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Ring of Basilius, Vladmir's Offering, Pipe, Thunder Lizard's Drum Aura, Satyr Hellcaster's aura, Mana Aura (Troll Priest), Toughtness
Aura (Wildkin), Furbolg's movespeed aura, Resistance aura (centaurs and small furbolg), Packleader's Aura (Wolf), Kobold's Aura area increased from 900 to 1200
Illusions created from hexed units will no longer inherit Hex'd appearance but will have all normal properties of the target
Added tick sound for AP ranked mode
Io's Spirits will no longer deal damage when blown because of Aghanim Scepter being dropped
Neutrals
Neutral Centaur Khan will no longer perform Stomp when fighting too far from his camp
Harpy Storm mana pool reduced from 400 to 150
Harpy Storm mana regen increased from 1 to 3
Frost Armor (neutral Ogre Magi):
Armor bonus reduced from 8 to 5
Enemy AS slow from 20 to 25
Enemy MS slow from 30 to 25
Now affects ranged attackers as well
Dark Troll Warlord
Ensnare cooldown from 20 to 15
Raise Dead cooldown from 25 to 18
Buildings
Tier 1 towers damage from 100-120 to 88-92, BAT from 1.0 to 0.9
Tier 2 towers HP from 1900 to 2500, armor from 15 to 16, damage from 170-180 to 170-174, BAT from 0.95 to 0.9
Tier 3 towers HP from 1900 to 2500, damage from 170-180 to 170-174, BAT from 0.95 to 0.9
Tier 4 towers HP from 2100 to 2600, damage from 170-180 to 170-174, BAT from 0.95 to 0.9
Team gold bonus for tower destroying reduced from 100/120/140/160 to 90/110/125/145 (tier 1/2/3/4)
Bounty for towers reduced from 150-250 for all tiers to 75-165 / 95-185 / 115-205 / 135-225 (tier 1/2/3/4)
Team gold bonus for rax destroying reduced from 100/175 ranged/melee to 90/155 ranged/melee
Rax destroy bounty reduced from 100-150 to 90-135
Kills & Assists
Assists bounty rescaled - now it's [(30 + Victim Net Worth * 0.038) / Number of Heroes]
It no longer includes any comeback mechanic or ally/enemy total networth
Streak ending bonus gold rescaled from 60*Streak (up to 8) to 65 + 35*Streak (up to 8)
Runes
Powerup runes now spawn starting from 4th minute instead of 2nd minute
Rune of Illusions now acts like Manta Style (grants short invulnerability, basic dispel and swaps positions) instead of normal illusion spawn
Bounty Rune now grants Reliable gold
Fixes
Fixed Blinding Light causing ally's Pounce to dispell earlier than it should
Fixed stolen Chronosphere STILL being Aghanim'd on Rubick with Aghanim
Fixed Walrus Punch could miss on chance-based evasions (but not 100% evasion like Windrun)
Fixed Arena of Blood causing allies to miss as well when they're out of the arena
Fixed Break disabling Spirit Breaker's Bulldoze's MS bonus
Fixed Snowball not muting inventory properly
Fixed Stifling Dagger could target couriers
Fixed Chronosphere's radius talent not granting bonus MS to Void on it's edges
Fixed Vendetta not applying Break effect
Fixed Troll's enrooting attack not being disabled by Break
Fixed Troll's root could proc on spell immune target
Fixed ultra rare bug with Snowball
Fixed Undying's talent for Tombstone's HP granting half of the intended HP
Fixed hero illusions not receiving base 25% resistance (they cannot make use of any other spell damage reduction bonuses)
Fixed hero illusions not receiving Fate's Edict spell resistance (the only exception)
Fixed Primal Split could cause Brewmaster to suicide under some circumstances when all 3 spirits are properly killed
Fixed (?) bug with Aghanim's Blessing upgrade and courier delivery
Fixed No Available Groups error with Wisp and Mars ingame
Fixed rare bug with Berserker's Call and physical invulnerability sources
Fixed Refraction not counting multiple damage instances properly (a pack of Remote Mines would be counted as a single one)
Fixed Focus Fire attacking while being under Fear effect
Fixed Spell Steal (Aghanim) could be casted at illusions with no result
Fixed Will-o-Wisp could be placed outside the map
Fixed Hookshot depending on Clockwerk's current position instead of the original position
Fixed False Promise level 3 manacost and cooldown
Fixed Plasma field slowing spell immune enemies
Fixed Necronomicon's item mana regen not being updated
Fixed Wisp's Spirits Slow talent not working
Fixed Assassinate (Aghanim) not being upgraded with Aghanim Upgrade when reflected
Fixed Tricks of the Trade not being castable at spell immune units
Fixed Quill Spray affecting Tomstone's zombies
Fixed couple more game crash reasons
Fixed (?) rare bug with permanent spell block
Fixed rare bug with attacks not being detected (thus they had no on-attack effects)
Fixed bug with Blur not being toggled off when attacking
Fixed one more case of Tempest Double's clone moving around
Fixed (?) Fear effect not cancelling pre-ordered item's casts when affecting stunned units
Fixed bug with stolen True Form
Fixed Tether could target couriers
Fixed Boots of Travel couldn't target flying units
Fixed (?) bug with Flesh Golem leaving permanent damage-over-time debuff
Fixed Diffusal Blade could target enemy wards with no effect
Fixed Tag Team slow not being dispellable
Fixed Mars' Spear could pin an enemy to Arena Of Blood from outside
Fixed Mars' Spear could pin an enemy to item shops
Fixed Soul Catcher not affecting Spirit Bear
Fixed Mekansm and Guardian Greaves had 25 seconds heal cooldown instead of the same cooldown as on the caster (means Dazzle can heal more often than others due to his cooldown reduction talent)
Fixed Decrepify couldn't affect an allied Tombstone
Fixed Phase Shift allowing to use item abilities from under Chronosphere
Fixed Blur level 4 manacost
Fixed Skewer could cause unit to have permanent flying movement
Fixed Frost Shield not being dispelled on death
Fixed Moon Glaive not working properly when there are invalid targets nearby the target
Fixed Vampiric Aura affecting allies while being dead
Fixed Sinister Gaze not being dispellable
Fixed Stasis Trap not being dispellable
Fixed Nether Strike not providing vision over the target properly
Fixed Lightning Bolt's unusual interaction with Linken's Sphere
Fixed Crimson Guard's Guard (active ability) not granting 2 bonus armor to affected units
Fixed Quill Spray refreshing itself when procing from Bristleback
Fixed Split Shot interaction with Tether's Allied attack talent
Fixed Ice Blast not following status resistance value
Fixed Gush HP bar visual
Fixed true strike sources granting 100% true strike
Fixed Enfeeble's description and status resistance effect
Fixed Hurricane pike not working
Fixed Familiars not being a valid target for some abilities
Fixed Gravekeeper's Cloak affecting Familiars on any range
Fixed Bloodstone not having visual effect on usage
Fixed Venge Aghanims: Illusion spawned by Aghanim no longer instantly dies when being Hexed
Fixed chat color not changing
ITEMS
Sange REWORKED
Bonus damage reduced from 10 to 8
Maim removed
Now grants 16% Status Resistance
Sange and Yasha REWORKED
Bonus damage reduced from 16 to 12
Maim removed
Now grants 20% Status Resistance
Sange and Kaya REWORKED
Bonus damage reduced from 12 to 8
Maim removed
Now grants 20% Status Resistance
Heaven's Halberd REWORKED
Maim removed
Now grants 20% Status Resistance
Crown NEW ITEM
Crown is a basic item, can be bought from the same shop as Circlet and Branch
Grants +4 all stats
Costs 450 gold
It replaces various recipe's requirements like Bracer, Null Talisman and Wraith Band
Bracer, Null Talisman and Wraith Band are no longer used in any recipes
Crown has pushed out Magic Stick, you can find Magic Stick at the shop with healing potions
Drum of Endurance
Recipe changed: now requires Crown, Sobi Mask, Wind Lace and recipe of 600 gold
Now grants +4 all stats, +50% mana regeneration, +20 MS (Stackable)
No longer has charges
Activation bonus AS increased from 35 to 45
Cooldown increased from 30 to 60
Urn of Shadows
Recipe changed: now requires Sobi Mask, Circlet of Nobility, Ring of Protection and recipe of 335 gold
Grants +2 all stats, +50% mana regen, +2 Armor
Circlet of Nobility
Goldcost from 165 to 155
Gauntlets of Strength
Goldcost from 150 to 145
Slippers of Agility
Goldcost from 150 to 145
Mantle of intelligence
Goldcost from 150 to 145
Rod of Atos
Recipe reworked: now requires Staff of Wizardry, 2x Crown, recipe of 850 gold
Now grants +10 strength, +10 Agility, +20 Intelligence
Dagon
Recipe reworked: now requires Belt of Giant Strength, Boots of Elvenskin, Mantle of intelligence and recipe of 1300 gold
Now grants +6/8/10/12/14 All stats per level
Meteor Hammer
Recipe reworked: now requires Perseverance, Crown and recipe of 250 gold
Now grants +8 All stats, 140% MP regen and 6 HP regen
Bloodstone REWORKED
Recipe reworked: now requires Soul Booster and Kaya
Now grants 425 HP, 425 MP, 200% mana regen, 16 Intelligence, 12% Manacost Reduction, 8% Spell Damage amplification
Mana Battery (passive charges collector) now grants 0.35% spell Damage amplify per charge
Bloodstone no longer affects respawn time
Manaregen per charge reduced from 1 to 0.5
Basic charges amount increased from 12 to 14
SacrificeREMOVED
BloodpactREWORKED
Costs 30% of maximum mana. When used, transfers 30% of maximum mana into HP over 2 seconds as a heal.
Cooldown 85
This buff can be dispelled by enemies but it doesn't get cancelled by receiving damage
Soul Ring
Recipe reworked: now requires Ring of Protection, 2x Gauntlets of Strength, recipe of 275 gold
Recipe cost is 275 now, total cost is 740
Now takes 170 HP instead of 150 (mana bonus unchanged)
Cooldown from 30 to 25
Veil of Discord REWORKED
Recipe reworked: now requires Helm of Iron Will, Crown and recipe of 700 Gold
Now grants +6 Strength, +6 Agility, +15 Intelligence, +6 Armor
Magic Weakness (active ability) no longer reduces target's magical resistance, instead it increases any spell damage applied on him by 20%
Cooldown incerased from 20 to 25
Cloak
Goldcost reduced from 550 to 450
Gloves of Haste
Goldcost reduced from 500 to 450
Shadow Amulet
Goldcost reduced from 1400 to 1000
No longer grants attack speed
Broadsword
Goldcost reduced from 1200 to 1000
Glimmer Cape
Recipe reworked: now requires Cloak, Gloves of Haste and Shadow Amulet
Lothar's Edge
Recipe reworked: now requires Broadsword, Shadow Amulet and 2x Gloves of Haste
Blade Mail
Recipe reworked: now requires Broadsword, Chainmail and recipe of 500 Gold
Grants +28 damage, +5 Armor and active Damage Return ability (the same)
Quelling Blade
Goldcost reduced from 200 to 130
Bonus damage for melee reduced from 24 to 13
Enchanted Mango
Can now put up to 3 Mangoes into a single item slot (regeneration stacks)
Orb of Venom
Goldcost from 275 to 300
Now provides 15% slow when used by a melee unit
Now lasts 2 seconds instead of 3
Now deals 2 damage per second for both melee and ranged attackers
Sobi Mask
Goldcost reduced from 325 to 175
Mana regen bonus reduced from 50% to 30%
Orchid Malevolence
Recipe cost reduced from 775 to 475
AS bonus reduced from 30 to 25
Bloodthorn
Recipe changed: now requires Hyperstone instead of Crystalys
Now grants +30 Damage and +90 Attack speed instead of 68 Damage and 30 Attack speed
Javelin
Goldcost from 1500 to 1100
No longer gives 10 Damage
Now provides True Strike with 25% chance, with an additional 80 Damage bonus when procs
Can't proc on spell immune targets
Monkey King Bar
Bonus damage reduced from 66 to 42
Bash's damage is now added to normal damage instead of being a separate damage instance
True Strike chance reduced from 100% to 75%
Bash ability unchanged (yet)
Abyssal Blade
Bash's damage is now added to normal damage instead of being a separate damage instance
Cranium Basher
Bash's damage is now added to normal damage instead of being a separate damage instance
Maelstrom
Recipe reworked: now requires Mithril Hammer and Javelin
Now grants +24 Damage, no bonus attack speed
When lightning procs, the attack cannot miss
Can't proc on spell immune targets
Mjollnir
Now grants +24 Damage and +65 Attack speed
When lightning procs, the attack cannot miss
Can't proc on spell immune targets
Can no longer be disassembled
Void Stone
Goldcost reduced from 850 to 825
Ring of Health
Goldcost reduced from 850 to 825
HEROES
Bane Elemental
Increased night vision from 800 to 1200
EnfeebleREWORKED
Now reduce target's attack speed instead of damage
Reduces attack speed by 50/75/100/125
Now also decrease target's status resistance by 36/44/52/60%
Duration from 20 to 8
Manacost from 95 to 50/75/100/125
Cooldown from 8 to 12/10/8/6
Debuff can be dispelled now by any dispel
Talents
Level 15 right talent: from "Steal attack damage" changed to "Steal attack speed"
Level 20 right talent: from +100 AS reduction to +125 AS reduction
Omniknight
Heavenly GraceREWORKED
Repel renamed to Heavenly Grace
Heavenly Grace no longer grants spell immunity
Heavenly Grace grants 50% status resistance, +7/14/21/28 STR and +8/12/16/20 HP Regen instead for 12 seconds
Heavenly Grace applies strong dispel when being applied (once, not continuously)
Invoker
Forge Spirit
Now summons 2 Forge Spirits when Quas and Exort both level 4 or higher
Invoke
Invoke cooldown increased from 6 to 7
Invoke cooldown now gets reduced by 0.3 per each level of Quas, Wex, Exort
Invoke no longer has Aghanim Upgrade
Aghanim's Scepter
Aghanim's Scepter now grants Cataclysm possibility to Sun Strike
Talents
Level 10 left Talent: from +40 Chaos Meteor contact damage to +30% Chaos Meteor Damage
Level 15 right Talent: from +1 Forge Spirit to +50 Ice Wall DPS
Level 15 left Talent: from -15s Cold Snap Cooldown to -8s Cold Snap Cooldown
Faceless Void
Time Lock
Time Lock now stuns non-heroes for 2 seconds
Aghanim's Scepter
Increased Time Lock radius (after Time Walk) from 250 to 350
Oracle
Fortune's End
Fortune's End is no longer disjointable
Butcher
Meat Hook
Meat Hook cooldown reduced from 27/22/17/12 to 21/18/15/12
Meat Hook can now drag runes, restoring Meat Hook's manacost when it happens
Holy Knight
Holy Persuasion
Holy Persuation now provides +10/15/20/25 MS and +8/16/24/32Damage to the persuaded creep
Broodmother
Spawn Spiderlings
Spiderling's health increased from 280 to 320
Spiderling's magic resistance reduced from 40% to 25%
Spiderite's health increased from 100 to 120
Spiderite's magic resistance reduced from 40% to 25%
Incapacitating Bite
Incapacitating Bite slow increased from 16%/26%/36%/46% to 20%/30%/40%/50%
Morphling
Increased base STR from 20 to 22
Increased ING gain from 1.1 to 1.5
Attribute Shift
Attribute Shift bonus STR and AGI increased from 4/5/6/7 to 3/5/7/9
Monkey King
Increased base armor by 3
Boundless Strike
Increased Boundless Strike stun duration from 0.4/0.8/1.2/1.6 to 0.7/1/1.3/1.6
Mischief
Reduced Mischief cooldown from 20 to 15
Jingu Mastery
Jingu Mastery bonus damage reduced from 60/90/120/150 to 40/70/100/130
Wukong's Command
Reduced Wukong's Command soldiers attack rate from 1.2 to 1.1
Storm Spirit
Increased agility gain from 1.5 to 1.7
Ball Lightning
Reduced Ball Lightning mana cost per 100 traveled units from 12 + 0.7% to 10 + 0.65% of max mana
Talents
Level 25 right talent: from Overload pierces magic immunity to +2 Overload bounces. It only bounce the bonus damage, original attack damage has no effect. Provides slow and damage effects on the affected targets as normal attacks. Picks up a random target on each jump.
Axe
Culling Blade
Increased Culling Blade kill threshold from 250/325/400 to 250/350/450
Beastmaster
Wild Axes
Increased Wild Axes damage from 30/60/90/120 to 40/70/100/130
Reduced Wild Axes mana cost from 80/85/90/95 to 80 on each level
Pandaren Brewmaster
Earth
Increased armor from 3 on each level to 3/5/7
Rescaled health from 1500/2200/3000 to 1400/2200/3000
Increased health regeneration from 1/2/2 to 2/4/6
Fire
Now has 30% status resistance
Increased armor from 0/3/6 to 0/4/8
Increased health regeneration from 2/4/4 to 2/4/6
Immolation DPS increased from 20/40/60 to 25/50/75
Storm
Reduced health from 1000/1500/1900 to 1000/1400/1800
Increased health regeneration from 1/2/2 to 2/4/6
Increased mana from 500/750/750 to 900 on each level
Increased magic resistance from 0 to 25%
Increased attack damage from 15-25/35-45/55-65 to 25-35/45-55/65-75
Bristleback
Base attack damage increased from 47-57 to 52-58
Warpath
Increased Warpath attack damage per stack from 22/28/34 to 25/30/35
Aghanim's Scepter
Nasal Goo Aghanim's AoE increased from 825 to 950
Aghanim's Viscous Nasal Goo max stacks from 4 to 8
Talents
Level 10 right talent changed: from +25 AS to +20 MS
Level 15 left talent changed: from +6 Viscous Nasal Goo stacks to +25AS
Chaos Knight
Increased base armor by 1
Increased base Agility from 14 to 18
Phantasm
Phantasm Cooldown reduced from 145 to 125
Clockwerk Goblin
Reduced movement speed from 315 to 310
Doom Bringer
Increased attack range from 175 to 200
Increased base armor by 1
Devour
Increased gold bonus from 20/80/140/200 to 50/100/150/200
Reduced Devour health regeneration bonus from 3/7/11/15 to 1/5/9/13
Scorched Earth
Reduced Scorched Earth duration from 16 to 15
Dragon Knight
Breathe Fire
Reduced Breathe Fire mana cost from 100/110/120/130 to 90/100/110/120
Dragon Tail
Increased Dragon Tail damage from 25/50/75/100 to 50/75/100/125
Elder Dragon Form
Increased Elder Dragon Form Splash Attack radius from 300 to 350
Earthshaker
Fissure
Reduced Fissure duration from 8 on each level to 6.5/7/7.5/8
Sacred Warrior
Increased agility gain from 1.4 to 1.8
Increased base attack damage by 2
Inner Fire
Reduced Inner Fire knockback distance from 550 to 400
Berserker's Blood
Rescaled Berserker's Blood max attack speed from 140/200/260/320 to 160/210/260/310
Life Break
Life Break can no longer deal damage to Roshan
Slithereen Guard
Sprint
Reduced active movement speed bonus from 20%/28%/36%/44% to 16%/24%/32%/40%
Rescaled river movement speed bonus from 5%/20%/35%/50% to 10%/20%/30%/40%
Slithereen Crush
Increased Slithereen Crush mana cost from 80/95/105/115 to 90/100/110/120
Reduced Slithereen Crush river health regeneration bonus from 35 to 30 and river armor bonus from 12 to 10
Bash of the Deep
Bash's damage is now added to normal damage instead of being a separate damage instance
Aghanim's Scepter
Sprint (Aghanim) now provides 40% Status Resistance while on water
Spiritbreaker
Charge of Darkness
Reduced Charge of Darkness cast time from 0.47 to 0.3
Bulldoze
Bulldoze now grants 34/46/58/70% Status Resistance when activated
Nether Strike
Reduced Nether Strike cooldown from 100/80/60 to 90/70/50
Aghanim's Scepter
Increased Charge of Darkness charge speed bonus from 100 to 175 and cooldown from -5 seconds to static 7 seconds
Pit Lord
Increased attack range from 150 to 175
Pit of Malice
Increased root duration from 0.9/1.2/1.5/1.8 to 1.2/1.4/1.6/1.8
Reduced cooldown from 22/20/18/16 to 21/19/17/15
Bounty Hunter
Increased movement speed from 315 to 320
Rescaled base intelligence and gain from 19 + 2 to 22 + 1.9
Ember Spirit
Increased intelligence gain from 1.8 to 2.2
Searing Chains
Increased Searing Chains cooldown from 11/10/9/8 to 13/12/11/10
Gyrocopter
Increased base intelligence from 19 to 21
Homing Missile
Reduced Homing Missile launch delay from 3 to 2.5
Flak Cannon
Reduced Flak Cannon cooldown from 20 to 18
Juggernaut
Omnislash
Omnislash now grants 40 AS for its duration
Omnislash attack rate divisor reduced from 1.7 to 1.6
Moon Rider
Eclipse
Eclipse can no longer waste beams on invulnerable units
Medusa
Increased base attack damage by 2
Increased base strength from 15 to 17
Increased base intelligence from 19 to 23
Mystic Snake
Reduced cast time from 0.4 to 0.2
Reduced cooldown from 11 to 10
Stone Gaze
Reduced Stone Gaze mana cost from 200 to 100
Geomancer
Meepo can now buy Boots of Travel Consumable again (clones still do not benefit of movespeed)
Divided We Stand
Increased Divided We Stand level requirement from 3/10/18 to 4/11/18
Naga Siren
Increased movement speed from 320 to 330
Mirror Image
Reduced Mirror Image cooldown from 45/40/35/30 to 40/36/32/28
Nerubian Assassin
Increased base intelligence from 18 to 21
Impale
Increased Impale damage from 80/140/200/260 to 100/160/220/280
Reduced Impale cast point from 0.4 to 0.3
Vendetta
Increased Vendetta damage from 250/375/500 to 300/450/600
Phantom Assassin
Increased base attack damage by 3
Phantom Strike
Reduced Phantom Strike attack speed bonus from 100/125/150/175 to 75/100/125/150
Blur
Reduced vanish dispel delay from 0.75 to 0.5
Reduced evasion from 20%/30%/40%/50% to 15%/25%/35%/45%
Aghanim's Scepter
Reduced Blur (Aghanim) cooldown from 12 to 10
Phantom Lancer
Increased base intelligence from 19 to 21
Spirit Lance
Rescaled Spirit Lance mana cost from 125/130/135/140 to 120 on each level
Increased Spirit Lance damage from 100/150/200/250 to 100/160/220/280
Stealth Assassin
Smoke Screen
Reduced Smoke Screen's mana cost from 90 to 75
Shadow Fiend
Shadowraze
Reduced Shadowraze mana cost from 90 on each level to 75/80/85/90
Murloc Nightcrawler
Shadow Dance
Reduced Shadow Dance cooldown from 60 to 80/65/50
Dwarven Sniper
Shrapnel
Reduced Shrapnel charge replenish time from 40 to 35
Templar Assassin
Increased base strength from 19 to 21
Increased base attack range from 140 to 160
Meld
Increased armor reduction from 2/4/6/8 to 5/6/7/8
Increased cooldown from 6 on each level to 12/10/8/6
Soul Keeper
Reflection
Increased Reflection duration from 2.5/3.5/4.5/5.5 to 3.25/4/4.75/5.5
Ursa Warrior
Reduced strength gain from 2.8 to 2.6
Earthshock
Reduced movement speed slow from 10%/25%/40%/55% to 10%/20%/30%/40%
Increased cooldown from 9/8/7/6 to 11/10/9/8
Overpower
Reduced Overpower mana cost from 75 to 40/50/60/70
Enrage
Enrage no longer increases Fury Swipes damage
Duration from 4 to 4/4.5/5
Now grants 50% Status Resistance
Vengeful Spirit
Increased base intelligence from 17 to 19
Magic Missile
Increased projectile speed from 900 to 1350
Increased cast range from 550 on each level to 575/600/625/650
Venomancer
Increased movement speed from 275 to 280
Venomous Gale
Increased Venomous Gale initial damage from 25/50/75/100 to 50/75/100/125
Plague Ward
Increased Plague Ward health from 75/200/325/450 to 120/230/340/450
Ancient Apparition
Ice Vortex
Reduced Ice Vortex mana cost from 40/60/80/100 to 40/55/70/85
Ice Blast
Reduced Ice Blast max travel time from 2 to 1.75
Batrider
Increased movement speed from 290 to 295
Increased base armor by 1
Sticky Napalm
Damage is no longer halved against non-hero units
Reduced damage per stack from 10/15/20/25 to 6/12/18/24
Increased radius from 375 on each level to 375/400/425/450
Flaming Lasso
Increased cast range from 100 to 175
Increased cooldown from 100/90/80 to 120/115/110
Increased Flaming Lasso secondary target search radius from 450 to 600
Crystal Maiden
Increased base intelligence from 14 to 16 (damage unchanged)
Increased movement speed from 275 to 280
Aghanim's Scepter
Reduced Freezing Field (upgraded) Frostbite tracker timer from 2 to 1.75
Dark Seer
Increased base agility from 12 to 18
Reduced base armor by 1
Vacuum
Increased damage from 25/50/100/200 to 100/150/200/250
Reduced mana cost from 100/130/160/190 to 60/90/120/150
Enigma
Malefice
Reduced Malefice cooldown from 18/17/16/15 to 14 on each level
Demonic Conversion
Increased duration from 35 to 40
Reduced Eidolon attack point from 0.4 to 0.3
Enchantress
Aghanim's Scepter
Aghanim Scepter now also adds Sproink ability
SproinkNEW
Leaps backward and dodges incoming projectiles
Jump lasts for 0.4 seconds, traveling for 500 distance
Caster can act freely while flying, but the cast itself interrupts channeling effects
Cooldown: 3
Manacost: 50
Tormented Soul
Increased base strength from 18 + 2.3 to 20 + 2.5
Increased base attack damage by 3
Reduced attack range from 600 to 575
Lightning Storm
Increased Lightning Storm damage from 80/120/160/200 to 90/130/170/210
Pulse Nova
Increased Pulse Nova radius from 450 to 475
Aghanim's Scepter
Reduced Lightning Storm strike interval from 1.75 to 1.5 whenever Pulse Nova is active
Lifestealer
Infest
Infest can no longer target illusions (due to inner issues)
Slayer
Reduced base higher attack damage by 4
Reduced base armor by 1
Light Strike Array
Increased Light Strike Array cooldown from 7 on each level to 10/9/8/7
Fiery Soul
Increased Fiery Soul attack speed bonus per stack from 40/55/70/85 to 40/60/80/100
Laguna Blade
Reduced Laguna Blade mana cost from 280/420/680 to 250/400/550
Increased Laguna Blade damage from 450/650/850 to 500/700/900
Demon Witch
Increased base attack speed from 100 to 115
Increased base armor by 1
Increased base agility from 15 to 18
Impale
Increased Impale cast range from 500 to 575
Voodoo
Reduced Voodoo unit movement speed from 140 to 120
Prophet
Reduced base armor from 2 to 0
Sprout
Reduced treant gold bounty from 20 to 8
Reduced treant experience bounty from 16 to 12 (Mega-treant unchanged)
Necrolyte
Reduced strength gain from 2.8 to 2.6
Reduced intelligence gain from 2.9 to 2.7
Ogre Magi
Reduced agility gain from 1.9 to 1.5
Fireblast
Reduced Fireblast mana cost from 75/85/95/105 to 70/80/90/100
Ignite
Now deals its first tick of damage immediately, instead of 1 second after the debuff is placed
Increased mana cost from 90 to 100
Aghanim's Scepter
Reduced Unrefined Fireblast current mana as mana cost from 60% to 30%
Oracle
Purifying Flames
Reduced Purifying Flames cast time from 0.3 to 0.15
Phoenix
Supernova
Supernova no longer refreshes Teleport Scroll cooldown
Faerie Dragon
Increased agility gain from 1.7 to 2.5
Increased turn rate from 0.5 to 0.8
Illusory Orb
Increased Illusory Orb damage from 70/140/210/280 to 75/150/225/300
Waning RiftREWORKED
Waning Rift is now a ground-targeted ability with 300 cast range, first teleporting Puck there and then applying its effects. It doesn't disjoint projectiles.
Dream Coil
Increased Dream Coil initial damage from 100/150/200 to 125/200/275
Aghanim's Scepter
Increased Dream Coil link break stun duration from 1.8/3/4.5 to 2/3.25/4.5
Oblivion
Decrepify
Reduced Decrepify cast range from 700 on each level to 400/500/600/700
Nether Ward
Reduced Nether Ward duration from 30 on each level to 18/22/26/30
Queen of Pain
Increased strength gain from 2.3 to 2.4
Shadow Strike
Reduced Shadow Strike's initial damage from 50/75/100/125 to 30/60/90/120
Increased Shadow Strike's mana cost from 110 on each level to 110/120/130/140
Sonic Wave
Increased Sonic Wave mana cost from 200/250/300 to 250/400/550
Shadow Demon
Shadow Poison
Shadow Poison is no longer dispellable
Shadow Shaman
Increased base intelligence from 19 to 25 (damage unchanged)
Mass Serpent Ward
Rescaled Serpent Ward gold bounty from 26-38 to 28-36
Increased Serpent Ward attack damage from 50/80/110 to 50/85/120
Silencer
Arcane Curse
Increased Arcane Curse damage per second from 16/24/32/40 to 16/26/36/46
Last Word
Increased Last Word damage from 80/120/160/200 to 120/160/200/240
Global Silence
Reduced Global Silence cooldown from 130 on each level to 130/115/100
Aghanim's Scepter
Increased Last Word radius from 600 to 650
Goblin Techies
Talents
Level 10 left talent: Land Mines cooldown reduction improved from -2 to -4 seconds
Level 15 left talent: from +150 Gold/Min changed to -28s Blast Off cooldown
Necro'lic
Increased attack projectile speed from 900 to 1400
Soul Assumption
Reduced Soul Assumption mana cost from 150 on each level to 135/140/145/150
Summon Familiars
Increased base attack time from 0.4 to 0.5
Increased damage from 20/40/60 to 25/50/75
Warlock
Shadow Word
Increased Shadow Word cast range from 450/550/650/750 to 450/600/750/900
Windrunner
Aghanim's ScepterREWORKED
No longer updates Focus Fire
Now grants upgrade to Powershot
Grants global cast range. Once 2600 distance covered, the flight is prolonged, but the arrow can hit a single hero only. When it happens, it deals damage and may cause that hero to die if his health went below 13%. Kill threshold scales based on channel time as well.
Winter Wyvern
Increased base damage by 2
Cold Embrace
Increased Cold Embrace base heal per second from 20/26/32/38 to 30/35/40/45
Aghanim's Scepter
Reduced Arctic Burn mana cost per second from 30 to 20 and increases movement speed by 25%
Guardian Wisp
Strength per level from 2.5 to 3.0
Spirits
Spirit's ability for toggling range cooldown reduced from 1s to 0.05s
Aghanim's ScepterNEW
Added Aghanim Scepter upgrade: passively spawns Spirits around Io, casting the ability has no effect while holding the Scepter