D1Map BETA Build v0.78 - For the official website visit (d1stats.ru). Please keep in mind that Shop/Subscription and other features are not linked in anyway to the game. For testing purposes you can use this Paypal Account. Feedback and bugs are much appreciated @discord.

GENERAL

Balance

  • Mars Spear can now pin another unit if the first one died
  • Added route re-counter to Timberchain so hero won't run back
  • Improved Tuskar's Ice Shards behavior to prevent spawning unpathable caves
  • God's Rebuke can now affect couriers
  • Gush now properly acts as a projectile ability instead of instant effect ability
  • Reverted changes with Infest's selection
  • Io's Spirits can now affect ancients properly
  • Io's Spirits no longer ignore Familiars
  • Phantasm (aghanim) illusions can now be properly selected with hotkeys when casted onto an ally
  • A few item swaps in the side shops for more unified layout
  • Vengeance Aura, Feral Impulse, Necronomicon's Archer's Aura, Mekansm Aura, Shiva's Guard, Crimson Guard's Guard (active ability),
  • Ring of Basilius, Vladmir's Offering, Pipe, Thunder Lizard's Drum Aura, Satyr Hellcaster's aura, Mana Aura (Troll Priest), Toughtness
  • Aura (Wildkin), Furbolg's movespeed aura, Resistance aura (centaurs and small furbolg), Packleader's Aura (Wolf), Kobold's Aura area increased from 900 to 1200
  • Illusions created from hexed units will no longer inherit Hex'd appearance but will have all normal properties of the target
  • Added tick sound for AP ranked mode
  • Io's Spirits will no longer deal damage when blown because of Aghanim Scepter being dropped

Neutrals

  • Neutral Centaur Khan will no longer perform Stomp when fighting too far from his camp
  • Harpy Storm mana pool reduced from 400 to 150
  • Harpy Storm mana regen increased from 1 to 3
  • Frost Armor (neutral Ogre Magi):
    • Armor bonus reduced from 8 to 5
    • Enemy AS slow from 20 to 25
    • Enemy MS slow from 30 to 25
    • Now affects ranged attackers as well
  • Dark Troll Warlord
    • Ensnare cooldown from 20 to 15
    • Raise Dead cooldown from 25 to 18

Buildings

  • Tier 1 towers damage from 100-120 to 88-92, BAT from 1.0 to 0.9
  • Tier 2 towers HP from 1900 to 2500, armor from 15 to 16, damage from 170-180 to 170-174, BAT from 0.95 to 0.9
  • Tier 3 towers HP from 1900 to 2500, damage from 170-180 to 170-174, BAT from 0.95 to 0.9
  • Tier 4 towers HP from 2100 to 2600, damage from 170-180 to 170-174, BAT from 0.95 to 0.9
  • Team gold bonus for tower destroying reduced from 100/120/140/160 to 90/110/125/145 (tier 1/2/3/4)
  • Bounty for towers reduced from 150-250 for all tiers to 75-165 / 95-185 / 115-205 / 135-225 (tier 1/2/3/4)
  • Team gold bonus for rax destroying reduced from 100/175 ranged/melee to 90/155 ranged/melee
  • Rax destroy bounty reduced from 100-150 to 90-135

Kills & Assists

  • Assists bounty rescaled - now it's [(30 + Victim Net Worth * 0.038) / Number of Heroes]
  • It no longer includes any comeback mechanic or ally/enemy total networth
  • Streak ending bonus gold rescaled from 60*Streak (up to 8) to 65 + 35*Streak (up to 8)

Runes

  • Powerup runes now spawn starting from 4th minute instead of 2nd minute
  • Rune of Illusions now acts like Manta Style (grants short invulnerability, basic dispel and swaps positions) instead of normal illusion spawn
  • Bounty Rune now grants Reliable gold

Fixes

Fixed Blinding Light causing ally's Pounce to dispell earlier than it should
Fixed stolen Chronosphere STILL being Aghanim'd on Rubick with Aghanim
Fixed Walrus Punch could miss on chance-based evasions (but not 100% evasion like Windrun)
Fixed Arena of Blood causing allies to miss as well when they're out of the arena
Fixed Break disabling Spirit Breaker's Bulldoze's MS bonus
Fixed Snowball not muting inventory properly
Fixed Stifling Dagger could target couriers
Fixed Chronosphere's radius talent not granting bonus MS to Void on it's edges
Fixed Vendetta not applying Break effect
Fixed Troll's enrooting attack not being disabled by Break
Fixed Troll's root could proc on spell immune target
Fixed ultra rare bug with Snowball
Fixed Undying's talent for Tombstone's HP granting half of the intended HP
Fixed hero illusions not receiving base 25% resistance (they cannot make use of any other spell damage reduction bonuses)
Fixed hero illusions not receiving Fate's Edict spell resistance (the only exception)
Fixed Primal Split could cause Brewmaster to suicide under some circumstances when all 3 spirits are properly killed
Fixed (?) bug with Aghanim's Blessing upgrade and courier delivery
Fixed No Available Groups error with Wisp and Mars ingame
Fixed rare bug with Berserker's Call and physical invulnerability sources
Fixed Refraction not counting multiple damage instances properly (a pack of Remote Mines would be counted as a single one)
Fixed Focus Fire attacking while being under Fear effect
Fixed Spell Steal (Aghanim) could be casted at illusions with no result
Fixed Will-o-Wisp could be placed outside the map
Fixed Hookshot depending on Clockwerk's current position instead of the original position
Fixed False Promise level 3 manacost and cooldown
Fixed Plasma field slowing spell immune enemies
Fixed Necronomicon's item mana regen not being updated
Fixed Wisp's Spirits Slow talent not working
Fixed Assassinate (Aghanim) not being upgraded with Aghanim Upgrade when reflected
Fixed Tricks of the Trade not being castable at spell immune units
Fixed Quill Spray affecting Tomstone's zombies
Fixed couple more game crash reasons
Fixed (?) rare bug with permanent spell block
Fixed rare bug with attacks not being detected (thus they had no on-attack effects)
Fixed bug with Blur not being toggled off when attacking
Fixed one more case of Tempest Double's clone moving around
Fixed (?) Fear effect not cancelling pre-ordered item's casts when affecting stunned units
Fixed bug with stolen True Form
Fixed Tether could target couriers
Fixed Boots of Travel couldn't target flying units
Fixed (?) bug with Flesh Golem leaving permanent damage-over-time debuff
Fixed Diffusal Blade could target enemy wards with no effect
Fixed Tag Team slow not being dispellable
Fixed Mars' Spear could pin an enemy to Arena Of Blood from outside
Fixed Mars' Spear could pin an enemy to item shops
Fixed Soul Catcher not affecting Spirit Bear
Fixed Mekansm and Guardian Greaves had 25 seconds heal cooldown instead of the same cooldown as on the caster (means Dazzle can heal more often than others due to his cooldown reduction talent)
Fixed Decrepify couldn't affect an allied Tombstone
Fixed Phase Shift allowing to use item abilities from under Chronosphere
Fixed Blur level 4 manacost
Fixed Skewer could cause unit to have permanent flying movement
Fixed Frost Shield not being dispelled on death
Fixed Moon Glaive not working properly when there are invalid targets nearby the target
Fixed Vampiric Aura affecting allies while being dead
Fixed Sinister Gaze not being dispellable
Fixed Stasis Trap not being dispellable
Fixed Nether Strike not providing vision over the target properly
Fixed Lightning Bolt's unusual interaction with Linken's Sphere
Fixed Crimson Guard's Guard (active ability) not granting 2 bonus armor to affected units
Fixed Quill Spray refreshing itself when procing from Bristleback
Fixed Split Shot interaction with Tether's Allied attack talent
Fixed Ice Blast not following status resistance value
Fixed Gush HP bar visual
Fixed true strike sources granting 100% true strike
Fixed Enfeeble's description and status resistance effect
Fixed Hurricane pike not working
Fixed Familiars not being a valid target for some abilities
Fixed Gravekeeper's Cloak affecting Familiars on any range
Fixed Bloodstone not having visual effect on usage
Fixed Venge Aghanims: Illusion spawned by Aghanim no longer instantly dies when being Hexed
Fixed chat color not changing

ITEMS

Sange REWORKED

  • Bonus damage reduced from 10 to 8
  • Maim removed
  • Now grants 16% Status Resistance

Sange and Yasha REWORKED

  • Bonus damage reduced from 16 to 12
  • Maim removed
  • Now grants 20% Status Resistance

Sange and Kaya REWORKED

  • Bonus damage reduced from 12 to 8
  • Maim removed
  • Now grants 20% Status Resistance

Heaven's Halberd REWORKED

  • Maim removed
  • Now grants 20% Status Resistance

Crown NEW ITEM

  • Crown is a basic item, can be bought from the same shop as Circlet and Branch
  • Grants +4 all stats
  • Costs 450 gold
  • It replaces various recipe's requirements like Bracer, Null Talisman and Wraith Band
  • Bracer, Null Talisman and Wraith Band are no longer used in any recipes
  • Crown has pushed out Magic Stick, you can find Magic Stick at the shop with healing potions

Drum of Endurance

  • Recipe changed: now requires Crown, Sobi Mask, Wind Lace and recipe of 600 gold
  • Now grants +4 all stats, +50% mana regeneration, +20 MS (Stackable)
  • No longer has charges
  • Activation bonus AS increased from 35 to 45
  • Cooldown increased from 30 to 60

Urn of Shadows

  • Recipe changed: now requires Sobi Mask, Circlet of Nobility, Ring of Protection and recipe of 335 gold
  • Grants +2 all stats, +50% mana regen, +2 Armor

Circlet of Nobility

  • Goldcost from 165 to 155

Gauntlets of Strength

  • Goldcost from 150 to 145

Slippers of Agility

  • Goldcost from 150 to 145

Mantle of intelligence

  • Goldcost from 150 to 145

Rod of Atos

  • Recipe reworked: now requires Staff of Wizardry, 2x Crown, recipe of 850 gold
  • Now grants +10 strength, +10 Agility, +20 Intelligence

Dagon

  • Recipe reworked: now requires Belt of Giant Strength, Boots of Elvenskin, Mantle of intelligence and recipe of 1300 gold
  • Now grants +6/8/10/12/14 All stats per level

Meteor Hammer

  • Recipe reworked: now requires Perseverance, Crown and recipe of 250 gold
  • Now grants +8 All stats, 140% MP regen and 6 HP regen

Bloodstone REWORKED

  • Recipe reworked: now requires Soul Booster and Kaya
  • Now grants 425 HP, 425 MP, 200% mana regen, 16 Intelligence, 12% Manacost Reduction, 8% Spell Damage amplification
  • Mana Battery (passive charges collector) now grants 0.35% spell Damage amplify per charge
  • Bloodstone no longer affects respawn time
  • Manaregen per charge reduced from 1 to 0.5
  • Basic charges amount increased from 12 to 14

Sacrifice REMOVED

Bloodpact REWORKED

  • Costs 30% of maximum mana. When used, transfers 30% of maximum mana into HP over 2 seconds as a heal.
  • Cooldown 85
  • This buff can be dispelled by enemies but it doesn't get cancelled by receiving damage

Soul Ring

  • Recipe reworked: now requires Ring of Protection, 2x Gauntlets of Strength, recipe of 275 gold
  • Recipe cost is 275 now, total cost is 740
  • Now takes 170 HP instead of 150 (mana bonus unchanged)
  • Cooldown from 30 to 25

Veil of Discord REWORKED

  • Recipe reworked: now requires Helm of Iron Will, Crown and recipe of 700 Gold
  • Now grants +6 Strength, +6 Agility, +15 Intelligence, +6 Armor
  • Magic Weakness (active ability) no longer reduces target's magical resistance, instead it increases any spell damage applied on him by 20%
  • Cooldown incerased from 20 to 25

Cloak

  • Goldcost reduced from 550 to 450

Gloves of Haste

  • Goldcost reduced from 500 to 450

Shadow Amulet

  • Goldcost reduced from 1400 to 1000
  • No longer grants attack speed

Broadsword

  • Goldcost reduced from 1200 to 1000

Glimmer Cape

  • Recipe reworked: now requires Cloak, Gloves of Haste and Shadow Amulet

Lothar's Edge

  • Recipe reworked: now requires Broadsword, Shadow Amulet and 2x Gloves of Haste

Blade Mail

  • Recipe reworked: now requires Broadsword, Chainmail and recipe of 500 Gold
  • Grants +28 damage, +5 Armor and active Damage Return ability (the same)

Quelling Blade

  • Goldcost reduced from 200 to 130
  • Bonus damage for melee reduced from 24 to 13

Enchanted Mango

  • Can now put up to 3 Mangoes into a single item slot (regeneration stacks)

Orb of Venom

  • Goldcost from 275 to 300
  • Now provides 15% slow when used by a melee unit
  • Now lasts 2 seconds instead of 3
  • Now deals 2 damage per second for both melee and ranged attackers

Sobi Mask

  • Goldcost reduced from 325 to 175
  • Mana regen bonus reduced from 50% to 30%

Orchid Malevolence

  • Recipe cost reduced from 775 to 475
  • AS bonus reduced from 30 to 25

Bloodthorn

  • Recipe changed: now requires Hyperstone instead of Crystalys
  • Now grants +30 Damage and +90 Attack speed instead of 68 Damage and 30 Attack speed

Javelin

  • Goldcost from 1500 to 1100
  • No longer gives 10 Damage
  • Now provides True Strike with 25% chance, with an additional 80 Damage bonus when procs
  • Can't proc on spell immune targets

Monkey King Bar

  • Bonus damage reduced from 66 to 42
  • Bash's damage is now added to normal damage instead of being a separate damage instance
  • True Strike chance reduced from 100% to 75%
  • Bash ability unchanged (yet)

Abyssal Blade

  • Bash's damage is now added to normal damage instead of being a separate damage instance

Cranium Basher

  • Bash's damage is now added to normal damage instead of being a separate damage instance

Maelstrom

  • Recipe reworked: now requires Mithril Hammer and Javelin
  • Now grants +24 Damage, no bonus attack speed
  • When lightning procs, the attack cannot miss
  • Can't proc on spell immune targets

Mjollnir

  • Now grants +24 Damage and +65 Attack speed
  • When lightning procs, the attack cannot miss
  • Can't proc on spell immune targets
  • Can no longer be disassembled

Void Stone

  • Goldcost reduced from 850 to 825

Ring of Health

  • Goldcost reduced from 850 to 825

HEROES

Bane Elemental

  • Increased night vision from 800 to 1200

Enfeeble REWORKED

  • Now reduce target's attack speed instead of damage
  • Reduces attack speed by 50/75/100/125
  • Now also decrease target's status resistance by 36/44/52/60%
  • Duration from 20 to 8
  • Manacost from 95 to 50/75/100/125
  • Cooldown from 8 to 12/10/8/6
  • Debuff can be dispelled now by any dispel

Talents

  • Level 15 right talent: from "Steal attack damage" changed to "Steal attack speed"
  • Level 20 right talent: from +100 AS reduction to +125 AS reduction

Omniknight

Heavenly Grace REWORKED

  • Repel renamed to Heavenly Grace
  • Heavenly Grace no longer grants spell immunity
  • Heavenly Grace grants 50% status resistance, +7/14/21/28 STR and +8/12/16/20 HP Regen instead for 12 seconds
  • Heavenly Grace applies strong dispel when being applied (once, not continuously)

Invoker

Forge Spirit

  • Now summons 2 Forge Spirits when Quas and Exort both level 4 or higher

Invoke

  • Invoke cooldown increased from 6 to 7
  • Invoke cooldown now gets reduced by 0.3 per each level of Quas, Wex, Exort
  • Invoke no longer has Aghanim Upgrade

Aghanim's Scepter

  • Aghanim's Scepter now grants Cataclysm possibility to Sun Strike

Talents

  • Level 10 left Talent: from +40 Chaos Meteor contact damage to +30% Chaos Meteor Damage
  • Level 15 right Talent: from +1 Forge Spirit to +50 Ice Wall DPS
  • Level 15 left Talent: from -15s Cold Snap Cooldown to -8s Cold Snap Cooldown

Faceless Void

Time Lock

  • Time Lock now stuns non-heroes for 2 seconds

Aghanim's Scepter

  • Increased Time Lock radius (after Time Walk) from 250 to 350

Oracle

Fortune's End

  • Fortune's End is no longer disjointable

Butcher

Meat Hook

  • Meat Hook cooldown reduced from 27/22/17/12 to 21/18/15/12
  • Meat Hook can now drag runes, restoring Meat Hook's manacost when it happens

Holy Knight

Holy Persuasion

  • Holy Persuation now provides +10/15/20/25 MS and +8/16/24/32 Damage to the persuaded creep

Broodmother

Spawn Spiderlings

  • Spiderling's health increased from 280 to 320
  • Spiderling's magic resistance reduced from 40% to 25%
  • Spiderite's health increased from 100 to 120
  • Spiderite's magic resistance reduced from 40% to 25%

Incapacitating Bite

  • Incapacitating Bite slow increased from 16%/26%/36%/46% to 20%/30%/40%/50%

Morphling

  • Increased base STR from 20 to 22
  • Increased ING gain from 1.1 to 1.5

Attribute Shift

  • Attribute Shift bonus STR and AGI increased from 4/5/6/7 to 3/5/7/9

Monkey King

  • Increased base armor by 3

Boundless Strike

  • Increased Boundless Strike stun duration from 0.4/0.8/1.2/1.6 to 0.7/1/1.3/1.6

Mischief

  • Reduced Mischief cooldown from 20 to 15

Jingu Mastery

  • Jingu Mastery bonus damage reduced from 60/90/120/150 to 40/70/100/130

Wukong's Command

  • Reduced Wukong's Command soldiers attack rate from 1.2 to 1.1

Storm Spirit

  • Increased agility gain from 1.5 to 1.7

Ball Lightning

  • Reduced Ball Lightning mana cost per 100 traveled units from 12 + 0.7% to 10 + 0.65% of max mana

Talents

  • Level 25 right talent: from Overload pierces magic immunity to +2 Overload bounces. It only bounce the bonus damage, original attack damage has no effect. Provides slow and damage effects on the affected targets as normal attacks. Picks up a random target on each jump.

Axe

Culling Blade

  • Increased Culling Blade kill threshold from 250/325/400 to 250/350/450

Beastmaster

Wild Axes

  • Increased Wild Axes damage from 30/60/90/120 to 40/70/100/130
  • Reduced Wild Axes mana cost from 80/85/90/95 to 80 on each level

Pandaren Brewmaster

Earth

  • Increased armor from 3 on each level to 3/5/7
  • Rescaled health from 1500/2200/3000 to 1400/2200/3000
  • Increased health regeneration from 1/2/2 to 2/4/6

Fire

  • Now has 30% status resistance
  • Increased armor from 0/3/6 to 0/4/8
  • Increased health regeneration from 2/4/4 to 2/4/6
  • Immolation DPS increased from 20/40/60 to 25/50/75

Storm

  • Reduced health from 1000/1500/1900 to 1000/1400/1800
  • Increased health regeneration from 1/2/2 to 2/4/6
  • Increased mana from 500/750/750 to 900 on each level
  • Increased magic resistance from 0 to 25%
  • Increased attack damage from 15-25/35-45/55-65 to 25-35/45-55/65-75

Bristleback

  • Base attack damage increased from 47-57 to 52-58

Warpath

  • Increased Warpath attack damage per stack from 22/28/34 to 25/30/35

Aghanim's Scepter

  • Nasal Goo Aghanim's AoE increased from 825 to 950
  • Aghanim's Viscous Nasal Goo max stacks from 4 to 8

Talents

  • Level 10 right talent changed: from +25 AS to +20 MS
  • Level 15 left talent changed: from +6 Viscous Nasal Goo stacks to +25 AS

Chaos Knight

  • Increased base armor by 1
  • Increased base Agility from 14 to 18

Phantasm

  • Phantasm Cooldown reduced from 145 to 125

Clockwerk Goblin

  • Reduced movement speed from 315 to 310

Doom Bringer

  • Increased attack range from 175 to 200
  • Increased base armor by 1

Devour

  • Increased gold bonus from 20/80/140/200 to 50/100/150/200
  • Reduced Devour health regeneration bonus from 3/7/11/15 to 1/5/9/13

Scorched Earth

  • Reduced Scorched Earth duration from 16 to 15

Dragon Knight

Breathe Fire

  • Reduced Breathe Fire mana cost from 100/110/120/130 to 90/100/110/120

Dragon Tail

  • Increased Dragon Tail damage from 25/50/75/100 to 50/75/100/125

Elder Dragon Form

  • Increased Elder Dragon Form Splash Attack radius from 300 to 350

Earthshaker

Fissure

  • Reduced Fissure duration from 8 on each level to 6.5/7/7.5/8

Sacred Warrior

  • Increased agility gain from 1.4 to 1.8
  • Increased base attack damage by 2

Inner Fire

  • Reduced Inner Fire knockback distance from 550 to 400

Berserker's Blood

  • Rescaled Berserker's Blood max attack speed from 140/200/260/320 to 160/210/260/310

Life Break

  • Life Break can no longer deal damage to Roshan

Slithereen Guard

Sprint

  • Reduced active movement speed bonus from 20%/28%/36%/44% to 16%/24%/32%/40%
  • Rescaled river movement speed bonus from 5%/20%/35%/50% to 10%/20%/30%/40%

Slithereen Crush

  • Increased Slithereen Crush mana cost from 80/95/105/115 to 90/100/110/120
  • Reduced Slithereen Crush river health regeneration bonus from 35 to 30 and river armor bonus from 12 to 10

Bash of the Deep

  • Bash's damage is now added to normal damage instead of being a separate damage instance

Aghanim's Scepter

  • Sprint (Aghanim) now provides 40% Status Resistance while on water

Spiritbreaker

Charge of Darkness

  • Reduced Charge of Darkness cast time from 0.47 to 0.3

Bulldoze

  • Bulldoze now grants 34/46/58/70% Status Resistance when activated

Nether Strike

  • Reduced Nether Strike cooldown from 100/80/60 to 90/70/50

Aghanim's Scepter

  • Increased Charge of Darkness charge speed bonus from 100 to 175 and cooldown from -5 seconds to static 7 seconds

Pit Lord

  • Increased attack range from 150 to 175

Pit of Malice

  • Increased root duration from 0.9/1.2/1.5/1.8 to 1.2/1.4/1.6/1.8
  • Reduced cooldown from 22/20/18/16 to 21/19/17/15

Bounty Hunter

  • Increased movement speed from 315 to 320
  • Rescaled base intelligence and gain from 19 + 2 to 22 + 1.9

Ember Spirit

  • Increased intelligence gain from 1.8 to 2.2

Searing Chains

  • Increased Searing Chains cooldown from 11/10/9/8 to 13/12/11/10

Gyrocopter

  • Increased base intelligence from 19 to 21

Homing Missile

  • Reduced Homing Missile launch delay from 3 to 2.5

Flak Cannon

  • Reduced Flak Cannon cooldown from 20 to 18

Juggernaut

Omnislash

  • Omnislash now grants 40 AS for its duration
  • Omnislash attack rate divisor reduced from 1.7 to 1.6

Moon Rider

Eclipse

  • Eclipse can no longer waste beams on invulnerable units

Medusa

  • Increased base attack damage by 2
  • Increased base strength from 15 to 17
  • Increased base intelligence from 19 to 23

Mystic Snake

  • Reduced cast time from 0.4 to 0.2
  • Reduced cooldown from 11 to 10

Stone Gaze

  • Reduced Stone Gaze mana cost from 200 to 100

Geomancer

  • Meepo can now buy Boots of Travel Consumable again (clones still do not benefit of movespeed)

Divided We Stand

  • Increased Divided We Stand level requirement from 3/10/18 to 4/11/18

Naga Siren

  • Increased movement speed from 320 to 330

Mirror Image

  • Reduced Mirror Image cooldown from 45/40/35/30 to 40/36/32/28

Nerubian Assassin

  • Increased base intelligence from 18 to 21

Impale

  • Increased Impale damage from 80/140/200/260 to 100/160/220/280
  • Reduced Impale cast point from 0.4 to 0.3

Vendetta

  • Increased Vendetta damage from 250/375/500 to 300/450/600

Phantom Assassin

  • Increased base attack damage by 3

Phantom Strike

  • Reduced Phantom Strike attack speed bonus from 100/125/150/175 to 75/100/125/150

Blur

  • Reduced vanish dispel delay from 0.75 to 0.5
  • Reduced evasion from 20%/30%/40%/50% to 15%/25%/35%/45%

Aghanim's Scepter 

  • Reduced Blur (Aghanim) cooldown from 12 to 10

Phantom Lancer

  • Increased base intelligence from 19 to 21

Spirit Lance

  • Rescaled Spirit Lance mana cost from 125/130/135/140 to 120 on each level
  • Increased Spirit Lance damage from 100/150/200/250 to 100/160/220/280

Stealth Assassin

Smoke Screen

  • Reduced Smoke Screen's mana cost from 90 to 75

Shadow Fiend

Shadowraze

  • Reduced Shadowraze mana cost from 90 on each level to 75/80/85/90

Murloc Nightcrawler

Shadow Dance

  • Reduced Shadow Dance cooldown from 60 to 80/65/50

Dwarven Sniper

Shrapnel

  • Reduced Shrapnel charge replenish time from 40 to 35

Templar Assassin

  • Increased base strength from 19 to 21
  • Increased base attack range from 140 to 160

Meld

  • Increased armor reduction from 2/4/6/8 to 5/6/7/8
  • Increased cooldown from 6 on each level to 12/10/8/6

Soul Keeper

Reflection

  • Increased Reflection duration from 2.5/3.5/4.5/5.5 to 3.25/4/4.75/5.5

Ursa Warrior

  • Reduced strength gain from 2.8 to 2.6

Earthshock

  • Reduced movement speed slow from 10%/25%/40%/55% to 10%/20%/30%/40%
  • Increased cooldown from 9/8/7/6 to 11/10/9/8

Overpower

  • Reduced Overpower mana cost from 75 to 40/50/60/70

Enrage

  • Enrage no longer increases Fury Swipes damage
  • Duration from 4 to 4/4.5/5
  • Now grants 50% Status Resistance

Vengeful Spirit

  • Increased base intelligence from 17 to 19

Magic Missile

  • Increased projectile speed from 900 to 1350
  • Increased cast range from 550 on each level to 575/600/625/650

Venomancer

  • Increased movement speed from 275 to 280

Venomous Gale

  • Increased Venomous Gale initial damage from 25/50/75/100 to 50/75/100/125

Plague Ward

  • Increased Plague Ward health from 75/200/325/450 to 120/230/340/450

Ancient Apparition

Ice Vortex

  • Reduced Ice Vortex mana cost from 40/60/80/100 to 40/55/70/85

Ice Blast

  • Reduced Ice Blast max travel time from 2 to 1.75

Batrider

  • Increased movement speed from 290 to 295
  • Increased base armor by 1

Sticky Napalm

  • Damage is no longer halved against non-hero units
  • Reduced damage per stack from 10/15/20/25 to 6/12/18/24
  • Increased radius from 375 on each level to 375/400/425/450

Flaming Lasso

  • Increased cast range from 100 to 175
  • Increased cooldown from 100/90/80 to 120/115/110
  • Increased Flaming Lasso secondary target search radius from 450 to 600

Crystal Maiden

  • Increased base intelligence from 14 to 16 (damage unchanged)
  • Increased movement speed from 275 to 280

Aghanim's Scepter 

  • Reduced Freezing Field (upgraded) Frostbite tracker timer from 2 to 1.75

Dark Seer

  • Increased base agility from 12 to 18
  • Reduced base armor by 1

Vacuum

  • Increased damage from 25/50/100/200 to 100/150/200/250
  • Reduced mana cost from 100/130/160/190 to 60/90/120/150

Enigma

Malefice

  • Reduced Malefice cooldown from 18/17/16/15 to 14 on each level

Demonic Conversion

  • Increased duration from 35 to 40
  • Reduced Eidolon attack point from 0.4 to 0.3

Enchantress

Aghanim's Scepter

  • Aghanim Scepter now also adds Sproink ability

SproinkNEW

  • Leaps backward and dodges incoming projectiles
  • Jump lasts for 0.4 seconds, traveling for 500 distance
  • Caster can act freely while flying, but the cast itself interrupts channeling effects
  • Cooldown: 3
  • Manacost: 50

Tormented Soul

  • Increased base strength from 18 + 2.3 to 20 + 2.5
  • Increased base attack damage by 3
  • Reduced attack range from 600 to 575

Lightning Storm

  • Increased Lightning Storm damage from 80/120/160/200 to 90/130/170/210

Pulse Nova

  • Increased Pulse Nova radius from 450 to 475

Aghanim's Scepter

  • Reduced Lightning Storm strike interval from 1.75 to 1.5 whenever Pulse Nova is active

Lifestealer

Infest

  • Infest can no longer target illusions (due to inner issues)

Slayer

  • Reduced base higher attack damage by 4
  • Reduced base armor by 1

Light Strike Array

  • Increased Light Strike Array cooldown from 7 on each level to 10/9/8/7

Fiery Soul

  • Increased Fiery Soul attack speed bonus per stack from 40/55/70/85 to 40/60/80/100

Laguna Blade

  • Reduced Laguna Blade mana cost from 280/420/680 to 250/400/550
  • Increased Laguna Blade damage from 450/650/850 to 500/700/900

Demon Witch

  • Increased base attack speed from 100 to 115
  • Increased base armor by 1
  • Increased base agility from 15 to 18

Impale

  • Increased Impale cast range from 500 to 575

Voodoo

  • Reduced Voodoo unit movement speed from 140 to 120

Prophet

  • Reduced base armor from 2 to 0

Sprout

  • Reduced treant gold bounty from 20 to 8
  • Reduced treant experience bounty from 16 to 12 (Mega-treant unchanged)

Necrolyte

  • Reduced strength gain from 2.8 to 2.6
  • Reduced intelligence gain from 2.9 to 2.7

Ogre Magi

  • Reduced agility gain from 1.9 to 1.5

Fireblast

  • Reduced Fireblast mana cost from 75/85/95/105 to 70/80/90/100

Ignite

  • Now deals its first tick of damage immediately, instead of 1 second after the debuff is placed
  • Increased mana cost from 90 to 100

Aghanim's Scepter 

  • Reduced Unrefined Fireblast current mana as mana cost from 60% to 30%

Oracle

Purifying Flames

  • Reduced Purifying Flames cast time from 0.3 to 0.15

Phoenix

Supernova

  • Supernova no longer refreshes Teleport Scroll cooldown

Faerie Dragon

  • Increased agility gain from 1.7 to 2.5
  • Increased turn rate from 0.5 to 0.8

Illusory Orb

  • Increased Illusory Orb damage from 70/140/210/280 to 75/150/225/300

Waning Rift REWORKED

  • Waning Rift is now a ground-targeted ability with 300 cast range, first teleporting Puck there and then applying its effects. It doesn't disjoint projectiles.

Dream Coil

  • Increased Dream Coil initial damage from 100/150/200 to 125/200/275

Aghanim's Scepter 

  • Increased Dream Coil link break stun duration from 1.8/3/4.5 to 2/3.25/4.5

Oblivion

Decrepify

  • Reduced Decrepify cast range from 700 on each level to 400/500/600/700

Nether Ward

  • Reduced Nether Ward duration from 30 on each level to 18/22/26/30

Queen of Pain

  • Increased strength gain from 2.3 to 2.4

Shadow Strike

  • Reduced Shadow Strike's initial damage from 50/75/100/125 to 30/60/90/120
  • Increased Shadow Strike's mana cost from 110 on each level to 110/120/130/140

Sonic Wave

  • Increased Sonic Wave mana cost from 200/250/300 to 250/400/550

Shadow Demon

Shadow Poison

  • Shadow Poison is no longer dispellable

Shadow Shaman

  • Increased base intelligence from 19 to 25 (damage unchanged)

Mass Serpent Ward

  • Rescaled Serpent Ward gold bounty from 26-38 to 28-36
  • Increased Serpent Ward attack damage from 50/80/110 to 50/85/120

Silencer

Arcane Curse

  • Increased Arcane Curse damage per second from 16/24/32/40 to 16/26/36/46

Last Word

  • Increased Last Word damage from 80/120/160/200 to 120/160/200/240

Global Silence

  • Reduced Global Silence cooldown from 130 on each level to 130/115/100

Aghanim's Scepter

  • Increased Last Word radius from 600 to 650

Goblin Techies

Talents

  • Level 10 left talent: Land Mines cooldown reduction improved from -2 to -4 seconds
  • Level 15 left talent: from +150 Gold/Min changed to -28s Blast Off cooldown

Necro'lic

  • Increased attack projectile speed from 900 to 1400

Soul Assumption

  • Reduced Soul Assumption mana cost from 150 on each level to 135/140/145/150

Summon Familiars

  • Increased base attack time from 0.4 to 0.5
  • Increased damage from 20/40/60 to 25/50/75

Warlock

Shadow Word

  • Increased Shadow Word cast range from 450/550/650/750 to 450/600/750/900

Windrunner

Aghanim's Scepter REWORKED

  • No longer updates Focus Fire
  • Now grants upgrade to Powershot
  • Grants global cast range. Once 2600 distance covered, the flight is prolonged, but the arrow can hit a single hero only. When it happens, it deals damage and may cause that hero to die if his health went below 13%. Kill threshold scales based on channel time as well.

Winter Wyvern

  • Increased base damage by 2

Cold Embrace

  • Increased Cold Embrace base heal per second from 20/26/32/38 to 30/35/40/45

Aghanim's Scepter

  • Reduced Arctic Burn mana cost per second from 30 to 20 and increases movement speed by 25%

Guardian Wisp

  • Strength per level from 2.5 to 3.0

Spirits

  • Spirit's ability for toggling range cooldown reduced from 1s to 0.05s

Aghanim's Scepter NEW

  • Added Aghanim Scepter upgrade: passively spawns Spirits around Io, casting the ability has no effect while holding the Scepter