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DotA Allstars - an upgraded and updated version of the original Warcraft 3 DotA.

It's not a secret - IceFrog has been busy with DOTA 2 and for many years now, he doesn't care about Warcraft III at all. Of course, we understand his motivation to focus on DOTA 2 and the associated time-management issues.

Why should we be forced to play without any updates for years? So we thought: Nobody can do it better than yourself, right? So we did it: better, clearer, more powerful and shinier than ever. And we're strictly following DOTA 2 - the game with almost 8.000.000 monthly players.

To ensure distance between IceFrog's original creation and our branch we called it Allstars, like DotA was originally called years ago. DotA Allstars features a compilation of tweaks and changes, which rejuvenates WC3's and DotA's old mechanics and engine.


Because we can. Because we enjoy development almost as much as playing. And it's always fun to try to overcome Warcraft's (and IceFrog's as well) limits.


DracoL1ch - main programmer, screenwriter and project Founder. Maybe you heard about his work Legends of Dota (ex-OMG DotA), which also has a successor - Ability Draft (DotA2).

Santy Keller - modeller, artist and project co-founder. He kept DotA Promode alive for a long time since Unexpect3D left. When it comes to models, he's always nearby.

Community - loyal players, who actively test and promote DotA Allstars on different platforms. Zloy_xexand LeTruck- the most eminent of them. We wouldn't finish it without your and everyone else's help.

Special thanks goes to Kuarinofuaka  Nobody knows my movies.

Exceptional mention for all.love.coca, the best designer I've known, for help in days of the past and for his help on this project.


We were in contact with IceFrog for a long time, back when WC3 was still important to him. But since over a year, contact broke off completely. IceFrog made it clear - he doesn't need any kind of help. And - since it's about the same answer as "go develop yourself", I did.