of damage dealt
Note: now deals damage and heals with 0 second delay
Recipe cost increased from 1250 to 1550
Total Cost: 3000/4550/6100/7650/9200

Eternal Shroud (Reworked)
Now gives:
+10 Strength
+250 Health
+20% Magic Resistance
Shroud (passive)
Restores mana equal to 20% of incoming enemy spell damage before reductions
Eternal Endurance (passive)
For every 300 received spell damage, gains charge of 4% magic resistance. Max Charges: 6. Each charge lasts: 5s

Now Requires:
Cloak - 500
Ogre Axe - 1000
Vitality Booster - 1000
Recipe - 1200
Total Cost: 3700

Disperser
Now every successfull attack applies 5 secound 50% Mana Restoration Reduction debuff. Does not pierce spell immune

Kaya
No longer provides 12% Manacost Reduction
Reduced Spell Lifesteal Amplification from 24% to 20%
Now also grants +50% MP Restoration Amplification

Note: Mana Restoration provided by Kaya-based items doesn't stack with other Kaya-based items

Yasha
No longer provides 15% Cast Speed
Increased attack speed from +12 to +16
Movement Speed Increased from 8% to 10%

Sange
No longer provides +8 Damage
Now also grants +16% Restoration Amplification

Meteor Hammer and Fallen Sky
Fallen Sky now has global cast range like Blink Dagger and is now aoe targeted like Meteor Hammer
Now shares cooldown with each other
No longer provides 16% Manacost Reduction
Reduced Spell Damage from +12% to +10%
Now also grants +50% MP Restoration Amplification

Sange and Kaya
No longer provides +8 Damage
Increased Manacost Reduction from 16% to 25%
Reduced Spell Lifesteal Amplification from 30% to 25%
Now also grants +20% Restoration Amplification
Now also grants +50% MP Restoration Amplification

Yasha and Kaya
No longer provides 16% Manacost Reduction
Reduced Spell Lifesteal Amplification from 30% to 25%
Increased attack speed from +16 to +20
Increased cast speed from +20 to +25
Now also grants +50% MP Restoration Amplification

Sange and Yasha
No longer provides +12 Damage
Increased Status Resistance from 20% to 25%
Increased attack speed from +16 to +20
Now also grants +25% Restoration Amplification

Heaven's Halberd
Now also grants +20% Restoration Amplification

Manta Style
No longer provides 20% Cast Speed
Increased attack speed from +12 to +16
Movement Speed Increased from 8% to 10%

Triforce Blade
Attack Speed from 20 to 25
No longer provides +20 Damage
Increased Manacost Reduction from 16% to 25%
Increased Spell Damage from +12% to +15%
No longer provides stackable +10% Spell Damage
Now also grants +75% MP Restoration Amplification

Neutrals
Corrected spell resistance aura for heroes from 5% to 10%
Magic resistance ability reduced from 70% to 50%
Now all neutral passive and aura abills can be disabled by break, works on illusions and eaten by Doom (Black Dragon splash and armor aura choosen randomly)
Fixed Forest Troll High Priest Heal ability not counting amplifications
Fixed Frost Attack (Ghost ability) no longer pierces spell immunity and now works on illusions (7.03)
Fixed Harpy Storm's Chain Lightning not counting spell block (7.03)
Fixed not returning to the camp after agro and stuns (?)

New Ancient Forgottens Camp:
Ancient Forgotten Sorcerer
Ranged - 500 attack range
1500 Health / 400 Mana
68-72 Attack Damage
290 Movement Speed
3 Armor
80‒85 Gold and 124XP
Level 6 - Ancient
Active: Icefire Bomb ability:
Throws a bomb to an enemy unit or building dealing 50 damage per second for 8 seconds
Deals only 25% damage to buildings
Cast Range: 700
Mana cost: 100
Cooldown: 30s
As a neutral unit:
The Sorcerer casts this spell only when aggroed hero has Spell Block or Spell Reflection

Ancient Forgotten Stalker
Melee
900 Health
2 HP Regen
36-40 Attack Damage
300 Movement Speed
7 Armor
48‒55 Gold and 95XP
Level 5 - Ancient
Passive: Time Warp Aura ability:
Grants 10% Cooldown Reduction
Radius : 1200

New Turtle (Big Camp)
Melee
850 Health / 300 Mana
2.5 HP Regen
39-41 Attack Damage
50% Spell Resistance
310 Movement Speed
6 Armor
50‒52 Gold and 76XP
Level 5
Active: Seed Shot ability
Throws a seed to a unit slowing for 100% for 1s and dealing 100 damage. Can bounce to nearby enemies up to 4 hits (3 bounces)
Range: 500
Mana cost: 100
Cooldown: 15s
Now as a neutral unit:
Occasionally casts while more than 4 enemies near in radius 400

Roshan
Increased base armor from 20 to 30

Envenomed Weapon (Gnoll Assassin)
No longer affects spell immune targets
Now disabled by Break
Now applies to the target 75% HP Restoration Reduction on attack
Increased damage from 2 to 20 per second
Reduced hero duration from 10s to 2s (non-hero duration same 20s)

Ancient Thunder Lizard Big
Armor increased from 2 to 3
Removed War Drums Aura
Increased Frenzy mana cost from 50 to 75

Slam
Hotkey changed to G instead D
Increased radius from 250 to 350
Increased damage from 70 to 250
Increased movement speed slow from 25% to 60%
Increased attack speed slow from 25 to 60
Increased Slam mana cost from 90 to 150
Reduced creep slow duration from 6 to 4
Now as a neutral unit:
Casts when aggroed with more than 4 enemies within a radius of 400

Frenzy
Now as a neutral unit:
Casts prioritizing itself whenever it is directly attacked and aggroed

Ancient Thunder Lizard Small
Armor increased from 2 to 3
Added War Drums Aura ability
The rhythm of the Thunderhide's heartbeat increases the attack speed and accuracy of nearby allies
Radius: 1200
Accuracy: 50%
Attack speed bonus: 25
Aura linger duration: 0.5

Ancient Emerald Golem
Increased mana from 0 to 600
Granite aura no longer increases health Ice Blast affected units (7.03)

Ancient Rock Golem
Increased mana from 0 to 400
Added new Weakening Aura ability
Passively reduces the armor of nearby enemies
Radius: 1200
Armor reduction: 3
Aura linger duration: 0.5
Notes: Multiple instances of the aura do not stack. Disabled by Break. Does not pierce spell immunity

Ancient Black Dragon
Increased armor from 3 to 4
Now as a neutral unit:
The Dragon casts Fireball while aggroed and while more than 3 enemies in radius 500

Ancient Black Drake
Increased spell resistance from 0% to 50%
Added new Magic Amplification Aura ability
Passively increases incoming spell damage on nearby enemies
Radius: 1200
Incoming spell damage amplification: 9%
Aura linger duration: 0.5
Notes: Multiple instances of the aura do not stack. Disabled by Break. Does not pierce spell immunity

Frost Armor (Ogre Magi)
Now as a neutral unit:
Occasionally casts to aliies prioritizing itself whenever it is directly attacked and aggroed

Enraged Wildkin
Removed Tornado
Added new Hurricane
Can target allies and enemies. When casted on yourself or allied units pushes them in the direction they're facing. If casted on an enemy, pushes him away from you
Cast range: 400
Push distance: 400
Push duration: 0.5
Mana cost: 100
Cooldown: 30
Notes: Does not trigger Spell Block or Spell Reflection
As a neutral creep, occasionally casts this spell when aggroed and below 10% health

Wildkin
Increased mana from 0 to 200
Added Tornado ability
Channeling - Creates an invulnerable tornado at the targeted point that can be controlled. The tornado has the Tempest aura
Cast range: 500
Max channel time: 10
Tornado linger duration: 10
Mana cost: 100
Cooldown: 40
Notes: Once the channeling stops or is canceled, the tornado still remains for a short time before disappearing
Tornado ability: Tempest
Passively slows nearby enemies' movement and attack speed and deals damage over time to them. Damage is stronger against closer enemies
Outer radius: 600
Inner radius: 150
Outer damage per second: 15
Inner damge per second: 45
Movement speed slow: 15%
Attack speed slow: 15%
Aura linger duration: 0.5
Notes: Aura. Deals damage in 0.25-second intervals
As a neutral unit:
Whenever a Enraged Wildkin dies, there is a 33% chance that the Wildkin casts this on that hero

Centaur Khan
War Stomp
Increased damage from 25 to 75
Now as a neutral unit:
The centaur only casts this ability when there are 3 or more enemy units within the radius of 300

Harpy Storm
Now as a neutral unit:
The harpy casts Chain Lightning on any aggroed target with health below 25%

Harpy Scout
Increased mana from 0 to 200
Increased mana regen from 0 to 1
Reduced vision range day time from 1800 to 1200 and night time from 1800 to 800
Added new Take Off ability
Grants flying movement and vision at the cost of movement speed and mana per second. Lasts until toggled off
Movement speed slow: 25%
Initial mana cost: 20
Max mana cost per second: 4%
Cooldown: 10
Notes: Toggle ability. Cannot be eaten by Doom. As a neutral creep, never casts

Ogre Mauler
Added new Ogre Smash! ability
Charges up a big attack, stunning and damaging enemies in an area in front of it
Cast time: 2.7
Radius: 200
Base damage: 200
Current health as damage: 8%
Stun duration: 2.4
Cooldown: 12
Notes: Uses a long cast time, not a channeling. The area is centered 200 range in front of the ogre. Neutral Ogre Bruisers occasionally cast Ogre Smash, but do not chain the casts
As a neutral unit:
Casts this spell when aggroed and below 70% health

Satyr Hellcaller
Now as a neutral unit casts Shockwave when aggroed under 50% health and with more than 5 enemies within a radius of 500

Satyr Trickster
Increased attack damage from 7‒10 to 10‒12
Now as a neutral unit, occasionally casts Purge on random unit within a radius of 350 when aggroed

Satyr Soulstealer
Mana Burn
Now triggers Phylactery
Changed Mana Burn from a flat 100 to 35 + 3 * Target Current Intelligence
Now as a neutral, occasionally casts on the aggroer within a radius of 550

Added Mana Aura ability
Passively grants nearby allies mana regeneration
Radius: 1200
Mana regeneration bonus: 3
Aura linger duration: 0.5
Notes: Aura, multiple instances do not stack. Disabled by Break

Forest Troll Berserker
Added new Break ability
Temporarily breaks the target upon attacking it, disabling their passives
Duration: 3
Cooldown: 10
Notes: Only triggers on landed attacks. Disabled by Break

Forest Troll High Priest
Removed Mana Aura
Heal
No longer autocast ability
Increased heal from 15 to 100 + 10% target's max health
Increased mana cost from 5 to 100
Increased cooldown from 0.5 to 10
Added new Heal Amplification Aura ability
Passively grants nearby allies outgoing heal amplification
Radius: 1200
Amplification bonus: 15%
Aura linger duration: 0.5
Notes: Increases outgoing healing from affected allies, not incoming healing. Multiple instances of aura do not stack. Disabled by Break. Outgoing amplifications stack with other sources additively (Holy Locket)

Polar Furbold Ursa Warrior
Now as a neutral unit:
Casts Thunder Clap ability when there are three or more enemy units within a radius of 350 while aggroed
Removed Swiftness Aura
Added new Death Throe Power ability
When the Polar Furbold Ursa Warrior dies, nearby allies temporarily gain bonus attack damage
Radius: 1200
Attack damage bonus: 50%
Duration: 5
Notes: Passive ability that triggers on death. Disabled by Break

Polar Furbold Champion
Removed Cloak Aura
Added Swiftness Aura ability
Passively increases the attack speed of nearby allies
Radius: 1200
Attack speed bonus: 15
Aura linger duration: 0.5
Notes: Multiple instances of the aura do not stack. Disabled by Break

Added new Death Throe Rush ability
When the Polar Furbold Champion dies, nearby allies temporarily gain bonus attack speed
Radius: 1200
Attack speed bonus: 100
Duration: 5
Notes: Passive ability that triggers on death. Disabled by Break

Alpha Wolf
Increased unit level from 4 to 5

Giant Wolf
Increased mana from 0 to 200
Added new Intimidate ability
Releases a roar, reducing the total attack damage of nearby enemies
Radius: 300
Attack damage reduction: 50%
Duration: 4
Mana cost: 50
Cooldown: 15
Notes: Reduces total attack damage, including raw damage bonuses. As a neutral creep, the wolf only casts this while below 51% health and when enemies are within its area
As a neutral unit:
The wolf casts this whenever its health is below 51% and an enemy unit is within in radius of 325

Dark Troll Warlord
Reduced mana from 550 to 250
Removed Ensnare ability
Raise Dead
Increased number of Skeleton Warriors from 2 to 3
Skeleton Warrior:
Added new Rally aura ability
Passively grants nearby allies flat attack damage
Radius: 1200
Attack damage bonus: 3
Aura linger duration: 0.5
Notes: Multiple instances of the aura fully stack. Disabled by Break

Dark Troll
Increased mana from 0 to 200
Added Ensnare ability
Throws a net at a target, rooting it in place.
Cast range: 550
Duration: 1.75
Mana cost: 75
Cooldown: 15
Notes: The projectile travels at a speed of 1500 and can be disjointed. Roots the target. Does not pierce spell immunity
As a neutral unit:
The troll occasionally casts this on aggroed enemy

Ghost
Frost Attack
Increased movement speed slow from 20% to 30%
Increased attack speed slow from 20 to 30

Fel Beast
Increased mana from 0 to 200
Added new Vex ability:
Launches a projectile that silences the target
Duration: 3
Mana cost: 75
Cooldown: 15
Notes: The projectile travels at a speed of 500 and cannot be disjointed. Does not pierce spell immunity. Does not trigger spell block or spell reflection
As a neutral unit:
Beast casts this spell while there no any alive allied neutral Ghost nearby in radius 1000

Hurl Boulder (Mud Golem)
Now as a neutral unit:
Occasionally casts this at random nearby non-hero enemies. Do not chain their casts on the same target and to the target that already stunned

Kobold
Increased movement speed from 270 to 290
Increased base attack damage from 10-11 to 13-14
Added new Prospecting Aura (Kobold) ability
Passively grants nearby allies gold per minute
Radius: 1200
Gold per minute: 40
Aura linger duratrion: 0.5
Notes: Multiple instances of the aura do not stack. Disabled by Break

Kobold Tunneler
Added new passive Steal Weapon ability
Every third attack will disarm its target temporarily
Attack counter doesn't increase while ability is on cooldown
Required Hits: 3
Disarm Duration: 3
Cooldown: 9
Disabled by Break
DOWNLOAD DotA Allstars 7.04d7
Fixed Centaur 10 lvl right talent on +8 Health Regen providing MP Regen instead
Fixed Shadow Step (Spectre) not reflecting after block
Fixed bugs with Wrath of Nature (Furion)
Fixed Land Mines stolen by Rubick having no charges (7.03)
Fixed bug with Replicate (Morphling) and Phylactery applying damage before creating an illusions which led to broke ability
Fixed Double Click cast (item itself target cast) of next items not working properly: Meteor Hammer, Gem, Gleipnir, Veil of Discord. (7.03)
Fixed Ethereal Blade not properly providing cast range
Fixed Venomancer 15 level right talent not providing spell lifesteal
Fixed some items and charges still not counting cooldown reduction from talents
Fixed LVL 20 Left talent on Shadow Word (Warlock) providing heal/damage same time with AoE. Now provides only 450 AoE Shadow Word
Fixed Wildkin's Tornado not counting neutral creep's resistance when dealing damage to them
Health Regeneration, Radius and Width AoEs fully recoded
HP Restoration manipulation now stacks diminishingly, instead of additively and now fully affects Health Regeneration
Doom (Doom Bringer) now freezes target's HP regeneration to 0
Added Cooldown Reduction, Health Regen and AoE Bonus calculations to Unit Stats
Ancient of Wonders and Tomb of Relics now also sell Bottle
Now Items can be bought directly to the hero while sleep after respawn
Protection Aura of Towers now also provides HP Regeneration bonus per Tier: 1/3/3/3 Increased Armor Bonus per Tier from 2/4/4/4 to 3/5/5/5
Fountain Area HP Regen increased from 4% to 5% and MP Regen from 4% to 6% (no longer provides +14 mp regen from nowhere (bug 7.03))
Sacrificial Pit no longer has HP Regeneration
Increased Health of useless buildings (Ziggurats, Moon Well etc.) from 500 to 1000
Runes in the river now always disappear after new one spawned, regardless of whether they are bounty runes or water runes
Infused Raindrop's MP Regeneration now stacks with itself
Icarus Dive (Phoenix) now can be increased by Cast Range modifier
Phylactery now affects on Cold Feet even through talent on aoe picked
Corrected Warcry (Sven) AoE from 900 to 700 (7.03)
Corrected Torrent (Kunkka) effect size to the Damage AoE (7.03)
Corrected Chakram (Goblin) effect size to the Damage AoE (7.03)
Corrected Unstable Concoction (Alchemist) timer (7.03)
Wrath of Nature now regardless if it was Unit or Point targeted primary target always can block or reflect
Sproink (Enchantress) increased enemy search radius by 100
Now Impetus (Enchantress) deals 2x damage to creeps and illusions
Magic Stick hotkey on the shop changed to S instead G which was already on Gloves of Haste
Moon Shard, Soul Booster, Guinsoo's Scythe, Lotus Orb and Radiance added to Leragas' Storage (Secret Shop) as well
Updated Rune alt click messages
Increased sell range of Beggar Todd and Cobbler similar to other shops
Corrected Force Staff providing +3 HP Regen instead +150 Health
Corrected Spirit Vessel no longer provides +2 HP Regen
Linken sphere hp regen increased from 6 to 8
Cast Speed provided from next items decreased from 25% to 20%: Manta Style, Sange and Yasha, Yasha and Kaya
Cast Speed provided from Triforce Blade decreased from 35% to 30%

Increased Base Health Regeneration of the next heroes:
Lich, Luna, Puck, Slardar, Storm from 0.25 to 0.5
Tauren Chieftain, Sven from 0.25 to 0.75
Bristleback, Dark Seer, Earthshaker, Monkey King, Obsidian Destroyer, Mirana, Rhasta from 0.25 to 1
Weaver from 0.25 to 1.25
Slark from 0.25 to 1.75
Abaddon from 0.25 to 3.25
Centaur Warchief from 0.25 to 5.0

Mana regeneration providing of the next items changed from percentage % to a flat:
Falcon Blade 65% -> 1.8
Sobi Mask 30% -> 0.7
Oblivion Staff 75% -> 1.0
Null Talisman 10% -> 1.0
Octarine Core 175% -> 3.25
Medallion of Courage 60% -> 1.5
Urn of Shadows 50% -> 1.4
Spirit Vessel and Echo Sabre 75% -> 1.75
Void Stone 100% -> 1.75
Orchid 150% -> 3.0
Eul and Aether Lens 150% -> 2.5
Refresher Orb 250% -> 7.0
Ethereal Blade 150% -> 3.0
Linken's Sphere 150% -> 5.0
Lotus Orb 125% -> 4.0
Bloodthorn 250% -> 5.0
Perseverance 125% -> 2.25
Mage Slayer 100% -> 2.0
Guinsoo's Hex 150% -> 8.5
Vladmir's Offering 40% -> 0.75
Arcane Boots 40% -> 0.5
Ring of Basilius 30% -> 0.5
Battle Fury 150% -> 3.25
Solar Crest 175% -> 1.75
Helm of the Overlord 40% -> 2.0
Bloodstone 200% -> 3.0

Water Rune
Reduced Health Restore Point from 100 to 40
Reduced Mana Restore Point from 100 to 80

Roshan
Armor Bonus per Interval increased from 0.325 to 0.375
Max Health Bonus per Interval increased from 115 to 130
Now also increases HP regen per interval +0.5

Broodmother (Spin Web)
No longer provides hp regen and ms on non-spider units
AoE increased from 900 to 1200
Fixed stucking between textures
No longer destroys trees while out of Web aoe
Rescaled HP Regen bonus from 3/5/7/9 to 2/5/8/11
HP Regen bonus with Aghanim increased from 3/5/7/9 to 5/10/15/20

Alchemist
Chemical Rage no longer grants mana regeneration bonus
LVL 25 Right talent from +50 Chemical Rage Movement Speed to +50% Chemical Rage Spell Amplification
LVL 15 Left talent from +20 Damage to +20% Spell Lifesteal

Earthshaker (Echo Slame)
Increased echo damage from 70/90/110 to 90/110/130
Rescaled mana cost from 145/205/265 to 150/200/250
Increased initial search radius from 600 to 700
Increased echo search radius from 600 to 700
Reduced cooldown from 150/130/110 to 130/120/110
LVL 20 Right talent +40 Echo Slam echo damage increased to +50

Rubick
No longer provides cast range and spell amplification while affected by break
Reduced Cast Range Bonus Aura from 75/150/225/300 to 50/100/150/200
Now Provides AoE Bonus Aura 6%/9%/12%/15%
Auw now affectes only Heroes

LVL 20 Right talent from -5s Fade Bolt Cooldown to -15s Telekinesis Cooldown
LVL 25 Right talant from -15s Telekinesis Cooldown to Global Arcane Supremacy

Arc Warden (Clone)
Strength reduced from 22 +2.6 to 20 +2.4
Agility reduced from 25 to 20

Fallen Sky New! (Trophy Dealer Shop)
Gives:
+6 Strength
+6 Agility
+24 Intelligence
+12% Spell Damage (doesn't stack)
16% Manacost Reduction
+25% Spell Lifesteal Amplification
Fallen Sky (active)
Transforms into a meteor that strikes down at the target area up to 1200 distance away after 1 seconds in a 400 AoE, stunning enemies for 1.5 seconds and dealing 150 impact damage (75 against buildings). Continues to deal 90 damage over time to enemy units (60 against buildings) for 6 seconds
Disjoints projectiles upon cast
Destroys trees within the radius upon impact
The meteor takes 1 seconds to land. During this period, the caster is invulnerable and hidden
Damage Cooldown: 3
Cooldown: 15
Neither shares cooldown with any Blink Dagger-based items or Meteor Hammer

Requires:
Blink Dagger - 2250
Meteor Hammer - 2800
Recipe - 1750
Total Cost: 6800

Meteor Hammer (Reworked)
Now provides:
+6 Strength
+6 Agility
+24 Intelligence
+12% Spell Damage (doesn't stack)
16% Manacost Reduction
+25% Spell Lifesteal Amplification
Meteor Strike (Active)

Now Requires:
Kaya - 2050
Crown - 450
Recipe - 300
Total Cost: 2800

Bloodstone (Reworked)
Now provides:
+450 HP
+450 mana
+3 MP Regen
+25% AoE Bonus
+20% (4% creeps) Spell Lifesteal
Bloodpact (active)
Increases Bloodstone's Spell Lifesteal by 4x. Lasts 5 seconds. Does not apply the buff if the caster has been affected by it in the last 35 seconds. The buff duration is set upon cast and is affected by cooldown manipulation

Now Requires:
Soul Booster - 3000
Void Stone - 825
Voodoo Mask - 700
Total Cost: 4525
DOWNLOAD DotA Allstars 7.04d5
Fixed Culling Blade (Axe) threshold calculation on Spell Damage Amplification
Fixed Neutral Ancient Black Dragon's splash not working on neutral side
Tree Dance (Monkey King) now counts cooldown reductions when perching trees (7.03)
Mage Slayer Debuff now dispellable and pierces spell immunity
Parasmas Magic Corruption Debuff no longer depends on item cooldown
DOWNLOAD DotA Allstars 7.04d4
Fixed Consumables not stacking bug
Reverted Blink Dagger requires turning again
DOWNLOAD DotA Allstars 7.04d3
Fixed some Desynchronizations on hero pick
Fixed 15 level right talent on Rubick providing extra cast range
Fixed Sentinel side mid lane neutral creeps pulling
Fixed Snowball ignoring Linken's Sphere when reflected
Fixed Parasma and Witch Blade triggering on plural targets
Banning phase hero ban chance increased from 50% to 70%. Reduced VIP player ban chance from 100% to 90%
Now hero gets free Scroll of Town Portal on respawn
DOWNLOAD DotA Allstars 7.04d2
Fixed tipping self on scourge side
Corrected Blood Grenade selling gold refund
DOWNLOAD DotA Allstars 7.04d1
Fixed Wisdom Rune not providing any experience to whom activated it
Fixed for sure Dropped Divine Rapier not providing Spell Damage
DOWNLOAD DotA Allstars 7.04d0
P.S (7.03) means bug from old patch 7.03b2
Reverted default terrain theme for main map. Map with new visuals will be shared separately
Fixed Blink Dagger not interrupting channelings
Fixed Bloodlust (Ogre-Magi) not affecting sentinel side towers on Multi Cast proc (7.03)
Fixed Gnoll Assassins (Neutral creep) poison not applying any damage to target at all (7.03)
Fixed Bloodstone not working properly on Spirit Bear and Clones (Arc Warden, Meepo(only gains charge to primary hero while enemy near dead)) (7.03)
Fixed Ion Shell (Dark Seer) now can be reflected
Fixed Shadow Step (Spectre) not creating illusions properly for both side when reflected
Fixed Rubick could steal Blink Dagger's ability
Fixed Dropped Divine Rapier not providing Spell Damage (?) and corrected calculation
Fixed Remote Mines (Techies) cast point now can be reduced (7.03)
Fixed Witch Blade triggering on immune physical attacks target (7.03)
Fixed Eclipse Aghanim's Scepter Upgraded (Luna) couldn't be caster on target enemy (7.03)
Fixed Walrus Kick (Tuskarr) modifying model height on Dragon Knight form (7.03)
Fixed Arc Warden's Tempest having bonus MS of Boots Travel without having it in inventory
Fixed Disperser couldn't be casted on own units
Fixed Exorcism Aghanim Updgraded spirits attack increasing healing and spell lifesteal instead of decreasing of enemy
Fixed Spell Lifesteal Amplification not working properly
Fixed Spark Wraith Aghanim Updgraded (Arc Warden) not spawning new Spark if targed dead while hunting
Fixed Arc Lightning (Zeus) damage calculation
Fixed Lightning Bolt (Zeus) could not be blocked without having talent on AoE (7.03). Also now can be reflected even with talent on AoE
All passive items, talents and charges now count full cooldown reductions (7.03)
Added music Flying Steps We Are Eectric to the game. Command is -music electric
Added extra option for config file "GoodMinimap = wc3" to set old style
Corrected Trophy Dealer and Beggar Todd shop unit response sounds (7.03)
Shrines now regenerates only the team who activated it
Now Charge of Darkness and Nether Strike (Barathrum) stolen by Rubick always trigger Greater Bash (even Bara himself not learned Bash) which level depends on stolen spells level. Greater Bash won't trigger if Rubick affected by Break
-tip command no longer requires extras. its free now
Now magic reductions correctly calculated and shown on "Unit stats"
Unit stats now also shows: Cast Range, Cast Speed, Healing Amplification, Lifesteal, Spell Lifesteal Amplification and Spell Lifesteal
Now some item auras work on Tombstone zombies but icon not shown
Corrected Unstable Concoction (Alchemist) throw time from 6s to 5.5s (7.03)
Surge buff (Dark Seer) no longer can be slowed
Static Field (Zeus) no longer procs on Roshan (7.03)
Wrath of Nature (Furion) now can be blocked or reflected when directly targeted (7.03)
Poison Sting (Venomancer) duration now counts status resistance
Viscous Nasal Goo with Aghanim's Scepter now can be blocked and reflected. Empower Spell (Phylactery and Khanda) triggers on target which caught first by projectile
Updated Defense Matrix (Tinker) visuals and icon

Fixed next abilities which are applying debuff and damage to the target despite being blocked by Linken's Sphere buff (7.03):
Lich: Chain Frost
Morphling: Adaptive Strike
Abaddon: Death Coil
Oracle: Fortune's End
Dark Seer: Ion Shell
Dark Troll Neutral: Ensnare
Neutral Golem: Hurl Boulder
Bane: Brain Sap

Abilities that fire individual tracking projectiles at targets to apply the same effect to all units hit now trigger spell block and reflection independently. The following abilities have had their behavior changed:
Dazzle: Poison Touch
Lion: Finger of Death with Aghanim's
Gleipnir: Eternal Chains (It is now blockable and reflectable)

Abilities that can be unit or point targeted, but do not track their target when unit targeted can no longer be blocked or reflected. The following abilities have had their behavior changed:
Lion: Impale
Sand King: Burrowstrike

Abilities that can be unit targeted and displaces the caster are now blocked on ability cast instead of after displacement. The following abilities have had their behavior changed:
Huskar: Life Break
Sven: Storm Bolt with Aghanim's Scepter
Tuskarr: Snowball (no longer ignores enemy's Linken's Sphere) (7.03)
Tiny: Toss (no longer ignores enemy's Linken's Sphere) (7.03)

Wisdom Rune
Now as well grants experience to the hero with the lowest experience in the team
If the hero with the lowest experience picks up the rune, the experience is also granted to the hero with the second lowest experience
Grants experience even if heroes are dead but after respawn

Courier
No longer have vision when inside Roshan's pit.
Item auras no longer affects couriers
Health is replaced with attacks to kill. Courier dies after 1 melee hero attack, 2 ranged hero attacks or 6 creep/tower attacks
Courier can no longer be healed, regenerated HP/MP and gotten extra armor except fountain heal and regen
Fountain Buff now grants Couriers haste movement
Fan of Knives (Phantom Assassin) no longer triggers on couriers
Healing Ward (Juggernaut) can no longer heal couriers (even if buff exists on courier)

Couriers are now slowed by 15% while carrying one of the following items:
Clarity
Enchanted Mango
Faerie Fire
Healing Salve
Tango

The next items no longer can be casted on couriers:
Holy Locket
Mango
Healing Salve
Mjollnir
GlimmerCape
ShadowAmulet
Clarity
Hurricane Pike
Abyssal Blade
Force Staff
Solar Crest
Medallion Of Courage

The next abilities no longer can be casted on couriers:
Purification and HeavenlyGrace (Omniknight)
Soul Rip (Undying)
Aphotic Shield (Abaddon)
Shadow Wave (Dazzle)
Shadow Word (Walrock)
Chakra Magic (KOTL)
Bloodlust (Ogre Magi)
Fortune's End and Fate's Edict (Oracle)
Fiend's Grip (Bane) (bug 7.03)
Surge (Dark Seer)
Chain Frost (Lich) (bug 7.03)
Astral Imprisonment (Obsidian Destroyer
Demonic Purge (Shadow Demon)
Flaming Lasso (Batrider)
Alacrity (Invoker)
Cold Embrace (Winter Wywern)
Rupture (Bloodseeker) (bug 7.03)
Assassinate (Sniper)
Viper Strike (Viper) (bug 7.03)
Primal Roar (Rexxar) (bug 7.03)
Geomagnetic Grip (Kaolin)
Dismember (Pudge)
Corrosive Haze (Slardar)

Heroes
Necrolyte
LVL 25 Right Talent from +0.8 Heartstopper Aura to +0.5 Heartstopper Aura
Reduced Heartstopper Aura (Aghanim) self health regeneration as damage multiplier bonus from 0.6 to 0.4

Arc Warden
Strength reduced from 22 +2.6 to 20 +2.4
Agility reduced from 25 to 20

Ogre Magi
LVL 25 Right Talent from +75 Movement Speed to 17% (5% Illusions) Fireblast chance on attack
Grants Fireblast a 17% chance to passively proc on regular attacks
Multicast notes fully apply. Note: Linken can block Fireblast when multicast procs
These procs do not trigger the cooldown and work while on cooldown, and do not cost mana. Therefore, they do not proc on-cast effects either
The procs use pseudo-random distribution

Pugna
Life Drain
Now turns to the target while Draining (7.03)
Now removes health instead applying damage himself when targeted at ally (so HP can be transfrered without counting Magic Resistance and blocks) (7.03)
No longer loses HP if target ally has full HP or MP (7.03)
Fixed not counting 20 lvl right talent on +25% Life Drain Heal (7.03)
Fixed visual lightning on ally outgoing from target instead of caster (7.03)

Sven
LVL 20 Right Talent from +25 Movement Speed to +20% God's Strength Status Resistance
LVL 15 Right Talent from 15% Lifesteal to -15s God's Strength Cooldown

Techies
Land Mines
Reduced minimum distance between Mines from 400 to 350
Units with flying movement now fully trigger Land Mines
Increased cast range from 100 to 200

Blast Off!
Can no longer be cast while rooted or leashed
Self-Damage is now equal to current HP instead Max HP, percentage reduced from 35% to 25% and its no longer lethal
Changed from applying silence upon impact to applying a stun on enemies upon impact
Stun duration: 0.5/1/1.5/2
Reduced damage from 300/400/500/600 to 200/300/400/500
Rescaled cooldown from 35 to 40/35/30/25
Reduced Blast Off! tree destruction radius from 400 to 150

LVL 10 right talent from Blast off! stuns for 2s to -5s Blast off! Cooldown
LVL 15 right talent from +300 Blast off! damage to +200 Blast off! Damage

Stasis Trap
Now disarms instead rooting
Now triggers on invisible units
Reduced activation time from 2 to 1

Zeus
LVL 20 Right Talent from +100 Thundergod's Wrath Damage to Adds Lightning Hands
LVL 20 Left Talent from +0.4s Lightning Bolt ministun to +0.5s Lightning Bolt ministun
LVL 15 Right Talent from +350 Health to +100 Thundergod's Wrath Damage

Lightning Hands ability
Passively grants 100 attack range bonus
Successful attacks now passively casts Arc Lightning based on its current level dealing 50% (20% Illusions) damage

Frostbite (Crystal Maiden)
Reduced damage interval from 0.5 to 0.25
Reduced creep duration from 10 on each level to 1.5/2/2.5/3
Increased creep damage factor from 1 to 4

Dismember (Pudge)
Reduced creep duration from 6 to 3
Increased creep damage factor from 1 to 4

Wex (Invoker)
Reduced MP regen per level from 1/2/3/4/5/6/7 to 0.5/1/1.5/2/2.5/3/3.5

Tree Dance (Monkey King)
Tree Dance now has 0 cooldown when perching trees if HP above 90%

Items
Recoded all item auras
Fixed some auras and Heart of Tarrasque not working on clones(arc, venge etc.) and illusions (7.03)
Fixed some bugs with Guardian Greaves mp regen aura
Fixed Mango not provoding HP Regen on illusions (7.03)
Fixed Aghanim's Blessing could be consumed infinity (7.03)
Fixed Drum of Endurance Swiftness Aura not providing any effect on creeps
Corrected Drum of Endurance Updated Recipe tooltip and no longer interrupt the caster's channeling abilities upon cast (7.03)
Aghanim's Scepter consuming now provides all stats (it didn't while courier transferred it on hero with full slots, and from Roshan. 7.03)
Removed Tome of Knowledge from the game
Item auras no longer affects couriers
All regarded to Boots (which gives MS) items now in Cobbler shop
Arcane Blink Blink distance from 1200 to 1400
Armlet of Mordiggian removed from Trophy Dealer
Magic Stick moved from Ancient of Wonders to Cache of the Quel'thelan (Sentinel), from Tomb of Relics to Demonic Artifacts (Scourge)
Glimmer Cape moved from Beggar Todd to Supportive Vestments
Helm of the Dominator moved from Arcane Sanctum to Gateway Relics
Vladmir's Offering moved from Supportive Vestments to Gateway Relics
Gleipnir moved from Trophy Dealer to Arcane Sanctum
Solar Crest moved from Beggar Todd to Supportive Vestments
Now game notifies if any teammate buys Radiance or Midas exp: "Player (Hero)>> Radiance"
Guardian Greaves now can be bought by double-click on recipe
Ring of Regeneration increased from 1 to 1.25
Headdress HP Regen increased from 1 to 1.25
Divine Rapier, Vanguard and Skadi now also available in Beggar Todd Shop
Octarine Core and Perseverance now also available in Leragas' Storage Shop
Assault Cuirass minus armor aura now pierces spell immunity
Satanic increased Status Resistance from 10% to 15%
Yasha now provides 15% Cast Speed
Manta Style, Sange and Yasha, Yasha and Kaya now provides 25% Cast Speed
Changed Aghanim's Blessing Roshan ground model to better one. Also its added for Buyable Aghanim's Blessing

Added ground models for next items:
Boots of Speed
Mango
Cloak
Helm of Iron Will
Hyperstone
Void Stone
Blood Grenade
Gauntlet of Strength
Belt of Strength
Mantle Of Intelligence
Mask of Death
Circlet of Nobility
Slippers of Agility
Blades of Attack
Blink Daggers

Desolator
Added new Soul Stealer passive ability
Gains attack damage every time an enemy hero dies while affected by Corruption
Max charges: 30
Charge per kill: 2
Attack damage bonus per charge: 1
Notes: Works by using item charges. Gains charges whenever a debuff enemy hero dies, no matter how
For clones, if the debuff was placed by the following units, Soul Stealer grants the main hero charges instead:
The Tempest Double
Wukong's Command Soldiers

When having multiple Desolators in the active inventory, only the one which has more charges gains charges
Grant charges to the last player who refreshed the debuff in case of Soul Stealer debuffs applied by multiple players
The number of charges is bound to the item, not the player. Selling and repurchasing the item does not carry over the charges
The number of current charges is visible on the item icon
Provides charge even if enemy has reincarnation but not while died on Wraith Form (Leoric Agha)

Spirit Vessel
Soul Shard Release (active)
Now also reduces targets Cast Speed by 50%

Ethereal Blade
Cast Range bonus increased from 225 to 250

Pipe of Insight
HP Regen increased from +8 to +9.25

Mekansm and Guardian Greaves
Now provides +1.25 HP Regen

Veil of Discord
No longer provides Mana Regen Aura
Now requires Helm of Iron Will instead of Ring of Basilius
Total Cost increased from 1525 to 2075
Magic Weakness (active)
Now also reduces status resistance of enemy by 25%

Helm of the Overlord
Now grants 40% Mana Regen

Arcane Boots and Vladmir's Offering
Now grants 40% Mana Regen
Mana Regen aura reduced from 1.5 to 1.0

Ring of Basilius
Now grants 30% Mana Regen
Mana Regen aura increased from 0.75 to 1.0

Pipe of Insight
Corrected Aura Radius from 900 to 1200 (7.03)
Corrected Aura Linger Duration from 0.3 to 0.5 (7.03)

Holy Locket
Now requires Crown instead Headdress
No longer provides +3 HP/s aura
Reduced recipe cost from 475 to 300
Increased provided All Stats from 3 to 7

Triforce Blade
Now also provides 30% Healing Amplification
Reduced Spell Lifesteal Amplification from 50% to 30%
İncreased Status Resistance from 25% to 30%
Now provides 35% Cast Speed

Parasma NEW! (Trophy Dealer Shop)
Gives:
+40 Intelligence
+6 Armor
+50 Attack Speed
Witch Attack (passive attack modifier)
Causes your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 1x your intelligence as damage every second
Magic Corruption (passive attack modifier)
Causes your next attack to reduce the enemy's Magic resistance by 20% for 4 seconds
These attacks have True Strike
Cooldown: 7s
Pierces Spell Immunity (While Witch Blade cannot)

Requires:
Witch Blade - 2600
Mystic Staff - 2800
Recipe - 600
Total Cost: 6000

Witch Blade
Now cooldown triggers upon successfully landing an attack on an enemy (7.03)
Now cooldown can be reduced by cooldown reduction sources (7.03)
Attack Speed from 35 to 50

Blood Grenade NEW! (Black Market)
Increases Health by 50
Can be thrown at the target area in 300 radius by spending 75 HP. Enemies in the area will take 50 damage on impact, be slowed by 15% and take 15 damage per second
Can put up to 2 Grenades into a single item slot
Stock Max: 2
Replenish time: 180s
Duration: 5s
Cooldown: 10s
Cost: 50 gold
Cast Point: 0.2s

Boots of Bearing NEW! (Cobbler shop)
Gives:
+65 Movement speed
+7 Strength
+7 Intelligence
+15 Health Regeneration
+20 MS Aura (passive)
Endurance (active)
Increases allied player controlled units in 1200 AoE endurance, granting 15% bonus MS and 50 AS. Effect lasts 6 seconds. For the first 1.5 seconds provides maximum movement speed and immune to slows
Cooldown: 30s

Requires:
Tranquil Boots - 925
Drum of Endurance - 1700
Recipe - 1675
Total Cost: 4300

Does not interrupt the caster's channeling abilities upon cast
Does not share cooldowns with Drum of Endurance

Phylactery NEW! (Trophy Dealer Shop)
Gives:
+8 All Stats
+200 Hit Points
+200 Mana
Empower Spell (passive)
The next target spell you cast on an enemy deals a separate 150 bonus magical damage to the target and slows them by 50% for 1.5 seconds.
Cooldown: 6s

Requires:
Point Booster - 1200
2x Crown - 900
Recipe - 300
Total Cost: 2400

Khanda NEW! (Trophy Dealer Shop)
Gives:
+8 All Stats
+200 Hit Points
+200 Mana
+50 Attack Damage
Critical strike (passive)
30% chance for Critical Strike for 160% damage on each attack
Empower Spell (passive)
The next single target spell you cast on an enemy deals a separate 150 + 75% of your attack damage as bonus magical damage to the target and slows them by 50% for 1.5 seconds. Has 6s cooldown

Requires:
Phylactery - 2400
Crystalys - 1950
Recipe - 650
Total Cost: 5000
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