CHANGELOG / DotA Allstars 7.04c

/images/emotes/1.pngChangelog made in rush so apes leave me alone.
Not the final version of intended design.
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Fixed couriers could consume Boots of Travel
Fixed bug on Glimpse (Disruptor) reverting Morph and Chaos Knight illusions on random positions
Fixed Mana-Drain (Lion) losing Spell Immunity while second target not available (talent) and continuing draining second targets while disabled
Epicenter (Sand King) pulse every 3.5 visual now gets bigger if talent on radius chosen
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Random Draft Mode (-rd) reduced heroes from 50 to 33
Captain Draft Mode (-cd) reduced heroes from 50 to 33
Fixed Mana Drain permanent effect (?)
Fixed Mortal Strike providing fixed 8 charges instead max charges upon killing enemy hero
Fixed Aphotic Shield (Abaddon) effect on Mirana
Fixed Fervor (Troll) visual charges
Fixed Splinter Blast (Winter Wyvern) couldn't broke Linken's Sphere
Fixed Static Link lvl 25 talent (Razor) perma reducing attack speed of target
Fixed Eternal Shroud, Bloodthorn and Ethereal Blade could be bought by double click on recipe without having Ring of Health or Void Stone on inventory
Fixed bug with targeting at Burrowstrike and Healing Ward
Fixed Marksmanship proc on buffed by Glyph and Guardian Angel targets
Static Link (Razor) now pierces spell immunity
Projectile of Spirit Lance (Lancer) no longer pursues if target evaded
Bash of the Deep (Slardar) no longer counts attacks against building, allies and wards
Blink Dagger no longer requires turning towards the targeted point
Reverted Mana Drain (Lion) instantly kills illusion
Starting Teleport Scroll amount reduced from 3 to 1
Poison Touch (Dazzle) now instantly kills illusion
Dagon now instantly kills creeps
Now Meepo clones have Scroll of Town Portal and now can consume Boots of Travel
Now Phantasm (Chaos Knight) and Replicate (Morphling) are strong illusions (means no longer can be instantly killed by Dagon, Glimpse, Life-Drain, Mana-Drain, Meat Hook and Poison Touch)
Relocate (Wisp) now gets cancelled if caster rooted, hexed, stunned or slept while delay finished (previously were able to cancel instantly). Also now Silence can cancel
Reverted Wisp Spirits blowing Aghanim

Boots of TRAVELS
Reduced movement speed from 100 to 90
Increased movement speed from 100 to 110 while upgraded
Removed Boots of Travel ability
Upgraded one now also reduces all channel time by 1
Now upgrades the Teleport ability of Town Portal Scroll while equipped
Reduces cooldown from 80 to 40
Can now target units
No longer consumes a Town Portal Scroll charge

Boots of Travel Consumable
Now requires Boots of Travel Upgraded
Increased movement speed from 100 to 110 while upgraded

Satanic
Now provides 10% Status Resistance

Triforce Blade
Increased Status Resistance from 20% to 25%
Damage from 12 to 20
All Atributes from 16 to 20
Movement Speed from 16% to 20%
Attack Speed from 16 to 20
Bonus Spell Damage +10%
Spell Lifesteal Amplification from 30% to 50%

Radiance
Now requires Talisman of Evasion instead recipe
Reduced blind miss chance from 17% to 15%
Now provides Evasion bonus 20%
Increased Radiance Burn illusion damage multiplier from 1 to 1.5
Bonus damage now equal to 5% of every attribute and deals separated pure damage

Phoenix
Supernova
Damage and stun now pierces spell immunity
Damage now pure and reduced from 60/90/120 to 30/60/90

Sand King
LVL 10 Left talent from +200 Health to +0.5s Burrowstrike Stun
LVL 15 Left talent from +20% Caustic Finale Slow to +100 Base Radius and +25 Incremental Radius of Epicenter
LVL 20 Left talent from +120 Caustic Finale Damage to +200 Caustic Finale Damage
LVL 20 Right talent from -2s Burrowstrike Cooldown to Epicenter Pulse every 3.5s

Epicenter
Increased movement speed slow from 30% on each level to 30%/40%/50%
Increased attack speed slow from 30 on each level to 30/45/60

Vengeful Spirit
Magic Missile
The projectile now bounces to another visible unit, within 400 radius

Monkey King
Now every talent on Jingu Mastery does apply to the soldiers
LVL 25 Right talent from 0 Cooldown Primal Spring to -1 Jingu Mastery Required Hits
LVL 20 Right talent from +2 Jingu Mastery Charges to 0 Cooldown Primal Spring
LVL 15 Left talent from +130 Jingu Mastery Damage to +100 Jingu Mastery Damage

Aghanim's Scepter upgrade:
Jingu Mastery
Now works for the Wukong's Command Soldiers
Works independently for each soldier, the stacks are displayed on them, instead of the attacked target

Medusa
LVL 25 Right talent from +75 Intelligence to +100 Intelligence
LVL 20 Left talent from -1.5s Mystic Snake Cooldown to -3s Mystic Snake Cooldown
LVL 20 Right talent from +30 Attack Speed to -10% Split Shot Damage Penalty
LVL 10 Right talent from +15 Damage to +15 Attack Speed

Rescaled Split Shot self attack damage from 50%/60%/70%/80% to 40%/55%/70%/85%

Sniper
LVL 10 Left talent from +15 attack damage to +30 Headshot damage
LVL 15 Left +14% Shrapnel movement speed slow increased to +15%
LVL 20 Left +24 Shrapnel damage per second increased to +25

Shrapnel
Increased Shrapnel radius from 450 on each level to 400/425/450/475
Increased mana cost from 50 to 75

Take Aim
Now dispellable
Take Aim now grants 200 active attack range bonus
Increased mana cost from 25 to 50

Assassinate
Changed damage from a fixed 320/485/650 to 300/400/500 + 1 * InstantAttackDamage (no longer aghanim required)
Reduced mana cost from 175/225/275 to 175 on each level
Added new passive component
Resets the ability's current cooldown whenever Sniper is credited for the hero kill

Tiny
LVL 15 Right talent from +30% Tree Grab Damage Bonus to +35 Tree Grab Bonus Damage

Tree Grab
Bonus damage from 40%/60%/80%/100% to 20/25/30/35

Spectre
Reduced Shadow Step cooldown from 80/60/40 to 60/50/40
LVL 10 Left talent from +5 All Stats to -100 Desolate search radius

Reality
Now instantly applies one Spectral Dagger to target instead to enemies in 250 AOE around the target
Now also applies one instance of Desolate based on its current level if the target is a lone target within 400 (300 with talent) radius

Aghanim's Scepter upgrade:
Reduced Haunt cooldown from 180 to 160

Mirana
Elune's Arrows no longer instantly kills familiars
Aghanim's Scepter upgrade:
Now affects on Multishot Elune's Arrows

Necrolyte
Reaper's Scythe increased permanent HP regen from 1/2/3 to 2/4/6
LVL 25 Right talent from +0.5 Heartstopper Aura to +0.8 Heartstopper Aura

Heartstopper Aura
Aghanim's Scepter upgrade:
Increased Heartstopper Aura self health regeneration as damage multiplier bonus 0.5 to 0.6

Techies
LVL 20 Left talent from -15s Blast Off! Cooldown to -1.2s Land Mines Detonation delay
LVL 15 Left talent from +100 Land Mines Damage to +100 Remote Mines Damage

Land Mines
Detonation delay decreased from 3 to 2
Damage from magical to pure (doesn't pierce spell immunity)
Now deals only 50% damage against Roshan
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Tree Grab reduced limited number of attacks from 6 to 5
Ring of Basilius MP regen aura decreased from 1.5 to 0.75

Octarine Core
Recipe changed. Now requires Perseverance (1650), Soul Booster (3000). Total cost decreased from 5050 to 4650
Now provides +625 HP, +625 Mana, +8 HP Regeneration, 175% MP Regeneration and 25% Cooldown Reduction

Arcane Boots
No longer can be disassembled
Recipe changed. Now requires Boots of Speed (500), Ring of Basilius (425) and Recipe (375). Total cost 1300
Now provides 45 MS, 1.5 MP Regen Aura and Replenish (Active)

Lion
Mana Drain
No longer instantly kills illusions
No longer drains mana if lost primary target
Now damages enemies for 100% of the mana drained
LVL 25 right talent from Mana Drain Deals Damage to +100% Mana Drain Damage
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Improved anti map hack system
Fixed bug on Disperser counting spell blocks on self cast and affecting magic immune enemies
Fixed Winter Course not counting hero as killer while target killed by aliies
Fixed Reaper's Scythe not providing HP/MP regen stacks on Rubick (if Rubick killed anyone), and no longer provides regens if target is illusion. Also now counts total provided regen instead of killed targets
Fixed The Swarm latching on invisible units
Fixed Finger of Death not providing any charges for Rubick
Fixed Necromastery souls gain exceeding limit
Fixed death not properly registered if Reaper's Scythe e.g. casted during Wraith Form
Fixed Blink Fragment's cast range now equal to Blink's cast range. If Blink is not learned, Blink Fragment will have 750 (Talent 850) cast range by default
Fixed Ghost Shroud not applying self restoration amplification
Fixed Mana Drain not interrupting caster upon block
Fixed Vengeful Spirit being invulnerable upon taking illusion's position after respawn
Fixed AoE Press the Attack and Surge not providing effect in AoE on selfcast
Added Custom Day/Night model which can be activated by -light 6 command
Arcane Supremacy now provides same cast range for allies as for Rubick (from 25/50/75/100 to 75/150/225/300)
Aghanim's Scepter Assassinate no longer adds 5% bonus damage equal to targets max HP instead now Applies attack damage
Rolling Boulder now applies invulnerable after the effect delay and while rolling
Recoded all force movements so now cyclones can interrupt them properly
Remote Mines now counts spell damage amplification
Supernova now turns night to the day while being sun and its ends if caster dies or spell effect ends, same conditions for Dark Ascension and Eclipse. (thanks to Vordik)
Fountain now deals 25% splash damage in a 250 radius around the target
Corrected day/night time before creep spawn. Now turns from night to day gradually than instantly
Mortal Strike now grants full charges upon killing enemy hero
Cyclones no longer can be applied on Flaming Lasso affected targets but deals damage and purges
Shiva's Guard Restoration Reduction aura increased from 25% to 40%

Global
Top lane big camp now easier to pull
Beggar Todd moved inside fountain area
Towers now invulnerable till creep spawn
Increased hero max level from 25 to 30
Increased lane creep deny experience for the denied team from 40% to 50%
Increased creep denying gold bounty from 20% to 25%
Increased hero kill bounty from 110 + (KilledHeroLevel × 8) + KillStreakValue to 125 + (KilledHeroLevel × 8) + KillStreakValue
Increased bonus gold percentage for neutrals stacked player from 35% to 50%
Rescaled kill streak gold bonus from 100/135/170/205/240/275/310/345 to 75/150/225/300/375/450/525/600
Increased required total exp for each level from 230/600/1080/1660/2260/2980/3730/4510/5320/6160/7030/7930/9155/10405/11680/12980/14305/15805/17395/18995/20845/22945/25295/27895
to 240/640/1160/1760/2440/3200/4000/4900/5900/7000/8200/9500/10900/12400/14000/15700/17500/19400/21400/23600/26000/28600/31400/34400/38400/43400/49400/56400/63900
Double Damage Rune renamed to Amplify Damage Rune. Base damage bonus decreased from 100% to 80%. Now also provides +25% Spell Amplification.

Reverted Attribute Bonus to every hero
Permanently grants the hero 2 of all attributes when leveled up
Can be leveled up a total of 11 (5 on Invoker) times

Bounty-Exp for neutrals
Alpha Wolf bounty from 30-36 to 34-36 and experience from 70 to 60
Wolf bounty from 18-21 to 20‒24
Wildkin bounty from 12-16 to 18‒20
Ancient Black Drake bounty from 31-40 to 39‒45 and experience from 49 to 95
Kentaur Khan bounty from 53-62 to 56‒62
Kentaur Outrunner bounty from 16-19 to 18‒20

Divine Rapier
Now also provides +25% Spell Damage

Disperser
Recipe changed. Now requires Diffusal Blade (2500), Eaglehorn (2800) and a 400g recipe. Total cost unchanged
No longer grants +45 Damage
Agility bonus increased from +20 to +50

Octarine Core
Recipe changed. Now requires Kaya (2050), Soul Booster (3000). Total cost decreased from 5275 to 5050
Now provides +16 Intelligence, +500 HP, +500 Mana, +12% Spell Damage, 16% Manacost Reduction, +24% Spell Lifesteal Amplification and 25% Cooldown Reduction

Ethereal Blade
Recipe changed. Now requires Aether Lens (2275), Ghost Scepter (1500) and a 1600g recipe. Total cost increased from 4650 to 5375
No longer provides any of Kaya-based bonuses
Now provides +10 All Attributes, +300 Mana, +150% Mana Regen and +225 Cast Range

Rod of Atos
Recipe cost decreased from 850 to 350
Intelligence bonus decreased from 24 to 15

Gleipnir
Recipe cost decreased from 700 to 450
Intelligence bonus decreased from 24 to 15
Strength bonus increased from 14 to 15
Agility bonus increased from 14 to 15

Guardian Greaves
No longer provides +250 Mana
Now provides +1.5 Mana Regen
Guardian Aura now also grants +1.5 Mana Regen to allies and +5 to allies below 25% Health

Gem of True Sight
Added Reveal active ability
Exposes and grants True Sight over units within a targeted area for a short time
Cast range: 300
Radius: 300
Duration: 4
Cooldown: 12
Notes: Creates a temporary aura at the target area that exposes enemies and provides True Sight over them. The aura's modifier lingers for 0.5 seconds

Pudge
Rot Aghanim Upgraded now also reduces enemy heal restoration by 25%

Meat Hook
Now treat illusions as creeps
Now hero countrol disabled untill backdragging

Anti-Mage
Corrected Blink Fragment illusion damage dealt/taken: 75%/200%
Reduced Mana Void mana cost from 100/200/300 to 100/150/200
LVL 15 right talent +0.6% Mana Break max mana burned per hit increased to +1%
LVL 20 right talent +0.15 Mana Void damage per missing mana increased to +0.2

Counterspell Ally Talent
Now shell similarly creates an illusion of Anti-Mage upon reflecting an enemy spell, illusion damage dealt/taken: 75%/100%
Increased shield duration from 1.2s to 3s and reduced illusion duration from 7 to 4

Tiny
Tree Grab
Now has limited number of attacks: 6
Building Attack Damage Bonus: from 40% to 40%/55%/70%/85%
Attack Damage Bonus: from 40% to 40%/60%/80%/100%
Cleave distance from 600 to 700

LVL 15 right talent from +400 Health to +30% Tree Grab Damage Bonus
LVL 20 right talent from +15% Status Resistance to Infinite Tree Grab charges

Luna
Corrected lvl 25 right talent +30(was +10) Lunar Blessing Stats
Increased Lunar Blessing Nighttime radius from 1200 to Global

LVL 15 left talent from -20s Eclipse Cooldown to -30s Eclipse Cooldown
LVL 20 right talent from Global Lunar Blessing to +4 Eclipse number of beams

Legion Commander
LVL 10 left talent from +200 Duel Cast Range to +8 Duel Bonus Damage
LVL 20 right talent from +30 Movement Speed to 250 AoE Press the Attack
LVL 25 left talent from 400 AoE Press the Attack to Press the Attack grants 1.5s Spell Immunity
LVL 25 right talent from +30 Duel Damage Bonus to +50% Moment of Courage Lifesteal

Furion
Teleportation
Grants a 15-second 3/6/9/12 stacks of 6 flat attack damage bonus buff upon teleporting to the targeted location
Every attack reduces a stack of attack damage, then grants a stack of 1 armor bonus
Increased mana cost from 50 on each level to 50/60/70/80
Increased cooldown from 62/48/34/20 to 65/55/45/35

LVL 15 left talent from +30 Attack Speed to +5 Teleportation Max Stacks
LVL 20 right talent Sprout Roots no longer pierces spell immunity and can be dispelled. Now roots on cast instead 0.5-second intervals

Arc Warden
Agility from 20 to 25 and gain from 2.5 to 3
Tempest Double
CHANGED clone spawned health from HeroCurrentHP to HeroMaxHP
CHANGED clone spawned mana from HeroCurrentMP to HeroMaxMP
CHANGED ability targeting type from non-targeted to a 700-cast range point-targeted ability

Lion
Increased turn rate from 0.5 to 0.6

Impale
Cast range from 575 to 650
Radius from 125 to 140
Increased damage from 80/140/200/260 to 105/170/235/300
Reduced cooldown from 12 to 11
Increased projectile speed from 1600 to 2000
Reduced stun duration from 1.4/1.8/2.2/2.6 to 1.3/1.6/1.9/2.2
Rescaled mana cost from 70/100/130/160 to 90/110/130/150

Voodoo
Increased cast range from 500 on each level to 550/575/600/625
Reduced duration from 2.5/3/3.5/4 to 2/2.4/2.8/3.2
Reduced cooldown from 30/24/18/12 to 24/20/16/12

Mana Drain
Increased cooldown from 16/12/8/4 to 15/12/9/6
ADDED ally unit-targeting functionality
Ally Mana Restore Multiplier: 0.5
Now restores 10/20/30/60 mana per second on allies
Grants 10%/13%/15%/18% ally movement speed bonus while channeling
Reduced mana cost from 10 to 0
Now grants True Sight over the affected target

Finger of Death
Reduced ooldown from 160/100/40 to 140/90/40
Reduced mana cost from 200/420/650 to 200/400/600
Aghanim's Scepter upgrade:
Reduced cooldown from 100/60/20 to 80/50/20
Reduced damage from 725/875/1025 to 700/825/950

LVL 25 right talent from +1000 Impale Range to Mana Drain Deals Damage
LVL 20 left talent from +2 Mana Drain Multi Target to Mana Drain Spell Immune and +2 Multi Target (+400 break range)
LVL 20 right talent from +500 Health to +20 Finger of Death Damage Per Kill
LVL 15 left talent from -2s Voodoo Cooldown to +125 Impale Damage
LVL 15 right talent from +200 Finger of Death Damage to +70 Max Health Per Finger of Death Kill
LVL 10 left talent from +90 Damage to -2s Voodoo Cooldown
LVL 10 right talent from +100 Cast Range to +10%/+5% Mana Drain Slow/Speed
TALENT NOTES Both the max health bonus and damage bonus increasing talents are retroactive and update all already acquired stacks

Necrolyte
Reduced attack point from 0.4 to 0.3
Increased attack projectile speed from 900 to 1200
Increased turn rate from 0.5 to 0.6

Heartstopper aura
Now affects on ancients and Spirit Bear and no longer affects on Roshan
Radius from 700 to 800

REWORKED Aghanim's Scepter upgrade:
OLD Ghost Shroud
Reduces cooldown by 6
Heartstopper Aura has a damage multiplier of 2 while Ghost Shroud active
NEW Heartstopper Aura now deals 0.5 * SelfCurrentHealthRegen as health loss bonus per second

LVL 25 right talent from +0.8 Heartstopper Aura to +0.5 Heartstopper Aura
LVL 20 left talent from +70 Attack Speed to +30% Heartstopper Restoration Reduction
LVL 20 right talent from +20% Magic Resistance to +15% Ghost Shroud Self Restoration
LVL 15 right talent from +30% Ghost Shroud Slow to +20% Ghost Shroud Slow
LVL 10 left talent from +10 Strength to +2s Heartstopper Aura Stack Duration
LVL 10 right talent from +30 Damage to +100 Reaper's Scythe Cast Range

Puck
LVL 20 left talent from -5s Illusory Orb Cooldown to +150 Initial/Break Dream Coil Damage
LVL 15 right talent from +15% Spell Amplification to -20s Dream Coil Cooldown
LVL 10 right talent from +30 Damage to +50 Illusory Orb Damage

Razor
Storm Surge is now affected by cooldown manipulation
LVL 25 left talent from Storm Surge no Cooldown to 25% Cooldown reduction

Phantom Lancer
Increased attack range from 150 to 225
Reduced Agility attribute symbol agility gain from 3.2 to 2.8
Reduced base movement speed from 290 to 285
Reduced Phantom Rush cooldown from 16/12/8/4 to 13/10/7/4

Spirit Lance
Increased cast range from 525/600/675/750 to 600/650/700/750
Increased movement speed slow from 10%/18%/26%/34% to 14%/21%/28%/35%
Increased Spirit Lance slow duration from 3.25 to 3.75
Reduced damage from 100/160/220/280 to 70/140/210/280
Aghanim Upgrade:
AOE from 400 to 750
Increased created illusion damage from 20% to 50%

LVL 20 left talent from +5% Juxtapose Damage to +10% Juxtapose Damage
LVL 15 right talent from 16% Evasion to +2.5s Phantom Rush Bonus Agility Duration
LVL 10 left talent from +15 Attack Speed to +10 Strength
LVL 10 right talent from +150 Health to +40 Spirit Lance Damage

Naix
Improved Base Model
Increased Agility gain from 2.4 to 2.6

LVL 25 right talent from +1% Feast Damage/Lifesteal to +2% Feast Damage/Lifesteal
LVL 20 right talent from 20% Evasion to Infest cannot be silenced
LVL 15 left talent from +25 Movement Speed to Feast x2 Damage/Lifesteal vs illusions
LVL 15 right talent from +30 Damage to 15% Evasion
LVL 10 right talent from +200 Health to +15% Cleave

Axe
Reduced Strength gain from 3.4 to 2.8
Reduced Agility gain from 2.2 to 1.7

Berserker's Call
Increased radius from 300 to 315
Reduced duration from 2/2.4/2.8/3.2 to 1.8/2.2/2.6/3
Reduced armor bonus from 30 to 25

Counter Helix
Damage from 60/100/140/180 to 95/120/145/170
Now uses the regular cooldown system, instead of an internal cooldown. Means is now affected by cooldown manipulation
CHANGED from a 17%/18%/19%/20% proc chance to an ensured proc on every 7th/6th/5th/4th attack
Increased radius from 275 to 300

Culling Blade
CHANGED damage type from Magical to Pure
Now grants 2 permanent armor bonus for successfully killing an enemy
The ability damage and the kill health threshold now use the same value, instead of being separate
Now also counts as a successful kill if the target dies even if their current health is higher than the threshold. Means damage amplification can increase current health kill threshold
Reduced movement speed bonus from 30% on each level to 20%/25%/30%
Rescaled attack speed bonus from 30 on each level to 20/30/40
Rescaled mana cost from 60/120/180 to 100/125/150
Increased cooldown from 75/65/55 to 100/85/70
Increased damage from 150/250/300 to 275/375/475
Increased current health kill threshold from 250/350/450 to 275/375/475
Increased cast range from 150 to 175

LVL 20 left talent from +20 Health Regen to +150 Culling Blade Damage and threshold
LVL 20 right talent from Attacking procs Counter Helix to Counter Helix no cooldown and procs on Attack
LVL 15 right talent from +25 Movement Speed to +12% Battle Hunger Speed/Slow
LVL 10 right talent from +2 Mana Regen to +10 Berserker's Call Armor
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Fixed -tip command text showing to all players while no charges left
Fixed Rip Tide now damage source of all Rip Tides is the unit that performed the triggering attack, meaning on-damage effects react on the unit that triggered it (e.g. Blade Mail)
Fixed Ball Lightning could be used while rolling without reaching cast point
Fixed heroes could attack upon respawning until they receive any order
Fixed disassembling of Arcane Boots, again
Corrected Static Link's duration
Corrected Radiance's damage
Radiance now also incurs bonus 10% damage equal to hero's primary attribute. Also now can be disassembled
Reduced Exorcism (Agha) debuff duration from 3 seconds to 1.5 seconds
Waveform's fear (Agha) now dispellable with basic dispel

Furion
Turn rate increased from 0.6 to 0.9
Attack range increased from 600 to 650
Reduced base attack time from 1.7 to 1.5

Force of Nature
Cooldown from 37s to 37/35/33/31
Manacost from 130/140/150/160 to 120

LVL 20 left talent from 75% Miss chance for Sprouted units to 100% Miss chance for Sprouted units
LVL 20 right talent from +8 Armor to Sprout Leashes
LVL 15 right talent from +25 Attack Speed to +30 Attack Speed
LVL 10 right talent from +20 Damage to -10s Force of Nature Cooldown

Storm Spirit
Reverted lvl 20 right talent "Ball Lightning no cast time and no turn required" to 0.4s Electric Vortex (due to some bugs)
LVL 15 left talent from 0.4s Electric Vortex to +30 Attack Speed

Morphling
Waveform cooldown increased from 17/15/13/11 to 21/18/15/12

LVL 25 right talent from 2 Waveform Charges to -5s Waveform Cooldown
LVL 20 right talent from 20% Cooldown Reduction to +35 Strength
LVL 15 left talent from +30 Attack Speed to +15 Agility
LVL 10 left talent from +10 Agility to +15% Magic Resistance
DOWNLOAD DotA Allstars 7.04c2
Added tipping command -tip (slot number 1-10)
Max charges 5
Cooldown 60 seconds
At least an extra needed to use this command
Can be muted by using -mute (slot number 1-10) command

Decorations animated
Trees qualited
Now every hero got Aghanim's Scepter Upgrade
Now heroes have invulnerability upon respawning until they receive any order
Reverted choosing roles or races due to some issues with platforms
Fixed bug with shared Linken's Sphere provided perma spell block
Fixed disconnects while new year theme active
Fixed Psi Blades spreading while Psionic Trap attacked by any unit
Fixed some TP'es could be used on donat fountains
Fixed stacking of Corrosive orb with Blight Stone
Fixed selling Ring of Health within 10 seconds didn't refund the full cost
Fixed couriers no longer can be denied
Fixed Buckler's aura providing armor not only for player controlled units
Fixed Radiance not dealing damage to ancients
Fixed Chen with Aghanim couldn't persuade Ancient creeps until learning ulty
Fixed Nerubian Assassin's burrow could instantly unburrow when hotkey is spammed
Fixed Razor could attack during Static Link while disabled or channeling
Fixed Static Link attacks now works correctly
Fixed Wind Walks didn't stop Focus Fire and Static Link attacks
Fixed Static Link and Focus Fire attacks didn't count Attack animation delay (only attack point without backswing)
Fixed Ethereal Blade going on cooldown after using it on a Spell Immunity ally
Fixed Nether Ward no longer trigger on item casts and on orb-attacks
Fixed Anti-Mage's manabreak slow debuff not properly following level of ability
Fixed Doom's eaten Wolf's Critical strike not working properly with other critical strike sources
Fixed Rubick stealing aghanim upgraded Spark Wraith without having aghanim on himself
Fixed lvl 10 left talent on Venomancer didn't work
Allies now also can be denied under Ignite and Viper Strike
Arcane Supremacy bonus cast range from 100/150/200/250 to 75/150/225/300. Now also increases cast range of ally units in 1200 range as aura by 25/50/75/100
Its restricted to disassembled Arcane Boots within 10 seconds after buying it but now its able to disassemble it during cooldown of item
Aghanim upgraded Assassinate now also deals 5% magical damage equal to targets max hp
Burrow now roots
Recoded Bonus Cast Range system to properly support non-owned spells (aka Rubick)
Ball Lightning can now be casted while rolling, but that new spell effect won't start if cast point reached while rolling
Culling Blade no longer castable on wraithed targets
Windrunner (talented) now grants invisibility that does not break while attacking and casting any ability
Troll Warlord now can cast Whirling Axes (Ranged) without turning during Battle Trance
Fountain now deals stackable bonus pure damage equal to targets 0.1% max health. Stack duration 10 seconds. Also disables Blink Dagger
Corrected some tooltips
Chen's limit of persuaded ancients now depends on limit of Persuasion instead Hand of God's level
Ghost Scepter can now be casted while channeling

Morphling
Waveform
Added Aghanim's Scepter Upgrade:
Applies undispellable fear and -10% movement speed slow on affected enemies in wake for 2 seconds
Forces enemies to flee towards their fountain. Does not affect spell immune units
Has lower priority than Winter's Curse, Duel, Berserker's Call and Savage Roar but higher than Requiem of Souls

Death Prophet
Exorcism
Spirits now has fixed damage 70 (still counts spell damage so it can be increased)
Spirits now counts spell lifsteal and attacks on Blade Mail returns damage
Added Aghanim's Scepter Upgrade:
Every attack by spirits disables target's passive abilities and also reduces heals and lifesteal by 50%. Effect lasts 3 seconds. Does not affect spell immune units

Clinkz aka Bone Fletcher
Skeleton Walk
Added Aghanim's Scepter Upgrade:
Adds second charge and bonus 40% Movement speed

Monkey King
Mischief
Now can disguise Monkey King as Roshan within the pit. Also into a closer non-hero unit within 200 range and into courier in 400 range
No longer sets the minimum movement speed to 200
No longer sets the minimum movement speed to 380 when disguising as a Animal Courier
Now grants 10% movement speed bonus
Now can also disguise banana

Razor
LVL 25 right talent from +80 Attack Speed to Static Link Steals Attack Speed
LVL 25 left talent from +1 Eye of the Storm Target to Storm Surge no cooldown
LVL 15 left talent from +14 Strength to +25% Storm Surge Damage and Slow
LVL 10 left talent from +9 Agility to +300 Storm Surge search AoE

Storm Surge
Reduced self movement speed bonus from 12%/16%/20%/24% to 8%/12%/16%/20%
Now releases a Forked Lighting when unit-targeted by an ability
Now has an 18% proc chance to release a Forked Lightning when getting attacked
Additional strikes prioritize the same unit type as the unit that triggered it
Search radius 700
Secondary targets 2
Deals magical damage 45/80/115/150 (telented: 56.25/100/143.75/187.5)
Movement speed slow 20%/25%/30%/35% (talented: 25%/31.25%/37.5%/43.75%)
Slow duration 1.5
Cooldown 3s
Does not proc on missed attacks or from buildings
On allied attacks. Doing so applies only the movement speed slow on the proccing ally, but it still chooses enemies as secondary targets
Only movement speed bonus works for illusions

Storm
LVL 20 right talent from +0.4s Electric Vortex to Ball Lightning no cast time and no turn required
LVL 15 left talent from +25 Attack Speed to +0.4s Electric Vortex

Witch Doctor
Reduced attack range from 600 to 550
Increased turn rate from 0.5 to 0.6

Increased base Strength from 18 to 20
Reduced Strength gain from 2.3 to 2.1
Reduced Intelligence gain from 3.3 to 3.1

Paralyzing Cask
Reduced cast point from 0.35 to 0.2
Reduced bounce interval from 0.3 to 0.1
Reduced cast range from 700 to 600
Increased initial cask projectile speed from 1000 to 1200

Voodoo Restoration
Radius from 500 to 500/550/600/650
Now deals magical damage per second 12/24/36/48
Increased base heal per second from 16/24/32/40 to 12/24/36/48

Maledict
Damage per Second from 7/14/21/28 to 8/16/24/32

Death Ward
Changed damage type from Physical to Pure
Reduced damage from 85/135/185 to 70/105/140
Now has 50% accuracy
Increased cooldown from 60 on each level to 100/80/60

Aghanim's Scepter upgrade:
Attacks now bounce between nearby enemies in 700 range
Increased attack bounce limit from 4 to Infinite
Death Ward attacks now can bounce to creeps

LVL 25 left talent from +60 Death Ward Damage to +45 Death Ward Damage
LVL 25 right talent from +1.5% Max Health Voodoo Restoration to +1.5% Max Health Voodoo Heal/Damage
LVL 20 left talent from +15% Maledict Burst Damage to +25% Maledict Burst Damage
LVL 10 right talent from +60 Damage to -25% Voodoo Restoration Mana Per Second

Leshrac
Diabolic Edict
Changed damage type from Smashing to Pure
No longer deals bonus 40% damage to buildings
Reduced damage per explosion from 8/20/32/44 to 7/14/21/28

Increased Lightning Storm number of jumps from 4/6/8/10 to 5/7/9/11
Increased Split Earth radius from 150/175/200/225 to 150/180/210/240

LVL 25 right talent from +40 Diabolic Edict Explosions to Pulse Nova triggers Lightning Storm (every 2sec)
LVL 20 right talent from +400 Health to +20 Diabolic Edict Explosions
LVL 15 left talent from +30 Movement Speed to +10% Movement Speed during Pulse Nova
LVL 15 right talent from +15 Strength to +10 Diabolic Edict Damage
LVL 10 left talent from +250 Mana to +40 Split Earth Radius
LVL 10 right talent from +5 Armor to +50 Lightning Storm Damage

Naga Siren
Reduced Strength gain from 2.8 to 2.6

Mirror Image
Reduced cast point from 0.65 to 0.4
Increased split time from 0.3 to 0.5
Manacost from 70/85/100/115 to 75/90/105/120

Ensnare
Cast range from 575/600/625/650 to 500/525/550/575
Cooldown from 23/20/17/14 to 21/18/15/12

Rip Tide
Reworked Rip Tid
Changed from a 17% attack proc chance to an ensured proc on every 6th attack, triggers when Naga Siren and her illusions collectively make enough attacks
Now applies its effects around Naga Siren and all her illusions simultaneously whenever it triggers
Damage from 30/45/60/75 to 34/41/48/55

Song of the Siren
Cooldown from 160/120/80 to 180/130/80

LVL 25 left talent from -7 Rip Tide Armor to -1 Attack to Trigger Rip Tide
LVL 20 right talent from +12% Rip Tide Chance to -20s Song of the Siren Cooldown
LVL 15 left talent from +15 Strength to -3 Rip Tide Armor
LVL 15 right talent from +13% Mirror Image Damage to +10% Mirror Image Damage
LVL 10 left talent from +8 Agility to +30 Rip Tide Damage
LVL 10 right talent from +20 Movement Speed to -2s Ensnare Cooldown
DOWNLOAD DotA Allstars 7.04c1
Fixed critical bug with Battle Fury's cleave
Cleave no longer deals damage in 100 area around affected enemy and deals damage only in front of the attacker
Overwhelming Odds now deals bonus current health as damage instead of max health to Illusions and Summoned units
DOWNLOAD DotA Allstars 7.04c0
Global Changes
Cleaves
Reworked
From circular to trapezoid form and now also deals damage in 100 area around affected enemy
Also this rework fixes many bugs that could occur
Now works on illusions but deal only 10% damage

Shrines
Now Neutral Building as shops. It means both team can use teleport to them
Now teleporting to shrine takes 6 seconds (except Tinker's Keen Conveyance)
Now regenerates HP/MP of both team
No longer can be destroyed

Fountain
Now has 100% true strike
Now applies break to the target for 0.75s (if target is not magic immune)

Fixes/Changes
Fixed bug with Arc Warden's clone
Fixed Arc Warden's clone no longer replicates Tome of Knowledge
Fixed (?) bug with Land Mines not dealing any damage to buildings (talent)
Fixed Death Pact with talent providing HP more than needed
Fixed Rolling Boulder with talent providing distance more than needed
Fixed Force Staff working on Lasso affected targets (it's not related to Batrider's drag with Lasso)
Fixed Reflection illusions being attackable
Fixed Tree Throw splash not dealing damage properly in 275 radius of the target
Fixed Moon Glaive attacks bouncing to courier
Fixed Frost Shield researching
Fixed Anti-Mage's blink teleporting in more distance than needed
Fixed Psi Blades counting spell amplification
Place Stone Remnant's ability now allowed to place rocks without turning again (fixed ability's malfunction when casted outside of the cast range)
Guardian Wisp no longer able to cast Tether on couriers
Debuff of Fan of Knives now dispellable
Reaper's Scythe reduced permanent HP regen from 2/4/6 to 1/2/3
Bane's lvl 15 left talent from +35% XP Gain to -3s Nightmare Cooldown
Disruptor's lvl 20 right talent from +180 Gold/Min to +200 Static Storm Radius
Lion's lvl 15 left talent from +150 Gold/Min to -2s Voodoo Cooldown
Gurdian Wisp's right talent from +90 Gold/Min to -3s Overcharge Cooldown
Ogre Mage's right talent from +90 Gold/Min to +16 Ignite DPS
Tidebringer cleave from 450/500/550/600 AOE to 650/800/950/1100 Distance and in 100 area around affected enemy
Empower cleave damage from 10%/20%/30%/40% to 16%/24%/32%/40%
Anti-Mage lvl 15 left talent reduced from +150 to +100 Blınk Cast Range


Earth Spirit
Geomagnetic Grip can now target allies

LVL 10 left talent from +2s Magnetize Duration to +10% Spell Amplification
LVL 20 right talent from +18% Spell Amplification to +100 Boulder Smash Damage
LVL 25 right talent from Geomagnetic Grip Targets Allies to Magnetize Undispellable

Jakiro
LVL 15 right talent from +35% XP Gain to +325 Health
LVL 20 left talent from +150 Gold/Min to +25 Macropyre Damage

Chen
Hand of God now applies basic dispel

LVL 10 right talent from +30% XP Gain to -2s Divine Favor Teleport Delay
LVL 15 right talent from +7 Armor to -40s Hand of God Cooldown
LVL 20 left talent from +1000 Holy Persuasion Minimum Health to +1200 Holy Persuasion Minimum Health
LVL 20 right talent from +180 Gold/Min to Hand of God applies a Strong Dispel

Oracle
LVL 10 left talent from +20% XP Gain to +80 Fortune's End Damage
LVL 15 left talent from +120 Gold/Min to -1s Purifying Flames Cooldown
LVL 15 right talent from +150 Cast Range to -20s False Promise Cooldown
LVL 20 right talent from +45 Movement Speed to +30% Purifying Flames Enemy Damage

Items
Disperser no longer applies Basic Dispel on enemy

Helm of the Overlord
Reduced set unit movement speed from 400 to 380 and max health minimum from 2500 to 2000


Battle Fury
Cleave damage from 60% to 70% against heroes and 40% against creeps
Damage from +60 to +65
HP Regen from +6 to +8

Bloodthorn
REWORKED
Now Requires
Orchid - 3475
Mage Slayer - 2400
Recipe - 925

Total cost - 6800

Gives
+20 Intelligence
+50 Damage
+60 Attack speed
+20 Magic Resistance
+250% MP regen
Soul Rend (active)
Mage Slayer (passive)

Orchid
REWORKED
Now Requires
Blitz Knuckles - 1000
Claymore - 1350
Void Stone - 825
Recipe - 300

Total cost - 3475

Gives
150% Mana Regeneration
+30 Damage
+40 Attack Speed
Soul Burn (active)
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